Patch Note 0.7.0b
[h2]Notice![/h2][p] We have discovered an issue where certain users' saves are corrupted in the beta version. Therefore, please note that saves from the 0.7.0 beta version will not be compatible with the upcoming 0.7.0 live version.[/p][p][/p][h3]Balance Adjustments:[/h3]
- [p]Basic Discard count increased by 1.[/p]
- [p]Repeat Ball's effect modified to interact smoothly with all balls.[/p]
- [p]Large Ball now receives half chips from bets instead of applying all slot bets.[/p]
- [p]Multi Ball now receives half the mult effect during score calculation instead of half the score.[/p]
- [p]Pocket Ball no longer gains score; when upgraded, rolls multiple balls, price 5 > 7.[/p]
- [p]Wave Ball gains 20/30/40/50% mult per tier instead of 3/6/9/12+mult; base value changed to 0/15/20/25/30/35/40.[/p]
- [p]Pocket Ball no longer gains score; when upgraded, multiple roll and select one.[/p]
- [p]Ice Bet now freezes only when bet; freezes random unbetted slots instead of around betted pocket, 7 9 11 13 > 8 10 12 14, price 6>7.[/p]
- [p]Echo Bet provides 80% value in base state; changed to persist more rounds based on tier.[/p]
- [p]Monarch Bet now deletes overlapping bets instead of turning them normal.[/p]
- [p]Chaos Bet 4>6, value 150% 200% 250% 300% > 200% 250% 300% 350%.[/p]
- [p]Badges now display tiers. Different appearance probabilities apply by grade.[/p]
- [p]Common grade 70%, Rare grade 25%, Unique grade 5% appearance chance.[/p]
- [p]Gaining Common and Rare items increases Unique appearance chance.[/p]
- [p]Unique grade reduces additional appearance chance upon acquisition; 0% for 2 or more.[/p]
- [p]Pioneer changed so first bet has 50% extra value.[/p]
- [p]Cycle changed to gain x4 mult when using bet ball discard once each.[/p]
- [p]No Turning Back provides fixed 50.[/p]
- [p]Icing on the Cake 70% > 10%, but each pocket calculated separately.[/p]
- [p]Burning Fortress changed to permanently stack +8 mult per failed bet.[/p]
- [p]Precious Token changed to deactivate during rounds using discard.[/p]
- [p]Savings Plan 50 > 60; deactivates next round if shop has less than 3 coins.[/p]
- [p]Scrooge per shop with max 1 purchase or upgrade in a row.[/p]
- [p]OneAndOnly 80, -10.[/p]
- [p]Struere Two changed to gain x2 mult from 6 chips.[/p]
- [p]Lucari Five 5,15,25,35 > 0, gain 3 coins per changed pocket.[/p]
- [p]Each "Bet" token mult increased by 15%.[/p]
- [p]Order in Chaos provides random luck per Chaos Bet; broken mirror?[/p]
- [p]Early Winter changed to freeze 4 more pockets on Ice Bet.[/p]
- [p]Afterimage: First bet failure with Flash Bet doesn't consume turn or score.[/p]
- [p]Echo Storm changed to item increasing Echo Bet value by 10% per Echo Bet.[/p]
- [p]Harbinger Ball changed to fade instead of consuming move for Pocket Ball.[/p]
- [p]Love and Hate provided discard 3>4.[/p]
- [p]AfterShock > Resonance: Using Wave Ball gives mult to all Wave Balls in deck.[/p]
- [p]Repeat Repeat changed to 80% mult increase for Repeat Ball.[/p]
- [p]Get Over Here: Bets have 30% more chips during activation.[/p]
- [p]Prince and Pauper 3.0x > 4.0x.[/p]
- [p]Hold My Ball: Multi Ball rolls extra balls per Multi Ball in deck, all planned chips.[/p]
- [p]Betting Amnesia: x2.5 total chips if succeed 15+ bets at once with Large Ball.[/p]
- [p]Frozen Sandwich changed to Ice Ball gaining 5% mult.[/p]
- [p]Warped Chip provides 50% of Portal Pocket chips to exit pocket.[/p]
- [p]Overeating: Removes lowest level token at round end if pocket triggers 5 times.[/p]
- [p]Blacksmith: Tokens affected by Forge Pocket gain 5% more chips.[/p]
- [p]Gold Mine: 2 random normal pockets become Gold Pockets.[/p]
- [p]Fool’s Carnival: After buying Joker Pocket, 80% chance random normal pocket becomes Joker; repeats until fail.[/p]
- [p]Alpha Discard: Badge gains x5 mult if Alpha Discard discarded.[/p]
- [p]Unleash Omega: Token value +20% per shuffle count.[/p]
- [p]Woodmissar: Wood Token price 0 coins in shop.[/p]
- [p]Metal Wall: All deck tokens become Metal Tokens.[/p]
- [p]Triple Token: Reduction effect removed.[/p]
- [p]Normal Tribe: Deactivates if other balls used, counts consecutive uses.[/p]
- [p]Sunrise: Provides double the lowest chip as chips.[/p]
- [p]Bag of Balls: Now provides x50 mult if 3+ different balls in deck.[/p]
- [p]Colorplay changed to x1.5 final chips.[/p]
- [p]Perk Hater: Destroys all tokens with perks, 7 > 11 coins.[/p]
- [p]Poudini 3 > 2.[/p]
- [p]Perk Crusher changed to provide final chips, 9>11, x0.3.[/p]
- [p]Growth Support 15 fixed > 5% value.[/p]
- [p]Riskfree 40>80.[/p]
- [p]Discard Expert changed to destroy every 2nd.[/p]
- [p]Last Shot changed to deactivate during stage, 11>9, 3.0 > 2.0.[/p]
- [p]Ten Digit Pyramid: All bet values reduced; each pocket gains mult by tens digit.[/p]
- [p]Bumpercrop: Deactivates if unbetted pockets exist.[/p]
- [p]Fibonacci Number > Golden Ratio: At round start, changes specified number of pockets to specified numbers (1,1,2,3,5,8,13,21,34 repeat).[/p]
- [p]Red Eyed Penguin: Now always thaws frozen on score gain, 9>11.[/p]
- [p]Chameleon Pocket 7>4.[/p]
- [p]Forge Pocket 9 > 8: Now selects 4 pockets, +10% mult for balls with abilities, removed after trigger.[/p]
- [p]Gold Pocket: Now selects 6 pockets, removed after trigger.[/p]
- [p]Joker Pocket: Now selects 2 pockets, gets only 80% chips from this pocket's bet instead of final score.[/p]
- [p]Portal Pocket 6 > 7: Now selects 2 pockets.[/p]
- [p]Star Pocket 7 > 4: Gets 150% chips from this pocket's bet instead of final score.[/p]
- [p]Metal Token price 5 > 6.[/p]
- [p]Changed from preventing token weakening to boss abilities not working while in use.[/p]
- [p]Omega Token price 8 > 7, mult 1.5 > 1.3.[/p]
- [p]Double Token price 9 > 6: Consumes 2 actions, deactivates if insufficient.[/p]
- [p]Wood Token price 9 > 8.[/p]
- [p]Shop composition changed by type. Ball shop: Token ability / Pocket / Ball ability / Ball ability. Bet shop: Token ability / Pocket / Bet ability / Bet type. Pocket shop: Pocket / Pocket / Pocket ability / Pocket ability.[/p]
- [p]Mult box and Chip box price 9 > 7.[/p]
- [p]Final Chip box removed.[/p]
- [p]Ball ability upgrade and Bet ability upgrade no longer increase probability with round progress.[/p]
- [p]Ball ability upgrade and Bet ability upgrade appearance probability increases proportional to number of upgradable abilities held.[/p]
- [p]Hunter discard ability: +25% chips and mult for first used token.[/p]
- [p]Hunter extra required chips removed.[/p]
- [p]Hunter bet ability changed to 5% per bet.[/p]
- [p]Normal bosses' abilities changed to be more 'counterable'. No longer shut down specific playstyles; can prepare or adapt to counter. Bosses no longer fixed in round 1.[/p]
- [p]Cold Wind > Cold Snap: When token drawn, remove all Frozen, then freeze 18/24 random pockets.[/p]
- [p]Winter > Frostbite: Triggers on using token discard.[/p]
- [p]Tantrum: Provides additional 1/3 discards.[/p]
- [p]Rooting Around: 3/5 > 2/4 max.[/p]
- [p]Outrage: Increases discard consumption per consecutive discard used, provides additional 1/3 discards.[/p]
- [p]Distracted temporarily disabled.[/p]
- [p]Simplist: Sets pocket with ball to 0; permanent on higher difficulty.[/p]
- [p]Fickle: Fades on ball use / All tokens with same ball ability fade on ball use.[/p]
- [p]Keen Eye: -1 luck per 3/2 bets.[/p]
- [p]Sharp Beak: Every 3/2nd bet gains 0 chips.[/p]
- [p]Strong Claw temporarily disabled.[/p]
- [p]Tyranny: +40%/50% goal chips per action consumed.[/p]
- [p]Skilled Ball: Balls cost +4 coins until first buy, tierless on purchase.[/p]
- [p]Money Dispenser applies immediately on gain.[/p]
- [p]Relay Lace: Provides 2 Heart Balls.[/p]
- [p]Round Robin: No reduction, but discard consumes 5 discards; clear reward discards 2>5.[/p]
- [p]Snowdrop: +4 mult per frozen tile.[/p]
- [p]Two Marshmallow: Coins 70>80, free rerolls 5>15.[/p]
- [p]No More Gambling: +100% mult during score calc, +30 chips per bet count. Base chips fixed 60>40, gains chips equal to max mult gained.[/p]
- [p]Strike Street: Now hits largest number, provides 10% chip increase instead of 5%.[/p]
- [p]No More Gambling: Bet abilities removed, mult-related badges provide x5 mult.[/p]
- [p]Hover over this round's bet list to check bet info.[/p]
- [p]Added guides for more intuitive display of action results when hovering over bet or ball during token use.[/p]
- [p]Hover over roulette to check chips on pocket. Special pockets always shown; normal pockets with shift held.[/p]
- [p]Now check fade/destroy info by hovering.[/p]
- [p]Fixed bug where interactions didn't occur when no score gained.[/p]
- [p]Fixed bug where shop prices, upgrade prices didn't update properly.[/p]
- [p]Fixed bug where button didn't work after quest gain.[/p]
- [p]Fixed bug where button didn't work after quest clear.[/p]
- [p]Fixed bug where investment had no base value.[/p]
- [p]Fixed Coin Perk and Love and Hate to work together.[/p]
- [p]Fixed bug showing old tokens when all tokens destroyed.[/p]
- [p]Fixed crash when destroying tokens again after all destroyed.[/p]
- [p]Fixed ball bet upgrades appearing with Purist.[/p]
- [p]Fixed Duality not providing chips properly.[/p]
- [p]Rainbow Token converts tokens instead of adding.[/p]
- [p]Fixed Spotlight always triggering if held.[/p]
- [p]Fixed Splendor triggering only when all bets gone mid-round.[/p]
- [p]Fixed Savings Plan not reducing at 3 coins.[/p]
- [p]Fixed Pioneer always triggering on bard ability bets.[/p]
- [p]Fixed Chain Pocket number changing only on ability swap.[/p]
- [p]Fixed no tokens appearing with multiple Chameleon Pockets.[/p]
- [p]Fixed weird interactions with Wood Token and other token destroys / Blank Token ability.[/p]
- [p]Fixed Archer effect not displaying properly if token or discard used before completion.[/p]
- [p]Fixed token info not showing and no interaction if lag during card shake.[/p]
- [p]Keyword change: Turn → Move.[/p]
- [p]Keyword change: Unstable > Fade / Blank integrated → Explained with Blank Token.[/p]
- [p]Perks now called Tokens.[/p]
- [p]Fixed bug making bets seem to include existing chip amounts.[/p]
- [p]Changed New Challenger text to properly reflect ability.[/p]
- [p]Fixed Rushed Upgrade text to reflect ability.[/p]