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F.A.Q. / Frequently Asked Questions

F.A.Q. / Frequently Asked Questions.

โ“ Tech:
Will there be track-based vehicles and other types of transport, including motorcycles, in the game? Are there plans to add new vehicles in the future?
๐Ÿ“ Answer: Currently, we have planned several Classic and Legendary Soviet cars.

We are open to your requests to add new unique cars. Send us your ideas, and we will definitely consider them. For example, the addition of the ZIL truck was suggested by one of our followers, and soon, we will be able to present our version of this truck.

โ“ Story and Quests:
Will the game offer a linear progression or provide choices?
๐Ÿ“ Answer: There is a small amount of choice that mostly affects the rewards Vasily gets from completing tasks and helping villagers. However, we hint at a minor "love interest" for Vasily, which will develop depending entirely on you ๐Ÿ˜˜.

โ“ Participation in Testing:
Many want to know about the possibility of participating in alpha or beta testing and how they can support the development team?
๐Ÿ“ Answer: Such an opportunity will definitely be available. Keep an eye on our Discord channel for news. The most active participants will get a key to test the DEMO version of the game. We will announce this on our social networks, but we can't speak about the timelines just yet.

โ“ About the Team:
Tell us about the team, is it possible to join, and what does SBSR mean?

๐Ÿ“ Answer: First off, letโ€™s clarify what SBSR is.
Originally, SBSR is a fictional post-Soviet state that emerged in the lore of the game in the late '90s to early '00s. We chose this name for our creative union because it seemed brief and succinct to us.


SBSR consists of three experienced developers with over 10 years in game development each. The main 3D modeler/artist, Unity programmer, and designer. Each of us has a portfolio of several mobile games, including both released and developing projects on Steam apart from โ€œZaryaโ€. We also want to note that โ€œZaryaโ€ is being created in our spare time, so the development is slow (but heartfelt!), and we canโ€™t take on new team members on a full-time basis or as mentors to avoid spreading our focus too thin and prolonging the timelines.

โ“ Multiplayer and Co-op:
Will there be multiplayer, including cooperative or other online modes?

๐Ÿ“ Answer: At this stage, any online component for โ€œZaryaโ€ would significantly impact the development speed. We are confident that after the release of the main version, we will definitely consider such a possibility.

โ“ Technical Aspects:
Tell us more about the technical nuances. What tools are used for development? What engine does the game use? Share details about the rendering and game camera modes.

๐Ÿ“ Answer: The game is developed using Unity 2022, with the Universal Rendering Pipeline. Cars use a custom solution for simulating suspension, engine, and wheels. For grass rendering, a heavily modified Brute Force Grass Shader is used.

The main game camera is pseudo-isometric, from a top-down view. In cut-scenes, camera angles are set freely to showcase characters and landscapes.

Models are created from scratch in Blender, and texturing is close to pixel art, PSX style, and games from the 2000s. We have a special visual style, and we stick to it.

โ“ Release and Platforms:
Release date, game price, platforms?

๐Ÿ“ Answer: It is very important for us to adjust development after releasing the free DEMO version of โ€œZaryaโ€ for everyone in 2024. After that, it will be easier for us to estimate the time until the final version's release.

We intend to make purchasing the game as convenient as possible for all CIS users. Players are our top priority.

We are pleased to inform you that the team at VK Play has already contacted us and will help with placing โ€œZaryaโ€ on their platform, if there is demand.

Currently, we are fully focused on the PC / Steam version. After testing, we will decide on porting to other platforms. We can definitely say that a SteamDeck version will be available; we have experience in porting.

The final cost of the game is not yet determined; we would like to hear your opinion on this matter.

โ“ Gameplay Features:
Will there really be fishing and the opportunity to grill kebabs in the game?

๐Ÿ“ Answer: We will definitely try to add many interesting and deep mechanics. Such mechanics will somehow be integrated into the gameplay, either as mini-games or as part of the main story.


We will make everything as authentic as possible. We hope not to disappoint you.

โ“ Additional Content: Will there be art books, music, video diaries, merch? Is it possible to support the project through crowdfunding?

๐Ÿ“ Answer: We are currently considering partnerships with some music labels so that later you can enjoy the official soundtracks of the game. This will help the project sound better and support domestic composers and performers.

And by the way! We are happy to listen to YOUR tracks and, if possible, implement them in the game. Write to us on social networks and send your work!

We note that entering crowdfunding is not planned at this moment, as it is not necessary for us now.
โ€œZARYAโ€ is created in our spare time from our main jobs. If you want to support the project and help us - be sure to add it to your Wishlist on Steam and tell your friends about the project! This is the best support for us now!

โ“ How to contact the development team for offering help, job opportunities, or feedback.

๐Ÿ“ Answer: We want to thank those who are ALREADY helping the project and contributing to the development of โ€œZaryaโ€!

Special thanks to graphic designer Misha โ€œuyleโ€ for developing the new logo design for โ€œZaryaโ€ - https://t.me/m_uyle

And thanks for helping with the trailer's sound to Alexey. Quality work with sound!

Write to us in any available social networks!

๐Ÿ”ฎ Discord - https://discord.gg/F5vTmE49Ux

๐Ÿ”Š Telegram channel - https://t.me/game_zarya

โœŒ๏ธ VK community - https://vk.com/zarya_game

๐ŸŽฅ YouTube: https://www.youtube.com/@SBSR-games

โœ‰๏ธ Email (for collaboration) - [email protected]

We enjoy reading and try to respond to ALL your letters! Thank you for your support!

P.S. A small note

Above, in the information about ourselves, we mentioned that at our main jobs we also develop games, and Zarya is a hobby project that we do in our free time.

Two of our three developers have been working on the project Genopanic for over 3 years, and it will be released on Steam on May 17!

If you are a fan of juicy pixel art, platformers, and sci-fi adventures - we would appreciate your support - it would really help us now! โค๏ธ

https://store.steampowered.com/app/1984190