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Balance, Bugs, and Betterment (+Steam Deck Verified!) - Patch Notes 3/25/2026

[p]Greetings, Masters of the Occult. [/p][p][/p][p]Firstly, thank you all for your continued feedback and support of The Killing Stone. [/p][p][/p][p]As an early access title, we are beholden to you, dear player, to find what our next move should be. We are proud to continue our journey with you, and it’s with that in mind that we have been working away on a particularly large patch (and Steam Deck verification!) for you all .[/p][p][/p][p]This is bringing in a number of changes to your overall player experience, and turning our gaze towards balancing. Here are the highlights…[/p]
  • [p]We have tweaked some cards, bundles, and decks to the family member chapters that should bring some balance to these battles.[/p]
  • [p]We have added the ability to restart a ritual from the manor house after failure. This means you have a chance to explore, play Optional Rituals, change their familiar, etc. before having to go back into the same ritual you just failed. [/p]
  • [p]New playthroughs will create a checkpoint at the first real ritual so that restarting Malthe’s chapter will skip the intro and beginning tutorial content.[/p]
  • [p]We have added a “Story Mode” difficulty change prompt to the failure screens. This is not a judgment on you or your skill, dear player! We are just surfacing our accessibility options in case you need them.[/p]
  • [p]We have adjusted the logic for the Forge and Cursed Cards so that the forge options are dynamic and respond to if/how many cursed cards you have in your deck.[/p]
  • [p]We have fixed a glitch so the cleansed Cursed Cards carry between the main run and the Optional Rituals more predictably.[/p]
  • [p]We have addressed how creatures that directly impact reserves respond to one another. [/p]
  • [p]We have adjusted our ritual map to include more restoration nodes, giving you more opportunities to choose between rest/health and revelations.[/p]
  • [p]We have done a general balancing pass on the ritual maps.[/p]
  • [p]We did a pass on balance for Optional rituals, focusing on the maps.[/p]
  • [p]We have added further explanation regarding player rewards gained from beating Optional Rituals.[/p]
  • [p]We have added tooltips to banes, boons, and bargaining screens.[/p]
  • [p]Made unlocked cards post Ritual hoverable with tooltips.[/p]
  • [p]Revamped unlock screen to give clarity on what is unlocked, as well as allow inspection of the unlocked cards/boons.[/p]
  • [p]Added material treatment for modified creatures to better see when an upgraded creature has been placed by either the demon or the player.[/p]
[p]
And for those of you seeking the Full Knowledge, well, we are, of course, here to serve.[/p][p][/p][p][/p]
Full Patch Notes
[p][/p][h2]Changes and Fixes[/h2]
  • [p]Fixed issue with One Eye’s dialogue at the start of Vollem runs.[/p]
  • [p]Fixed FTUX soft lock in reserves training if player selected Comet Archer too quickly.[/p]
  • [p]Fixed FTUX soft lock when failing a ritual.[/p]
  • [p]Bundle “Scalpel at the Neck” is now rare instead of uncommon.[/p]
  • [p]Fix for cursed bundle “Bait the Strike” offering Thought Eater at increased cost.[/p]
  • [p]Fixed guest room bed being prematurely labelled as interactive.[/p]
  • [p]Fixed dollhouse being available during witching hours and granting an extra optional ritual.[/p]
  • [p]Fixes for unreachable conversation icons.[/p]
  • [p]Fix for confusing “wash hands” request in witching hour on Malthe replays.[/p]
  • [p]Clarification of optional ritual reward mechanics.[/p]
  • [p]Targeted Withering no longer counts towards forge upgrade limits.[/p]
  • [p]Fixed a bug where invalid data could roll as an optional ritual reward.[/p]
  • [p]Updated presentation on battle beginning and ending.[/p]
  • [p]Changed pact exchange to show a pie chart of deck composition, to better illustrate the overall changes being made.[/p]
  • [p]“Withering” (card removal) operations no longer count toward pact modification limit in the Forge.[/p]
  • [p]Re-rolls in the Forge start cheaper (2 Revelations) and increase in cost with each re-roll.[/p]
  • [p]Updates to Pact Exchange art to connect it to the soul figurines.[/p]
  • [p]Boon/Bane tooltips will now draw over quips.[/p]
  • [p]World geometry tweaks for better performance and shadow behavior.[/p]
  • [p]Added VFX for when Renunciation moves reserves for clarity.[/p]
  • [p]Added subtle head bob to player movement (and the option to disable this).[/p]
  • [p]Added missing card art for Haste.[/p]
  • [p]Numerous tweaks to font sizes and UI elements for Steam Deck Verification.[/p]
  • [p]Fix for figurines clipping into game board elements when both demon and player have battle line expansion.[/p]
  • [p]Fixed card tooltip placement to not cover hovered figurine in some cases.[/p]
  • [p]More very small tweaks and fixes (this list would get too long!).[/p]
[p][/p][h2]Card and Battle Updates[/h2]
  • [p]Lost Voice now only pulls the host into reserve. Any reserves are deployed in place. The cost was reduced 3 → 2.[/p]
  • [p]Spectral Bomb’s description is now: Target any Reserve. Deal wounds equal to its health to its Host.[/p]
  • [p]Hell’s Heart and Burnout no longer damage Eyes.[/p]
  • [p]Enemy minion deck “Intrusion” has been tuned to decrease its direct damage capabilities in favor of creature elimination.[/p]
  • [p]Enemy boss Yoke and Shackle no longer has the “Man Blinders” bane in family rituals. It’s been replaced with “Boom and Bust” -On Gather: Gain 1 AP on odd turns, lose 1 AP on even turns.[/p]
  • [p]Vollem’s boon no longer reduces chant cost, only grants extra reserve slots.[/p]
  • [p]New Boon “Polyglot” reduces overall chant cost now.[/p]
  • [p]Enemy deck Press Gang no longer uses “Expanded Mind Token” as a deck-specific bane.[/p]
  • [p]No Plan Survives now counts discards made over the whole turn - not just the ones made after NPS is played.[/p]
  • [p]“Cycles” has been removed from the game.[/p]
  • [p]The DSB "Overturned Dirt" used by mini boss deck "A History of Dust" has been replaced by Flush Hand.[/p]
  • [p]Cards “Changeling-Gate”, “Skald”, and “Fate-Trader” have been removed and replaced with…[/p]
  • [p]“Vardøgr Omen” is now Creature: Parasite - If this is played in reserve, send host back to the owner’s hand. Destroys copies. Cost: 3, STR: 1, HP: 1[/p]
  • [p]“Ransomed Heir” is now Chant: Parasite - On Deploy: Send the most recent Host to the owner of this card's hand. Cost: 2, HP: 1[/p]
  • [p]”Fate Thief” - Invocation: Steal the highest strength card from your opponent’s hand. Cost: 4[/p]
  • [p]Siren’s health increased 2 → 3[/p]
  • [p]“The card Nullwhere Spirit” was renamed to “Doomed Overguard”.[/p]
  • [p]Sleeping Bomb’s description edited for clarity, but keeping its original behavior. It now reads: “When this Wakes, it immediately attacks. When this attacks, it dies.”[/p]
  • [p]Closer of Paths now applies a strength bonus based on the number of enemy discards rather than dealing wounds on gather.[/p]
  • [p]Valravn’s boon no longer pulls from the enemy graveyard. It now steals from their hand and forces them to discard the original. So now Val’s power will always yield a result.[/p]
  • [p]Demon deck Ugly Sentiments no longer double buffs Altar Calls.[/p]
  • [p]Rotten Rung text clarification.[/p]
  • [p]Black Milk’s Boon now grants an Ephemeral Spark card on discard.[/p]
  • [p]The bundle “Disparate Visions” now contains two Legions instead of 2 Closer of Paths.[/p]
  • [p]New “Soul Trader” bane for One-Eye. Related to the ongoing work on the Reckoning.[/p]
[p][/p][h3]Thanks For The Feedback![/h3][p]And now we come to the end of this large update. Again, we wish to thank you and ask of you one thing. [/p][p]If you have enjoyed The Killing Stone please consider leaving a review here on Steam! [/p][p]For all games, reviews make a big difference to how many people Steam shows the game to, so it would mean the world to us if you did. Similarly, we really appreciate those of you who have joined the Discord and left us feedback and suggestions in there. [/p][p]Lastly, this update really did make the most of many F8 bug reports that Early Access players have been sending in, so thank you to everyone who has been submitting those. They help a lot![/p][p][/p][p]Until next time, Maven.[/p][p]
>Question
[/p]

New Language Support and Bug Fix Patch

[p]Greetings, Masters of the Occult,[/p][p]
It’s been a week since The Killing Stone launched, so before we get into today's update, we wanted to take a second to say thank you! [/p][p][/p][p]Thank you for believing in our vision for this game, thank you for talking about it, streaming it, leaving a review, and telling your friends. We’re incredibly grateful to see so many of you rally around our 17th Century horror. [/p][p][/p][p]But, to business! [/p][p][/p]
New Languages Unlocked
[p]Firstly, we’re happy to announce that we have updated the game to support four additional languages: Simplified Chinese 中文, Latin American Spanish, French, and German.[/p][p]
This update also comes with some tweaks and fixes to issues that our players have found. Again, thank you! So, let’s get into it…[/p][p][/p]
General Changes and Fixes
  • [p]Credits have been updated to include the Localization Team, and we’ve updated a few other contributors per request.[/p]
  • [p]Numerous textual updates to the Narrative, fixing Typos and tweaking language slightly where it was confusing.[/p]
  • [p]Numerous Minor UI Animation Glitches have been resolved.[/p]
  • [p]Improved hit detection on hovered cards to better match card on screen.[/p]
  • [p]Revelation count will now appear in all rooms, even if the player has skipped the tutorial.[/p]
  • [p]Fix for a Softlock related to breaking out of the Chops Introduction Cinematic.[/p]
  • [p]Fix for a Softlock related to a Tutorial not firing during the Forge[/p]
  • [p]Minor UI Fixes related to Input Icons sometimes being the wrong input.[/p]
  • [p]Fix for incorrect illustration animation during Vollem chapter.[/p]
  • [p]Fix for unreachable talk icon appearing below the grotto (state is saved, so requires player “contemplate” the dollhouse if mid chapter)[/p]
  • [p]UI tweaks to draw attention to Undo and available options in forge/pact/boon/bane/bargain rooms[/p]
  • [p]Fix for One Eye being difficult to interact with when returning from a Ritual during the Tutorial.[/p]
  • [p]Improved the Ordering of the Dialogue Choices in Conversations[/p]
  • [p]Fix for the boon “Riddle-Cleaving Edge” having a bane background[/p]
  • [p]Improved legibility of a text line in the Forge[/p]
  • [p]Texture fixes on statues in Intro sequence[/p]
  • [p]Fix for failing a ritual before bargaining is introduced and being sent to remove a chit from a non-existent bargaining game.[/p]
  • [p]Small animation fixes to Mr. Chops[/p]
  • [p]Increased font legibility on familiar selection and demon bane announcements
    [/p]
Card Changes and Fixes
  • [p]Fix for Echo having no functionality.[/p]
  • [p]Fix for Flail dealing only 2 Damage when its description says 3.[/p]
  • [p]Fix for Changeling-Gate destroying cards in its opponent’s deck.[/p]
  • [p]Fix for Dhampyr being drawn as Ennui when using Valravn’s ability.[/p]
  • [p]Fix for Siren being drawn as Abhorrence when using Valravn’s ability.[/p]
[p]
[/p][h3]NOTE: Intel UHD and Iris Xe cards not supported[/h3][p]Lastly, please note that the game is not compatible with Intel UHD and Intel Iris Xe cards. We do not have plans to support these cards, and these systems may experience issues. Thank you for your understanding.[/p][p]
As we mentioned at the top, we are incredibly grateful for all the love and support the game has received so far. If you have enjoyed the game, we ask if you could leave a review here on Steam. Reviews still make a huge difference to the game's visibility, especially for small teams like ours!

We will have more news, our content roadmap, and more to come in the future, but for now…
[/p][p]See you out there, Maven.[/p][p][/p][p]- Question
[/p]

The Killing Stone Enters Early Access

[p]Greetings, Masters of the Occult,

[/p][p]The hour is finally upon us. Today we start a journey we’re excited to walk with you, bringing to life the game we have always wanted to make, The Killing Stone.  [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]
The story begins today with the following…[/p][p][/p]
  • [p]All Three Primary Story Arcs - With their associated decks of cards, one for each family member[/p]
  • [p]All Rituals - The optional missions you’ll find as you play[/p]
  • [p]Three Demon Lord Opponents - across Critical Path and Rituals[/p]
  • [p]Two Dialects: Modern English and 17th Century Period English for all Text and VO[/p]
  • [p]\[UPDATE FEBRUARY 27: Additional Languages Available: French, German, Spanish (Latin America), and Simplified Chinese 中文[/p]
[p][/p][p]Your feedback lit the way for this early access release. During playtests, you told us you wanted to know more about this story, and we agreed. So we added a more interactive narrative with conversations you navigate in your choice between Modern and 17th Century English prose. [/p][p][/p][p][dynamiclink][/dynamiclink] [/p][p]As development continues, we plan to add translations into more languages, more story, expand the voice acting, and develop an even more complex mystery for you to unravel. This element in particular is where your feedback will be crucial, but we want to hear about everything, so be sure to join us on Discord where you’ll find some of the team deep in their own Occult rituals (aka game development).[/p][p][/p][p]One of 1.0’s biggest features will be our planned endgame content, The Reckoning, which we will have more information about soon.[/p][p][/p][p]It’s worth saying again, The Killing Stone is the game we’ve always wanted to make. This is a labor of passion, love, and hard work from all of us here at Question, and we can’t wait to work hand in hand with our community to see where this story will go.

- Question[/p][p]
[/p][p][/p]

Early Access Announcement - Coming February 18!

[p]Hello all,[/p][p][/p][p]We want to share an update on the release plans for The Killing Stone. [/p][p][/p][p]As development has progressed and we’ve begun receiving larger waves of feedback, it became clear that the game has evolved in ways that benefit from a more collaborative launch approach. While our recent release date announcement trailer was made with a full release in mind, some of these insights came in later than we'd anticipated, prompting us to reassess the best path forward.[/p][p][/p][p]As a result, we are now planning to release The Killing Stone in Early Access on February 18, 2026, with a full 1.0 launch planned for later this year. [/p][p][/p][p]We're sorry for the confusion and late change of plans, but we want to adjust that message now so that it's very clear what folks will get if they buy the game on the 18th. [/p][p] [/p][p]The Early Access build includes: [/p]
  • [p]All three primary story arcs (and associated decks of cards), one for each family member[/p]
  • [p]All the Optional missions (called Rituals)[/p]
  • [p]A total of three demon lord opponents across critical path and optional content[/p]
[p][/p][p]However, Early Access will not contain the game's substantial endgame arc, called The Reckoning - that will be added with the final 1.0 release.[/p][p][/p][p]Over the course of development, The Killing Stone became more story-forward than originally envisioned in pre-production. It now features a mystery-driven narrative, and interactive conversations with a modern English script and a 17th century script (player's choice).[/p][p][/p][p]The feedback we've gotten from our playtesters suggests that players are especially invested in this narrative layer. They want more story, more voice acted content - and they want to puzzle out what's going on without being spoon-fed, all of which is going to take a lot of iteration based directly on player feedback.[/p][p] [/p][p]During Early Access, we plan to: [/p]
  • [p]Expand and refine voiced narrative content[/p]
  • [p]Test story clarity and comprehension throughout the experience[/p]
  • [p]Revise pacing and presentation based on player feedback[/p]
  • [p]Give players access to 90%+ of the cards and mechanical combos in the intricate deckbuilder component of the game, making changes to balance and tuning based on the input from our Early Access community[/p]
[p][/p][p]Thank you so much for your understanding and continued interest. We're excited to welcome players on February 18 who enjoy the Early Access experience and want to help us shape the story and deckbuilding systems at the heart of The Killing Stone.[/p][p] [/p][p]- J. Thomas, Question LLC[/p]