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Patch #02: Hotfixes, Performance, Balancing, Timer

Hey, everyone!

We've been super stoked about all the feedback we've been getting. Now, here comes a very important patch. Please keep your reviews coming, they're extremely helpful to us.

We're working hard to fix all the unexpected bugs you've been reporting, and hopefully we'll address all of them in no time. We're also working hard to improve performance on late game and you can expect a dedicated performance patch soon. Thanks for all your support!

Here's the list of updates in 0.7.21:

*Please make sure to start a NEW run after updating so that the changes can take effect!

New players now start with the first three difficulties unlocked
A timer has been added to the pause screen
Time scaling has been fixed (you can now properly beat So You Think You Can Speedrun)
Fixed the main issue that caused high numbers to crash the game.
Mycelium has been further rebalanced (it's even stronger, spawns a little slower)
Rebalanced Lab Rat: it has fewer units but it's now MUCH stronger. Rat supremacy lives to fight another day.
Ongoing Lab Rat performance improvements.
Rebalanced Converter: spawn's base stats are now in line with Lab Rat stats.
Improved Blessing plot display (for better visibility)
Fixed an exploit that occasionally allowed you to "duplicate" a card if you placed it in between two plots (pretty fun one though, ngl)
Fixed a bug that caused perks not to work on some specific situations (it should be gone for good, but please keep us posted on this one)
Turned Splicing into a special decree (like Gambling, that can only be picked once)
Fixed performance glitches (ongoing)
Fixed a bug that caused the Trebuchet to stop shooting at very high attack speeds.
Improved an occasional glitch with plot selection
Localization improvements: We're currently investigating and working to fix problems with display of characters on certain systems, we have made some fixes and will keep working hard to resolve all issues as soon as possible! (对不起!另外也非常感谢玩家 Akelyds 花时间提供详细的反馈,帮我们一起排查这个问题。)

And that's it for day 2. We're rebalancing the game in real time as we gather feedback. Please keep it coming and know this is a work in progress. As you know, some decisions will be made with performance in mind, but we can tweak what's not working at any time, so please let us know your thoughts and leave us a review.

Expect a substantial performance patch for Endless Mode soon!

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Love,
Sad Socket team