Patch #05: Base cards revamp, Cauldron tweaks, EXPLOSIONS & More Fixes
Time for patch #05. In this one, we’re focusing on fixing the remaining core glitches, making major improvements to base card balancing, fixing some explosion mechanics, and giving our beautiful buff Golem King a little love. Performance patches are coming soon.
[h3]Steam Reviews: Your Feedback Matters[/h3]We've been reading through all of your Steam reviews, crushing bugs, and we appreciate all the feedback we've been getting. We've reached over 2,000 Steam reviews, and we'd love to continue seeing more of your thoughts! It helps us know what to focus on for each upcoming patch.
Here's the full list of changes (0.7.28):
Increased level-up buffs of all base cards (let's make those castle builds viable!)
Treant attacks now heal AND cause damage by default. Effect size decreased by 20%.
Treant healing numbers is now displayed in green.
Palace level ups now also increase its attack speed.
Cauldron now properly works with ALL bases, towers, and summon buildings
Increased Trapper damage
Trappers now stay in the backline
Increased Wall HP
Gunpowder decree now works properly with all AoE units (we're recklessly making everything go boom, keep us posted on any performance issues)
Improved explosion performance
Congratulations screen once you beat King difficulty (there are more to go, but hey, you deserve it)
New kings are now unlocked even if you don't finish your current run.
Added safeguards to a rare bug that causes troops to stand still before battle (this ain't the time for peace)
After downloading the patch, please start a new run, as previous runs won't have the updates saved and may cause conflicts. Bear in mind, King unlock animations might be triggered again the first time you finish a run after the patch.
We'll be on the lookout for any possible bugs, and we'll now focus on the performance side of the late game. Expect updates soon!
Love,
Sad Socket team
[h3]Steam Reviews: Your Feedback Matters[/h3]We've been reading through all of your Steam reviews, crushing bugs, and we appreciate all the feedback we've been getting. We've reached over 2,000 Steam reviews, and we'd love to continue seeing more of your thoughts! It helps us know what to focus on for each upcoming patch.
Here's the full list of changes (0.7.28):
Increased level-up buffs of all base cards (let's make those castle builds viable!)
Treant attacks now heal AND cause damage by default. Effect size decreased by 20%.
Treant healing numbers is now displayed in green.
Palace level ups now also increase its attack speed.
Cauldron now properly works with ALL bases, towers, and summon buildings
Increased Trapper damage
Trappers now stay in the backline
Increased Wall HP
Gunpowder decree now works properly with all AoE units (we're recklessly making everything go boom, keep us posted on any performance issues)
Improved explosion performance
Congratulations screen once you beat King difficulty (there are more to go, but hey, you deserve it)
New kings are now unlocked even if you don't finish your current run.
Added safeguards to a rare bug that causes troops to stand still before battle (this ain't the time for peace)
After downloading the patch, please start a new run, as previous runs won't have the updates saved and may cause conflicts. Bear in mind, King unlock animations might be triggered again the first time you finish a run after the patch.
We'll be on the lookout for any possible bugs, and we'll now focus on the performance side of the late game. Expect updates soon!
Love,
Sad Socket team