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  3. Patch #08: Big Optimizations (pt. 2), Flametower, Spire, Fixes

Patch #08: Big Optimizations (pt. 2), Flametower, Spire, Fixes

[p]8th patch is live! Besides fixing issues you reported and some cool rebalancing decisions, we're implementing part two of our performance updates. This is a huge improvement to the late game, and, performance-wise, we expect all builds to be playable up to year 99 now.[/p][p][/p][h3]Steam Reviews: Your Feedback Matters[/h3][p]We've been reading through all your Steam reviews, and we appreciate the feedback we've been receiving. We'd love to continue seeing more of your thoughts! It helps us know what to focus on for each upcoming patch. [/p][p][/p][h3]Join the 9 Kings Community[/h3][p]Please join us on Discord and Reddit. You can also find the 9 Kings wiki page here for information on the game![/p][p][/p][p]List of changes (0.7.69):[/p]
  • [p]Animation revamp (this should meaningfully improve performance on all systems)[/p]
  • [p]RAM usage is considerably enhanced[/p]
  • [p]Improved attack speed processing during late late game (if attack speed grows beyond the speed of a single frame, it is now converted into damage in the backend)[/p]
  • [p]Glass Staff's decree no longer caps stats[/p]
  • [p]Overwork now works with Shrines[/p]
  • [p]Flametower now moves faster when it levels up![/p]
  • [p]Trebuchet and Flametower now properly display stat increase when leveled up.[/p]
  • [p]Fixed Mycelium summoning speed (it's now faster - and actually 9 seconds - on normal speed)[/p]
  • [p]Warden perk is no longer re-triggered upon load[/p]
  • [p]Spire now officially heals walls[/p]
  • [p]Fixed an issue that caused Mercenaries to slow the game down[/p]
  • [p]Fixed a glitch that caused Boars to get "stuck" on their plots after a battle[/p]
  • [p]Fixed a glitch that caused broken Concabulators to work again after loading a game[/p]
  • [p]Fixed a glitch that caused Dispenser to gain extra buffs every time you loaded the game[/p]
  • [p]Fixed a Lab Rat save data glitch on very high levels (those Rats love to break the game, don't they)[/p]
  • [p]Overhaul no longer "levels up" every time you load a run[/p]
  • [p]Fixed a glitch that caused the game not to load properly when you quit in between game states.[/p]
  • [p]Got rid of the double Scapegoat glitch in the shop [/p]
  • [p]Fixed Expansion Tower pivot + other minor visual tweaks[/p]
[p]After downloading the patch, please start a new run, as your previous run won’t have the updates stored and they may cause conflicts. If you experience any issues, please email us at [email protected].

And this is it for today. Hopefully, the core gameplay will be stable now, and we can start focusing on new content. There's exciting new stuff coming very soon. Expect a roadmap post next week!

Love,
Sad Socket team[/p]