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[PATCH NOTE] 9 Kings 377

Hey, everyone. We’re finally heading toward a demo version with a stable Endless Mode. There’s always room for improvement, but our focus is now shifting toward the Early Access release that’s just around the corner (make sure to wishlist 🙏). We can’t wait!

Anyway, massive performance improvements were necessary for this one. And here’s what’s new:

• Heavily improved memory usage.
• 9 Kings went on a diet and now weighs less than half its original size in MBs!
• Improved Endless scaling: early years are even easier, final years are much harder.
• Increased max enemy count (did I mention the final years are harder?)
• The two points above mean the "canon gamebreaking year" has increased drastically.
• Balancing: leveling up a troop will give you the same amount of extra units as the first card (i.e you will get 9 soldiers per level instead of 9-3-3)
• Fixed the recurring bug that caused the game to soft lock during late game (this was a hard one, and the reason this patch took this long - please keep us posted!)
• Fixed a glitch that caused towers’ attack speed stat to underperform.
• Fixed a bug that caused Mangler to not be properly affected by DMG upgrades.
• Russian is now available.
• The game no longer slows down when you have no units (it's now a menu option!).
• You can now disable blood particles (this is a family friendly kingdom!)
• Improved card descriptions.
• Improved fonts

We really hope the game runs smoother than ever on everyone’s computers. But please share your experience with us! Since this update drastically changes the way data is handled, we’ll be on the lookout for possible hot-fixes immediately.

Love,
Sad Socket team