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Bingle Bingle News

Patch Note 0.5.0 hotfix3 (beta)

[h2]Patch Note 0.5.0 hotfix3 (beta)[/h2]

- You can now lock individual items in the shop by right-clicking on them.
- Locking an item will cost 1 coin. You can spin the shop with the locked item remaining in place.
- Language files have been added. However, since this is a temporary version, some text may be missing.

[h3]Feature Adjustments:[/h3]

- Pucks now appear in the Pocket Shop, and one Pocket will appear in the Badge Shop.
- Betting upgrades will no longer appear in the Betting Shop until Special Bets are unlocked.

[h3]Bug Fixes:[/h3]

- Fixed a bug where Overeating triggered on normal balls.
- Pioneer now interacts correctly with other functions.
- Cycle now interacts correctly with other functions.
- Fixed a bug where Duality was not working at all.
- Fixed a bug where the tutorial did not work properly in the beta version.

Patch Note 0.5.0 hotfix2 (beta)

[h3]Badge Adjustments:[/h3]

- Star Pocket will now apply cumulatively when affected by multiple Star Pockets simultaneously.
- The reduction effect of Joker Pocket will now only apply once, even when influenced by multiple pockets simultaneously.
- The way Joker Pocket interacts with various badges has been changed. In most cases, this will be a buff, but if any negative effects arise for the user, please report them. (However, when counting the number of pockets, a single Joker Pocket will not be treated as multiple pockets.)
- Chain Pocket can no longer receive chips from multiple pockets simultaneously. (In a future UI patch, this will be adjusted to increase the chips from the pocket itself to improve intuitiveness.)
- Nine new badges related to pockets have been added.
- Ascending Order has been reworked: "Now increases the value of the token by 80% for each lower-value token used in that round.

[h3]Quest and Reward Adjustments:[/h3]

- Two new quests have been added.

[h3] Feature Adjustments:[/h3]

- The Bet layout has been updated to interact with Joker Pocket for display.

[h3] Bug Fixes:[/h3]

- Fixed a bug where Large Ball occasionally ignored the 0x multiplier of Equality.
- Fixed a bug where Large Ball occasionally didn’t apply the Monochrome effect.
- Dwindling Rose now properly reduces by 30%, instead of 50%.
- Fixed a bug where pocket-related items didn’t work with Joker Pocket.
- Fixed a bug where Gluttony Pocket would calculate points even though the ball was consumed.
- Fixed a crash that occurred when Portal Pocket moved multiple times.
- Fixed an issue where Portal Pocket didn’t apply when moving multiple times.
- Fixed a bug where Draw Hater’s description text was not properly updated.
- Fixed a bug where the final score exceeded 999,999,999.
- The Double Apply starting badge now interacts properly with Bard.
- Fixed a bug where Matryoshka copied tokens.
- Fixed a bug where Matryoshka could draw tokens that had been destroyed.
- Fixed a bug where Defiant was not functioning.
- Bard’s abilities have undergone significant adjustments (if you experience any unexpected interactions, please report them).
- Fixed a bug where High Chair would trigger Bard’s ability even when conditions weren’t met.
- Fixed a bug where the continue item button would not work if spread across two pages.
- Fixed a bug where House Edge’s gold increase/decrease was not applied to Gold Mace's coin calculations.

[h3]Text Adjustments:[/h3]

- Fixed a text error in Round Robin.
- The current text for Duality has been updated to specify that it only works on pockets where Duality is applied.
- Frozen Sandwich’s description has been updated to state that it gives based on the number of frozen slots within its range.
- Chaos Bet’s description has been updated to clarify that if it doesn’t meet the conditions, it becomes a normal bet.
- Ice Ball’s missing detailed description has been added.
- The description for Betting Payback has been corrected to mention chips instead of points.
- Fixed a bug where Growth Support would incorrectly display other item descriptions.

[h3]Known Issues Being Addressed:[/h3]

- There is a minor lag issue when starting the game or transitioning to the store due to store logic.
- The cause of a bug where the store occasionally provides double coins has not yet been identified. Please report any further details.

Patch Note 0.5.0 hotfix1(beta)(Modified)

[h3]Notice[/h3]

Now, you can play version 0.5.0 Beta on Linux as well.

[h3]Balance Adjustments:[/h3]

- The shop type now always cycles in the following order: pocket > bet > ball > badge. However, the current shop type is excluded from the cycle.
- The shop's loan risk has been changed from 2 gold to 1 gold.

Dart Adjustments:

- Reduced the number of darts discarded by the discard dart from 2 to 1.
- The ability of the Frozen Pocket Dart has been reduced from freezing 33% of slots to 20%, and the number of frozen slots is now rounded down instead of up.
- The ability of the Discard Reduction Dart has been changed from reducing 2 discards to 1.
- The spawn rate of the Discard Reduction Dart has been reduced.

[h3]Bug Fixes:[/h3]

- Fixed a bug where the basic house edge score increase was not being applied.
- Fixed a bug where the text for Alpha discard was not displayed correctly.
- Fixed a bug where the ball title was incorrectly displayed as pocket in the shop.
- Fixed a bug where the Joker pocket only provided a 0.2x multiplier.
- Fixed a bug where tokens appeared white, even though they couldn’t be upgraded due to the Sealing Hipflask effect.
- Fixed a bug where Late Bloom was not functioning.
- Fixed a bug where Trickster’s pocket duplication ability wasn’t working.
- Fixed a bug where Trickster’s mark wasn't set correctly when continuing a game.
- Fixed a bug where Red-Eyed Penguin wasn’t freezing green slots.
- You can now complete the Snowdrop quest with the Red-Eyed Penguin.
- Fixed an issue where the shop refresh tooltip wouldn’t appear in the shop if you didn’t have enough coins.

[h3]Text Adjustments:[/h3]

- Fixed issues in Skull Daiquiri's description.
- Added text to various items that were missing their current stats. You can check them in the shop by pressing shift!
- Improved the description for Perk Crusher.
- Improved the description for Keep the Change.
- Fixed an issue where the description for Color Play was displayed in reverse.
- Indicated that Betting Purge is permanently applied.

Patch Note 0.5.0 (beta)

[h2]Notice[/h2]

While the save data bug has been resolved, we recommend backing up your save data just in case. The save data file path can be found in the Save Data Backup Notice below.

Additionally, this beta includes a variety of new items, rewards, and initial bonus badges. The newly revamped shop system, ongoing class and item balancing, and house edge adjustments are also part of this update.

Please note that this beta is only available for Windows users and is only supported in English.

[h3]Save Data Backup Notice:[/h3]

The save data location is as follows:
`user/appdata/roaming/knittinggames/binglebingle/Save.json`

(You can easily access the path by typing `%appdata%/knittinggames/binglebingle` into the Run command (Win+R)).

For save data that hasn't completed the tutorial in the previous version, conflicts may occur. We recommend testing for users who have completed the tutorial.

Please refer to this link on how to join the beta branch.


[h3]Shop Adjustments:[/h3]

- The shop structure has been changed.
- The reroll price increase, which was previously a house edge feature, is now applied to the base game.
- The shop lock feature has been removed.
- A new feature has been added that allows you to choose the type of the next shop.

[h3]Balance Adjustments:[/h3]

- All classes now start with one fewer default token (5 tokens).
- One of the default tokens has a different bet applied compared to the others.
- Special pockets now appear in the special discount shop.
- Pocket packs are now available in the special discount shop.

[h3]Ball or Bets Adjustments:[/h3]

- Mirror Bet has been replaced with Chaos Bet.
- Chaos Bet randomly selects one of the available bet areas and applies the bet.
- Chaos Bet has a value multiplier of 1.5/2/2.5/3x.
- Multi Ball price increased by 1 coin (6 > 7).
- Super Ball price decreased by 1 coin (6 > 5).
- Ice Ball price decreased by 1 coin (5 > 4).
- Heart Ball price increased by 1 coin (6 > 7).
- Large Ball price increased by 1 coin (6 > 7), and Large Ball now has the same 0.5x multiplier as Multi Ball.
- Pocket Ball price decreased by 1 coin (6 > 5).
- Pocket Ball's base points increased from {5,7,9,11,15,19,25} to {10,15,20,25,35,45,60}.
- Wave Ball price decreased by 1 coin (6 > 5).
- Wave Ball's base points increased from {1,4,7,10,16,22,31} to {7,12,17,22,29,36,45}.

[h3]Badge Adjustments:[/h3]

- Various new badges have been added!

[h3]Pocket Adjustments:[/h3]

- The Joker Pocket's multiplier reduction has been changed from 50% to 20%.

[h3]Class Adjustments:[/h3]

- Classes no longer have unique gold abilities, and as a result, the Trickster's ability to store round tokens has been removed. All classes now earn extra gold based on the number of leftover round tokens.
- While this patch reduces the distinctiveness of each class, we found that having different gold abilities was a major obstacle to adding new badges with diverse abilities. In the future, we plan to address this issue by adding badges that make class abilities more interesting.

[h3]Quest and Reward Adjustments:[/h3]

- Rainbow Token no longer changes the bet type, but only changes the Bet Ability.
- Pocket Fixer has been divided into five versions: straight, split, street, corner, and line. Each version is provided with the corresponding bet.
- Two new starting items have been added.
- The Stake Raise has been removed from the game and replaced with around 10 new badges that increase round tokens while imposing various penalties.

[h3]House Edge Adjustments:[/h3]

- The default house edge (Pizza) now starts with 0 points. The previous selection method was confusing, and adjustments have been made to fit with recent value changes. The increasing reroll price is no longer a house edge function but a base feature.
- In the default house edge (Pizza), the price of items increases gradually after purchasing 10 or more items.
- Zero Verde no longer starts with a 0 pocket in round 1-1. Although intended, it was simplified for clarity.
- Dwindling Rose no longer permanently weakens a token. Instead, one token is randomly selected at the start of the shop, and its value is reduced to 0.5x for the next round.
- Sealing Hipflask was highly frustrating when it didn't align with a player's strategy. With the removal of the shop lock, it had the potential to become even more frustrating, so its function has been changed to lock a token after it has interacted once.
- The three house edges related to RunStreak, previously at the bottom, have been removed. They didn't add gameplay interest and caused confusion. The WinStreak system will return in a different form later.
- Three new house edges have been added.
- Unlucky Martini’s value has been changed from 30 to 20.

[h3]Bug Fixes:[/h3]

- Fixed a bug where the Wood Puck could gain points when rolling the ball.
- Fixed a bug where Super Hero could trigger twice simultaneously.
- Fixed a bug where the game would freeze if the betting layout was closed while using a Pocket Pack.

Try out the new items and share your feedback in our Discord community!

Patch Note 0.4.1 (hotfix 1)

[h3]Bug Fixes:[/h3]

- Fixed a bug where the upgrade count would disappear when changing bet types.

[h3]Text Adjustments:[/h3]

- Fixed an issue where quest descriptions were not appearing in certain languages.
- Fixed an issue where item active descriptions were missing in certain languages.
- Fixed an issue where shop gold calculations were displayed on two lines in certain languages.

[h3]Custom Translator Fixes:[/h3]

- Added the **forceWrap: true** feature for languages where line breaks are not working well due to lack of spaces.
https://discord.com/channels/1218391571154600006/1267427225511268404/1267427225511268404

- Modified the GameText.json content for languages causing text issues. (The files uploaded to the Discord channel have also been updated)

1. For Japanese and Chinese, separated the Reward.Quest code and Quest. code and included the activeDescription only in the Quest section.
(Corrected codes: Quest_INVESTMENT, FRAGILE_LEGACY, TWO_MARSHMALLOW, SNOWDROP, ROUND_ROBIN)
2. Fixed the missing activeDescription error for French, Spanish, Russian, Japanese, and Chinese. (Corrected code: Item.BALL_DIVERSITY)
3. Deleted data for some unused items in the English files.
(Deleted codes: STRAIGHT_UP_SOLO, SPLIT_COUNT, STREET_CONNECTED, CORNER_DISTANCE, LINE_OVERLAP, DOZEN_DOZEN, COLUMN_LINKED, EVENODD_EVENODD, HIGHLOW_DIFFERENCE, COLOR_SINGLE)