1. Escape from Ever After: Onboarding
  2. News

Escape from Ever After: Onboarding News

This prologue is closing soon and the updated demo is coming!

Greetings!

Thank you for joining us on this journey with Escape from Ever After—we’ve loved sharing the prologue with you and hope you’ve had just as much fun playing it! The prologue will be closing on September 17th, but don’t worry: if you’ve already played it, the demo will remain in your Steam library and fully accessible. The closure only affects new players.

Now for the exciting news: The game will be featured in October’s Steam Next Fest! The demo will return with brand-new content, so be sure to jump back in and revisit Ever After Inc.

Keep an eye on the game’s Steam page so you don’t miss out—and as always, your feedback and support mean the world to us. We can’t wait to hear what you think!

https://store.steampowered.com/app/1996390/Escape_from_Ever_After/

And as usual, if you want to chat with us or with community about the game, Discord is the place to be!

Release results 🌟

[h3]Greetings!

The prologue launched two weeks ago, and we've been blown away by the response from the community! A huge thanks to everyone who played the game and left a review—your feedback has been incredibly valuable to us.

We'd like to share some cool stats with you:[/h3]



Balance + Bug Update 07/29/24

Hello everyone!

We have released an update 1.1.23p which includes several changes to address balancing issues as well as bug fixes. Below is a summary of those changes, and also includes all changes since the last update.

[h3]Balancing[/h3]
  • The guard window timing for all enemy attacks has been made a bit more lenient
  • Update Cacophonous Chord to description to clarify it ignores shields
  • Several attacks have been further adjusted to improve timing:
    • Tinder's Headbutt
    • Mouse Stack Jump Attack
    • Brick House Mech Rock Throws
    • Robopig Laser Beam
    • Robopig Saw Attack
    • Toy Soldier Shot

[h3]Bugs[/h3]
  • Soldier respawning too soon in the hall outside the Dungeon Treasure Room
  • Tinder's flame could be activated during battle transition
  • Pressing specific key after Dungeon battlefield softlock
  • Telepager menu bug pressing Back and then Accept too soon
  • Coins doubled when picked up with Buckler
  • Further fix for Dungeon Bridge puzzle cutscene bug
  • Happy Howl Hollow display bug in Chinese


Let us know what you think, happy playing!

- Sleepy Castle Team

07/23 Patch Update

Hello everyone!

The patches continue! Here are the latest changes since our last patch, now up to 1.1.15p.

[h3]Bug Fixes[/h3]
  • Softlock if you get hit by an exploding oil barrel while it's sinking
  • Able to throw buckler at the burning torch puzzle in the dungeon before Tinder begins speaking
  • Fix running up the walls indoors in Happy Howl Hollow

[h3]Adjustments[/h3]
  • Carrot attack guard window adjusted
  • Music re-balancing
  • Decor prices adjusted
  • Add more coins and an item pickup to Chapter 1


Happy playing!

- Sleepy Castle Team

Balancing + Fixes + SFX Adjustments Update 07/22

Hello!

I hope everyone is off to a good start to their week! We've continued working hard to address various issues related to balance and bugs. Here's a summary of the significant adjustments and fixes that have been implemented since our last update yesterday, up to version 1.1.12p.

[h3]Bug fixes:[/h3]
  • Getting caught behind the spring in the Construction Site
  • One oil barrel in the Construction Site had too wide a radius to catch Tinder's flame
  • Tinder's flame could reach extremely far if started at a specific time
  • Worker Gnomes not selecting correct attacks -- now they will always throw a wrench or enhance surrounding Robopigs

[h3]Gameplay Balancing:[/h3]
  • Reduce Worker Gnomes' Wrench Throw max damage to 2 (down from 4)
  • The guard position before the 3 Mouse fight has been adjusted to give the player more of chance to avoid being hit by first strike

[h3]SFX Adjustments:[/h3]
  • The sounds for dialogue have been remixed to be more balanced
  • Tinder's double bass sounds during Jam Session have been remixed to be more audible

Happy playing, until next time!

- Sleepy Castle Team