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Patch Note 0.2.1

Patch Note 0.2.1

In this patch, it includes the addition of 16 new items that were not included in the previous patch, as well as balance adjustments and bug fixes.

[h3]New Items:[/h3]
Adding 16 new items, 12 of which are related to balls, along with 4 universally usable items.

• Repeat Repeat: Repeat Ball repeated by Repeat Ball effect gain 40 ball Points.
• Get Over here!: Bets placed while Repeat Ball effect is active gain 40 base Chips.
• Super Hero: Super Ball used at 0 discard and 1 round Token earn 300% Score.
• Splendor: Super Ball used while no bet is placed earn 200% Score.
• Prince and the Pauper: When Multi Ball is rolled, balls with most score earn no score and balls with least score earn 400% Score.
• Hold My Ball: When Multi Ball is rolled, If there is another multi ball landed in same pocket it earns 300% Score.
• Bullseye: When Target Ball land in center of selected range, Gain x3 ball points.
• Too Many Targets: If there is no duplicate number in selected range of Target Ball, Gain 80 ball points.
• Betting Fraud: Large ball can earn chips from same bet in different pocket as 50% betting value.
• Too Big to be Called: If Large Ball earn chips from at least two bets that does not affect same pocket at all, Gain 80 ball points.
• Frozen Sandwich: When Frozen Ball lands, Gain 8 ball points for each pocket already frozen.
• Subzero: When Frozen Ball activates, extend freeze area for each pockets already frozen or pockets with bet.
• Indecisive Pocket: Gain 6 chips permanently when changing pockets at the shop.
• Ascending Order: Gain Score(40% x Token Level) more score when next sequential level token is used, starts at 0.
• Bag of Balls: Gain 8 ball points for each different balls in the deck.
• Do a Barrel Reroll!: Gain 1 ball point permanently when rerolling at the shop.

The future plan for adding items: Items necessary for basic builds and designs will be added first, followed by universally usable items sequentially.

[h3]Fragile:[/h3]
Making all balls fragile was not a good design choice for gameplay. This excessively restricts the perks available to users and turns the act of rolling balls multiple times into an undesirable playstyle. In reality, the addition of fragility to balls was not primarily due to a need for fragility in design but rather as a temporary measure to balance the game to solve other issues. However, it was found through various feedback channels that this tied interesting balls to fragility, preventing them from being properly utilized. Through playtesting, it was confirmed that the initial change was a mistake. Therefore, the fragility of both balls is being removed.
Although there is concern that this decision may excessively increase the power level of the two balls, adjustments can be made through means other than fragility in the future if necessary.

• Wave ball is not fragile anymore.
• Multi ball is not fragile anymore.

[h3]Heart Ball:[/h3]
Heart ball was designed as a "scoring ball" but practically has been used only for synergy purposes. While creating various synergies is important, the magnitude of such synergy in the case of heart ball was often 20-30 times higher than other items, and this problem seemed likely to worsen as more items are added in the future. Therefore, instead of increasing the base value of heart ball at higher levels, the number of times heart ball can be reused at higher levels has been reduced.

• The base score of Heart Ball is nerfed. 15, 20, 25, 30, 35, 40, 45 -> 15, 20, 25, 35, 45, 55, 75
• Number of times Heart Ball can be resued is nerfed. 2, 2, 3, 3, 4, 4, 5 -> 2, 2, 2, 3, 3, 3, 4.

[h3]Frozen Ball:[/h3]
Ice bet became a powerful betting as one of the special bets due to the previous patch, but ironically, ice ball lost some of its usable areas.
Therefore, Frozen ball has been slightly strengthened at lower levels, and a function to not freeze the betted pocket early has been added. Additionally, ice ball now freezes the pocket it lands in.

• Freezing area of Frozen Ball is . 10, 12, 14, 16, 18, 20, 22 -> 15, 15, 17, 17, 19, 19, 21

[h3]Mirror Bet:[/h3]
The previous mirror betting was too unintuitive and difficult to use, so it has been patched to allow for combinations with specific items.

• Now, Mirror Bet select two areas, and one of them randomly receives a +, while the other receives a -.

[h3]Boss Adjustments:[/h3]
• Depredation: Instead of applying to all items, it applies to items in active status.
*So, the actual number of locked items has decreased*

[h3]Gold Adjustments: [/h3]
• Gold decreased by 1 gold in the first round.
• Gold increased by 1 gold for all boss rounds.

[h3]House Edge: [/h3]
• Clarified some ambiguous descriptions in certain House Edge features.
• Instead of strengthening Pizza House Edge by 50, it has been changed to be strengthened by 100.

[h3]Quest Adjustments: [/h3]
Investment was nerfed because its clear difficulty was too low and it was too easy to use and it will be modified later to interact more with the user's choices.

• Requirements for completion: 25 -> 35
• Additional betting points per coin: 10 ->7

[h3]Feature:[/h3]
Fixed a bug where the new version of the Betting Table was working unintuitively. It now shows each bet with a maximum count.

[h3]Bug Fixes:[/h3]
• The issue where the House Edge's Quest Varoni did not work when the game was restarted, has been fixed.
• The issue where the Quest count number text was obscured by token UI has been fixed.
• The issue where the Fragile Legacy value was not reset in the next round has been fixed.
• The issue where the Snow Drop value was not reset in the next round has been fixed.
• Now, the description of Snow Drop explicitly states that it changes only from Normal Bet to Ice Bet.
• The issue where items such as Betsudo and Elite Number were not applied immediately after purchasing from the shop has been fixed.
• The issue where Large Ball did not interact with various slot items has been fixed.
• The issue where Trickster did not receive effect of Investment under certain circumstances has been fixed.
• The issue where the Wood Token effect applied to the next perk when Wood Token was discarded has been fixed.
• The issue where Permafrost was considered as activated items has been fixed.
• The issue where Love and Hate triggered when the next ball was Heart Ball instead of triggering when the next-next ball was Heart Ball has been fixed.
• The issue where items modifying the shop were still applied in the next game when restarted via options has been fixed.
• The issue where Bet Diversity worked even when locked has been fixed.
• The issue where the House Edge did not increase from 290 to 300 has been fixed.

[h3]Known Issues Being Adressed:[/h3]
The feature indicating the pocket number with the most holdings in The Favorite Pocket item description. (It couldn't be implemented due to issues with the current item display method, but will be added later with UI updates).

We will announce the next patch schedule tomorrow.