1. Asgard's Fall — Viking Survivors
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  3. Patch 0.2.0.d + Launch Aftermath

Patch 0.2.0.d + Launch Aftermath

Hello everyone! First of all we wanted to thank you all for the support and feedback you put out since the early access launch! We're glad that so many of you enjoy the game and interacting with us and the community to help making the game as best as it can be!

We sat together today and made a huge list with improvements, fixes and QOL changes gathered from your feedback that we will implement within the next days and weeks.

I am currently focusing on fixing critical bugs to make sure the gameplay is going to be as smooth as possible while also adding some small changes suggested by you. After that we will concentrate on balancing and adding new content.

Until then we hope you enjoy the game and to have you with us on this journey!

Skål!

[h2]Patch-Notes 0.2.0.d[/h2]

[h3]Added[/h3]

  • Added a 1.5 seconds invincibility time for the player after returning from the level up screen back into the run. Enemies are also getting knocked back slightly.
  • Added keyboard support for rerolling level up upgrades by pressing “R”-key.
  • Added keyboard support for confirming dematerialization by pressing “Space”-key.
  • Added the ability to check your current abilities during level ups opening your stat menu with “Tab”-key / “Select”-button


[h3]Fixed[/h3]
  • Fixed an issue causing some Achievements not to trigger as intended. These should now trigger retroactively.
  • Fixed an issue with the Seer’s skill “Runic Barrage” not being reset after the run resulting in endlessly increasing the spawn amount of the Curseweaver’s projectiles.
  • Fixed an issue where the Seer’s skill “Witness Me” was active without being selected in the Seidr Tree.
  • Fixed an issue regarding trajectory abilities (like “Skadis Ice Arrow”) not hitting their intended target
  • Fixed an issue where you could “die” after a run inside of the camp resulting in the screen to turn grey and being unable to continue the game.
  • Fixed an issue with one of the Warpaints showing a localization error.