★ Zarya Checking In!
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[/p][p]SBSR on the line! Ahead of the New Year, we’ve gathered the most accurate answers to the most pressing questions and spiced them up with some truly wonderful artwork.[/p][p][/p][hr][/hr][p][/p][h2]Where have you been? No news for a while![/h2][p]
[/p][p]Where are the roads?[/p][p][/p][p]Right now, we’re actively preparing a build for publishers, as well as working on a pitch and presentation. This version takes up all of our attention.
It’s a build with the core mechanics. Everything essential is collected there to show how the game feels and works overall.[/p][p]At the same time, we’re already talking with publishers and considering different options to choose what’s best for the game. This version only needs a bit more polishing, and after that we’ll be able to move on to preparing a playtest build for players. As soon as there’s news, we’ll share it.[/p][p][/p][hr][/hr][p][/p][h2]What about the demo?[/h2][h3]
[/h3][p]Pick up packages, carry packages, load packages[/p][p][/p][p]Well, here’s the thing. Initially, we planned to make a small game with a couple of puzzles and mini-games.
But you stirred things up so much on the internet that now we simply can’t make it small.[/p][p]Over many months, the game has changed a lot, and right now we’re moving at full speed toward a publisher build. After that, we’ll work on a playtest version for players.[/p][p][/p][p]
[/p][p]Throw it on the roof![/p][p][/p][p]Be sure to sign up. If anyone was worried, we haven’t given access to anyone yet, so you definitely haven’t missed anything.[/p][p]Send your request on the game’s Steam page.[/p][p][/p][h2]
[/h2][p]Nice place here[/p][p][/p][hr][/hr][p][/p][h2]What kind of help do you need?[/h2][h3]
[/h3][p]Deliver it! Don’t lose it on the way![/p][p][/p][p]Tell your friends about the game, like, repost, add it to your Steam Wishlist. And sign up for the playtest.[/p][p]That’s where your help will really matter to us.[/p][p][/p][hr][/hr][h2]Will it be on consoles? Mac? Steam Deck? Which stores? Can I buy it at a local shop?[/h2][p]
[/p][p]Legend![/p][h3][/h3][p]Steam will be the first store, and we want to support Steam Deck right at release.[/p][p]Everything else will be considered as our capabilities allow. So if you ask, Do you want to release on X? the answer will most likely be Yes.[/p][p][/p][hr][/hr][p][/p][h2]Will there be a first-person view?[/h2][p]
[/p][p]We actually ran an experiment like that. It looked very strange.[/p][p]In reality, a first-person view would make development about three times harder. We remind you that we’re a small team of just a few people, so we decided to focus on a single camera.[/p][p][/p][hr][/hr][h2]Controller support?[/h2][p]
A bucket of bolts, what’s there to twist anyway?[/p][p][/p][p]Absolutely. Moreover, the game is being designed with gamepad controls in mind from the very beginning.[/p][p]But don’t worry, we won’t forget about mouse and keyboard either.[/p][p][/p][hr][/hr][p][/p][h2]Will there be real cars? UAZ, VAZ, Volga?[/h2][h3]
[/h3][p]Classics, only the boss has those![/p][p][/p][p]We’d really love to, but that’s a huge legal effort that we definitely can’t handle. And globally, only a few teams do this.[/p][p]Most importantly, don’t be upset. Our goal is different: to make every vehicle evoke warm feelings, regardless of what badge is on the hood.[/p][p][/p][hr][/hr][p][/p][h2]What mechanics will there be?[/h2][h3]
[/h3][p]Take only what you really need![/p][p][/p][p]Game development is a long process, and everything is constantly changing.
Right now, we’re testing Vasiliy a lot. We drive him through fields, sink him in puddles, throw suitcases around, and check how he feels and what can be improved.[/p][p]It’s important for us to make the game carefully and with quality, so we’re not rushing and we’re experimenting a lot.
Fishing, grilling shashlik, and car collecting will definitely be there.[/p][p][/p][hr][/hr][p][/p][h2]Will you take part in exhibitions?[/h2][h3]
[/h3][p]I’d like to go fishing too.[/p][p][/p][p]We’d really love to. It would be great to meet you in person, or at least part of the community.[/p][p]If a suitable opportunity comes up, we’ll definitely try to take part.[/p][p][/p][p][/p][hr][/hr][p][/p][h2]When is the release?[/h2][p]
When is the release? Well, we’re already discussing it.[/p][p][/p][p]It’s too early to talk about a release date, but we’re moving toward it through clear stages.[/p][p]Right now it’s the publisher build, then a playtest for players, and after that we’ll talk about timelines.[/p][p][/p][hr][/hr][h3]We truly appreciate your patience. You genuinely influence the game![/h3][p][/p][p]🔮 Discord: https://discord.gg/F5vTmE49Ux[/p][p]🔊 Telegram: https://t.me/game_zarya[/p][p]✌️ VK Community: https://vk.com/zarya_game[/p][p]🎥 YouTube: [dynamiclink][/dynamiclink][/p][p]✉️ Email: [email protected]
We’re happy to read ALL your messages! Thank you for your support! ❤️
[dynamiclink][/dynamiclink][/p]
It’s a build with the core mechanics. Everything essential is collected there to show how the game feels and works overall.[/p][p]At the same time, we’re already talking with publishers and considering different options to choose what’s best for the game. This version only needs a bit more polishing, and after that we’ll be able to move on to preparing a playtest build for players. As soon as there’s news, we’ll share it.[/p][p][/p][hr][/hr][p][/p][h2]What about the demo?[/h2][h3]
But you stirred things up so much on the internet that now we simply can’t make it small.[/p][p]Over many months, the game has changed a lot, and right now we’re moving at full speed toward a publisher build. After that, we’ll work on a playtest version for players.[/p][p][/p][p]
Right now, we’re testing Vasiliy a lot. We drive him through fields, sink him in puddles, throw suitcases around, and check how he feels and what can be improved.[/p][p]It’s important for us to make the game carefully and with quality, so we’re not rushing and we’re experimenting a lot.
Fishing, grilling shashlik, and car collecting will definitely be there.[/p][p][/p][hr][/hr][p][/p][h2]Will you take part in exhibitions?[/h2][h3]
We’re happy to read ALL your messages! Thank you for your support! ❤️
[dynamiclink][/dynamiclink][/p]

📝 Answer: Currently, we have planned several Classic and Legendary Soviet cars.
📝 Answer: There is a small amount of choice that mostly affects the rewards Vasily gets from completing tasks and helping villagers. However, we hint at a minor "love interest" for Vasily, which will develop depending entirely on you 😘.
📝 Answer: Such an opportunity will definitely be available. Keep an eye on our Discord channel for news. The most active participants will get a key to test the DEMO version of the game. We will announce this on our social networks, but we can't speak about the timelines just yet.
📝 Answer: First off, let’s clarify what SBSR is.
📝 Answer: The game is developed using Unity 2022, with the Universal Rendering Pipeline. Cars use a custom solution for simulating suspension, engine, and wheels. For grass rendering, a heavily modified Brute Force Grass Shader is used.

