[PATCH NOTE] 9 Kings 384
Surprise super-cool flash patch COMING TOMORROW:
- Improved projectile performance drastically
- Troops now take over a wider battlefield space! (improving visibility and unit behavior)
- Buffed Demon's Altar FOR REAL now.
- Endless progression is yet a biiit milder
- Cemetery now shows the damage caused by its imps.
- Fixed a rare bug where troops would stop attacking unexpectedly (no more coward warriors!)
- Improved Scout Tower stat calculations
- Fixed Thief teleporting performance issue
- Projectiles no longer randomly stay on the ground
- Minor localization fixes
TEMPORARY NOTE: we identified a gamebreaking bug that caused some units to not attack on certain occasions. We are rolling-back to the previous stable patch and will bring this patch back tomorrow. We really hate doing this, but we hope you understand we're sprinting to drastically revamp Endless Mode performance before EA, and sometimes these moves mess with some core (otherwise stable) parts of the game. We're focused on very aggressive measures to improve performance, and with it, there are some risks. Bear in mind that we're taking those risks now so we won't have to during EA. New patch is coming soon. Please hang in there!
Love,
Sad Socket team
- Improved projectile performance drastically
- Troops now take over a wider battlefield space! (improving visibility and unit behavior)
- Buffed Demon's Altar FOR REAL now.
- Endless progression is yet a biiit milder
- Cemetery now shows the damage caused by its imps.
- Fixed a rare bug where troops would stop attacking unexpectedly (no more coward warriors!)
- Improved Scout Tower stat calculations
- Fixed Thief teleporting performance issue
- Projectiles no longer randomly stay on the ground
- Minor localization fixes
TEMPORARY NOTE: we identified a gamebreaking bug that caused some units to not attack on certain occasions. We are rolling-back to the previous stable patch and will bring this patch back tomorrow. We really hate doing this, but we hope you understand we're sprinting to drastically revamp Endless Mode performance before EA, and sometimes these moves mess with some core (otherwise stable) parts of the game. We're focused on very aggressive measures to improve performance, and with it, there are some risks. Bear in mind that we're taking those risks now so we won't have to during EA. New patch is coming soon. Please hang in there!
Love,
Sad Socket team