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Bingle Bingle News

Patch Note 0.5.0 (beta)

[h2]Notice[/h2]

While the save data bug has been resolved, we recommend backing up your save data just in case. The save data file path can be found in the Save Data Backup Notice below.

Additionally, this beta includes a variety of new items, rewards, and initial bonus badges. The newly revamped shop system, ongoing class and item balancing, and house edge adjustments are also part of this update.

Please note that this beta is only available for Windows users and is only supported in English.

[h3]Save Data Backup Notice:[/h3]

The save data location is as follows:
`user/appdata/roaming/knittinggames/binglebingle/Save.json`

(You can easily access the path by typing `%appdata%/knittinggames/binglebingle` into the Run command (Win+R)).

For save data that hasn't completed the tutorial in the previous version, conflicts may occur. We recommend testing for users who have completed the tutorial.

Please refer to this link on how to join the beta branch.


[h3]Shop Adjustments:[/h3]

- The shop structure has been changed.
- The reroll price increase, which was previously a house edge feature, is now applied to the base game.
- The shop lock feature has been removed.
- A new feature has been added that allows you to choose the type of the next shop.

[h3]Balance Adjustments:[/h3]

- All classes now start with one fewer default token (5 tokens).
- One of the default tokens has a different bet applied compared to the others.
- Special pockets now appear in the special discount shop.
- Pocket packs are now available in the special discount shop.

[h3]Ball or Bets Adjustments:[/h3]

- Mirror Bet has been replaced with Chaos Bet.
- Chaos Bet randomly selects one of the available bet areas and applies the bet.
- Chaos Bet has a value multiplier of 1.5/2/2.5/3x.
- Multi Ball price increased by 1 coin (6 > 7).
- Super Ball price decreased by 1 coin (6 > 5).
- Ice Ball price decreased by 1 coin (5 > 4).
- Heart Ball price increased by 1 coin (6 > 7).
- Large Ball price increased by 1 coin (6 > 7), and Large Ball now has the same 0.5x multiplier as Multi Ball.
- Pocket Ball price decreased by 1 coin (6 > 5).
- Pocket Ball's base points increased from {5,7,9,11,15,19,25} to {10,15,20,25,35,45,60}.
- Wave Ball price decreased by 1 coin (6 > 5).
- Wave Ball's base points increased from {1,4,7,10,16,22,31} to {7,12,17,22,29,36,45}.

[h3]Badge Adjustments:[/h3]

- Various new badges have been added!

[h3]Pocket Adjustments:[/h3]

- The Joker Pocket's multiplier reduction has been changed from 50% to 20%.

[h3]Class Adjustments:[/h3]

- Classes no longer have unique gold abilities, and as a result, the Trickster's ability to store round tokens has been removed. All classes now earn extra gold based on the number of leftover round tokens.
- While this patch reduces the distinctiveness of each class, we found that having different gold abilities was a major obstacle to adding new badges with diverse abilities. In the future, we plan to address this issue by adding badges that make class abilities more interesting.

[h3]Quest and Reward Adjustments:[/h3]

- Rainbow Token no longer changes the bet type, but only changes the Bet Ability.
- Pocket Fixer has been divided into five versions: straight, split, street, corner, and line. Each version is provided with the corresponding bet.
- Two new starting items have been added.
- The Stake Raise has been removed from the game and replaced with around 10 new badges that increase round tokens while imposing various penalties.

[h3]House Edge Adjustments:[/h3]

- The default house edge (Pizza) now starts with 0 points. The previous selection method was confusing, and adjustments have been made to fit with recent value changes. The increasing reroll price is no longer a house edge function but a base feature.
- In the default house edge (Pizza), the price of items increases gradually after purchasing 10 or more items.
- Zero Verde no longer starts with a 0 pocket in round 1-1. Although intended, it was simplified for clarity.
- Dwindling Rose no longer permanently weakens a token. Instead, one token is randomly selected at the start of the shop, and its value is reduced to 0.5x for the next round.
- Sealing Hipflask was highly frustrating when it didn't align with a player's strategy. With the removal of the shop lock, it had the potential to become even more frustrating, so its function has been changed to lock a token after it has interacted once.
- The three house edges related to RunStreak, previously at the bottom, have been removed. They didn't add gameplay interest and caused confusion. The WinStreak system will return in a different form later.
- Three new house edges have been added.
- Unlucky Martini’s value has been changed from 30 to 20.

[h3]Bug Fixes:[/h3]

- Fixed a bug where the Wood Puck could gain points when rolling the ball.
- Fixed a bug where Super Hero could trigger twice simultaneously.
- Fixed a bug where the game would freeze if the betting layout was closed while using a Pocket Pack.

Try out the new items and share your feedback in our Discord community!

Patch Note 0.4.1 (hotfix 1)

[h3]Bug Fixes:[/h3]

- Fixed a bug where the upgrade count would disappear when changing bet types.

[h3]Text Adjustments:[/h3]

- Fixed an issue where quest descriptions were not appearing in certain languages.
- Fixed an issue where item active descriptions were missing in certain languages.
- Fixed an issue where shop gold calculations were displayed on two lines in certain languages.

[h3]Custom Translator Fixes:[/h3]

- Added the **forceWrap: true** feature for languages where line breaks are not working well due to lack of spaces.
https://discord.com/channels/1218391571154600006/1267427225511268404/1267427225511268404

- Modified the GameText.json content for languages causing text issues. (The files uploaded to the Discord channel have also been updated)

1. For Japanese and Chinese, separated the Reward.Quest code and Quest. code and included the activeDescription only in the Quest section.
(Corrected codes: Quest_INVESTMENT, FRAGILE_LEGACY, TWO_MARSHMALLOW, SNOWDROP, ROUND_ROBIN)
2. Fixed the missing activeDescription error for French, Spanish, Russian, Japanese, and Chinese. (Corrected code: Item.BALL_DIVERSITY)
3. Deleted data for some unused items in the English files.
(Deleted codes: STRAIGHT_UP_SOLO, SPLIT_COUNT, STREET_CONNECTED, CORNER_DISTANCE, LINE_OVERLAP, DOZEN_DOZEN, COLUMN_LINKED, EVENODD_EVENODD, HIGHLOW_DIFFERENCE, COLOR_SINGLE)

Custom Language Patch Now Live! (PatchNote 0.4.1)

Patch Note 0.4.1


Hello Bingle Bingle players,

Today, we're releasing a patch that includes an update for the language customization feature and some minor bug fixes.

[h2]Language Customization Patch[/h2]

First, we've added French, Russian, Spanish, Korean, Japanese, and Simplified Chinese to Bingle Bingle. We've also refined the existing English translations for clearer expressions!

The added languages were prioritized based on popular demand. However, the current translations are in beta and provided as examples. Since machine translation was used, please understand if the quality is not perfect. Report any problematic text to us, and we'll strive to improve the translations.



[h3]How to Add Translation Files for Unsupported Languages[/h3]

0. Before starting, note the path for the KnittingGames folder as follows:
1) For Windows: "user/appdata/roaming"
2) For Linux: "home - *show hidden files* - .local/share"

1. Create a folder named after the language you want to add (let's call this language "Binglian") in the knittinggames/binglebingle/language directory.

2. Inside knittinggames/binglebingle/language/Binglian, create GameText.json and language.json files, and add a font file [e.g., ttf, otf].

If you create a folder with a name that exactly matches the spelling of officially supported languages in the current live version settings—English, French, Spanish, Korean, Russian, Japanese, Chinese—the embedded fonts in 'bingle bingle' will be used. Therefore, there will be no issues even if the font is not included in the language folder.
However, if you create a folder with a different name, even for the same language (e.g., japanese(0.4.1)), it will be considered a new language, and font files will be required.
So please ensure that you include font information and files if you are not using a folder name that exactly matches the in-game language name. This is essential for proper functionality.


3. Populate the language.json file with character data. (Be sure to refer to the provided link.)


{
"code": "BGN", "name": "Binglian", "huge": { (Each language file must include data for all four sizes: huge, large, medium, and small.)
"name": "Fontname.ttf", "size": 10, "xAdjust": 0, "yAdjust": 0, "widthAdjust": 0, "heightAdjust": 0 }
}

4. Next, fill in the translation contents in the GameText file. (Refer to the provided link.)



English Version
{
"code": "TokenSide.NORMAL",
"version": "0.4.1",
"name": "Normal Ball",
"shortName": "Normal Ball",
"description": "Rolls a ball.",
"activeDescription": "Rolls a ball. Its value increases by {pointColor}5{clearColor} per ability level.\n({pointColor}{levelValue}{clearColor} points)"
}

Korean Version
{
"code": "TokenSide.NORMAL",
"version": "0.4.1",
"name": "일반 볼",
"shortName": "일반 볼",
"description": "볼을 굴립니다.",
"activeDescription": "볼을 굴립니다. 능력 강화 시 가치가 {pointColor}5{clearColor} 증가합니다.\n({pointColor}{levelValue}{clearColor} 포인트)"
}

5. Run the game, change to the newly added Test version in the options, and restart Bingle Bingle.

6. All done! Now you can play Bingle Bingle in the new language!




[h3]How to Modify Already Supported Languages[/h3]

Modifying a supported language follows a similar process to adding a new translation file, but you can easily make changes by applying already translated data from the provided link. Since the font data is embedded in the game, you don’t need to add font files separately for modifications. In the language.json file, you only need to enter the language code and name. Use the translated data from the link for the GameText.json file.

*Important Notes*

*Make sure the folder name in the new path matches the language name in the language.json file*
*Ensure the version data in the GameText file matches the latest version (0.4.1 as of writing)*
*If you want to use a different font from the ones already in use, follow the method for adding a new language.*



We will provide examples of the GameText and language json files separately on the Bingle Bingle Discord channel below. Please check the link for detailed information!

https://discord.gg/XTFVWhUKGk



[h2]Bug Fixes:[/h2]

- Fixed a bug where the Trickster ability would crash when activated in the Portal Pocket.
- Fixed a bug where the Dwindling Rose Drink would not change the bet type even after being modified.
- Fixed a bug where the game would crash upon death in the tutorial.



Due to spending more time than anticipated on the language patch, the update originally scheduled for early August will need to be postponed to the late August. We kindly ask for your patience a little longer.

Patch Note 0.4.0 hotfix

[h2]Patch Note 0.4.0 hotfix [/h2]

[h3]Feature Adjustments:[/h3]

- Add safeguard to prevent duplicate selections when choosing special pockets.
- Some unnatural sounds have been fixed.

[h3]Bug Fixes:[/h3]

- Fixed the issue where special pocket tooltips were visible while the roulette was spinning.
- Fixed the issue where special pocket tooltips were visible when using the target ball.
- Fixed the bug where pressing Enter would make the mouse disappear.
- Fixed the bug where incorrect music would play when toggling options in the menu.
- Fixed the bug where the Cycle badge did not consume the bard's abilities.
- Fixed the bug where the Cycle badge would activate at the end of the shop.
- Fixed the bug where the maximum limit would decrease when restarting with a house edge above 270.
- Fixed the bug where the maximum limit would not decrease when exiting and retrying with a house edge above 270.
- Fixed the bug where the maximum limit was incorrectly displayed when attempting a house edge above 270.
- Fixed the bug where the harbinger ball did not interact with special pockets.
- Fixed the bug where the pocket ball did not correctly copy certain special pockets.
- Fixed the bug where the gluttony pocket did not consume the ball in specific situations.
- Fixed the bug where the previous exit would not disappear when equipping a portal pocket to another portal pocket.
- Fixed a bug where 00 pockets were displayed as 0 when highlighted.
- Fixed a bug where items activated upon acquisition would also activate upon restart.
- Fixed a bug where the Pocket Fixer caused a crash when moving to the next round.
- Fixed a bug where Investment showed incorrect effects when scoring.

Join our Discord community !!

Join our Discord community to share your high scores and builds!

Here’s the link: https://discord.gg/8JDFsrwWFB

In our Discord community, we are planning surveys and teasers for upcoming updates.

Additionally, you can quickly provide feedback to the Bingle Bingle development team, including bug reports and any other feedback you have!

Feel free to join and participate!