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SWAPMEAT Patch Notes v0.10

SWAPMEAT Patch Notes v0.10
[p][/p][h2]Gameplay[/h2]
  • [p]Squat Daddy enemies now deal 35 instead of 40 melee damage[/p]
  • [p]Zorpjet enemies now fire fewer rings when attacking static structures[/p]
  • [p]Peeperonis will now give the player more breathing room instead of nearly attaching to the player before beginning their attack and circling around them. This enemy is intended to be easy to kill fodder, but when spawning in packs could overwhelm players[/p]
  • [p]Mystic Pizza mutation used to reduce Meat Damage Reduction to 0, now it reduces Meat Durability by 25%.[/p]
  • [p]Monday Night Midterms used to increase boss health with player count and difficulty; now it will also affect more mechanics to make it easier to beat for solo players on easier difficulties:[/p]
    • [p]Special Agent Duckstone health[/p]
    • [p]Special Agent Duckstone respawn frequency[/p]
    • [p]Downed boss recovery time[/p]
  • [p]While pinning a moleman in the Whack A Mole event, it can no longer recover unless/until you stop pinning.[/p]
  • [p]Junior Senators can now be staggered and frozen like other enemies.[/p]
  • [p]Reduced health of final event structures (Harvester, Cooking Meat) by 33%[/p]
  • [p]Removed damage scaling from the mutant bosses in Monday Night Midterms which would allow them to eventually do very high damage if the fight went on for a while.[/p]
[p][/p][h2]Art[/h2]
  • [p]Add new tier 3 Squat Daddy model[/p]
  • [p]Add new models for Buster tiers, replacing Junior Senator placeholder models[/p]
[p][/p][h2]Animation[/h2]
  • [p]Molemen being pinned use a different animation, to clarify that something is happening[/p]
[p][/p][h2]AI[/h2]
  • [p]Highbeam walks around less when attacking static structures.[/p]
  • [p]Squat Daddy will now aim at the center of static structures, not at the ground.[/p]
  • [p]Pestie (little alien) runs around a bit less and shoots a bit more.[/p]
  • [p]Enemies are more interested in attacking final event structures (Harvester, Cooking Meat)[/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed a crash bug that could be triggered while entering the “Chefs are in Peril” events on Barbecunis.[/p]
  • [p]Fixed another physics case that could cause players to tunnel under the world.[/p]
  • [p]Fixed a bug that would keep the item selection display from showing up while you were dead. Yes, you’re still expected to select items in the afterlife. Who knows when you might next be resurrected?[/p]
[p][/p][h2]Known Issues[/h2]
  • [p]No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle[/p]
  • [p]Not all input buttons and keys have icons in the UI yet. Text descriptions (eg. “J”, or “Button West”) will show up for things that do not yet have an icon in the input glyph map[/p]
  • [p]When observing other players, some UI bits such as the reload HUD don’t show accurate information for the observed player[/p]
  • [p]All cutscenes and voiceover dialogue are WIP (and most lines aren’t in at all yet)[/p]
[p][/p]

SWAPMEAT: LIVE on FRI, 10/24 from 3PM - 4PM PT on STEAM, TWITCH & YOUTUBE

Happy Early Access, Freaks!
[p]
If you've been playing our game and thought to yourself, "who the hell is behind this madness?!?" THIS ONE'S FOR YOU!

[/p][p]Tune in TOMORROW for some fine meat-swappin' in the 2nd solar system, now available to play in the FOUNDER'S EDITION... which is 20% OFF thru 11/1![/p][p][/p][h3]WHEN: FRIDAY, 10/24 from 3 PM PT - 4 PM PT[/h3][h3]WHERE:
TWITCH.TV/PLAYSWAPMEAT[/h3][p]@PLAYONEMOREGAME on YOUTUBE[/p][p]SWAPMEAT STEAM BROADCAST[/p][p][/p][h3]Special Guests: [/h3][p]Jamie Stormbreaker (Founder & Game Director)[/p][p]Jason Stokes (Art Director and Voice Actor — Jason is Carl Rangus!)[/p][p]Rocky Newton (Animation Director)[/p][p]Heather Sangria (Social & Community)[/p][p][/p][h3]Add the event to your calendars and we'll see you there! And... STOP BUYING THE BRAIN ROT EDITION! [/h3]

SWAPMEAT v0.9 Patch Notes

[h2]Gameplay[/h2]

  • Increased health of little Alien spawn pods by 80%
  • Empty Legs “Dash” Ability has more momentum on exit for a smoother flow of movement
  • Eyeclops Torso “Tenderizer Beam” Ability has a more responsive aim
  • Wheelie Legs “Turbo Boost” Ability has a smoother feel and isn’t as jarring as before (but should still go a similar distance overall)
  • Added “Block Those Tractor Beams!!” event to teach players how to clog pipes
  • The Summoning Circle event now indicates what meat parts you are sacrificing
  • Banzai Drop has been adjusted to bring its power up a bit: +15% jump height, +50% direct hit damage, +20% damage


[h2]Animation[/h2]

  • New animation for Eyeclops (previously: Meat Zord) Leg Sprint Ability


[h2]AI[/h2]

  • Increased savory smell of Gobble Bombs
  • Player minions will no longer try to attack the Referee


[h2]Audio[/h2]

  • UI layer mix pass to bring things up overall and dial some things in


[h2]UI / UX[/h2]

  • XP orbs are a little more friendly / responsive (slightly larger magnetic radius) and clear (slightly larger scale and quicker pickup)
  • Level-up rewards screen now shows selected equipment and upgrades when spectating.
  • Upgrade Grids now more clearly indicate when you don’t have enough points purchase a node.
  • Upgrade Grids now show a listing of the stats that are active.
  • The Wishlist on Steam button should no longer show up on purchased versions of the game.
  • Renamed the Account tab in the Options menu to “Debug”, as that more accurately describes the current functions located within it.
  • The Galaxy Map will no longer show the tutorial, and will show systems that are locked.


[h2]Bug Fixes[/h2]

  • Fixed an issue where the Golden Spatula was missing it’s damage type (Fire)
  • Grenade Launcher magazine size now increases properly with upgrades/items
  • Rocket Launcher projectile speed now increases properly with upgrades/items
  • Rocket Launcher explosion radius now increases properly with upgrades/items
  • Certain localized strings now format correctly
  • Kinetic wasp dash will no longer continue to stack an item allowing for additional jumps. Thanks for the report @soulreaper!
  • Added markers to Chefs In Peril missions
  • Fixed bug that slime spawners would stop respawning after their previously spawned Peeperoni had self-destructed
  • Clients interacting with the galaxy map should now see correct data.
  • Fixed a bug where late-joining players could be trapped in the pipes on Li’l Tangus
  • The number of successfully extracted employees should show up correctly in the end-stage screen now.
  • Fixed a bug that had broken the “I’m Stuck” function on clients.


[h2]Known Issues[/h2]

  • No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle
  • Not all input buttons and keys have icons in the UI yet. Text descriptions (eg. “J”, or “Button West”) will show up for things that do not yet have an icon in the input glyph map
  • When observing other players, some UI bits such as the reload HUD don’t show accurate information for the observed player
  • All cutscenes and voiceover dialogue are WIP (and most lines aren’t in at all yet)

SWAPMEAT Early Access - Two Ways to Play

SWAPMEAT Early Access

SWAPMEAT Early Access is available now with two onboarding options for your galactic, meat-swappin' journey:

[h2]FOUNDER'S EDITION[/h2]
20% OFF from now until Nov. 1st!
Early Access exclusive three-piece (no soda) Legendary cosmetic set featuring:
  • The Alt-Comedian Mask Head
  • Carl's Golden Antenna Bobber
  • The Golden Spatula (melee weapon)
  • Rare and Questionable Cuts - 10-track concept album from the most unreliable employees in the galaxy: One More Game
  • And first access to upcoming content!

[h2]BRAIN ROT EDITION[/h2]
A one-piece Trash cosmetic set made entirely of 67% wood, the rest is… tears. In honor of our Early Access personnel, in recognition of their long hands and deep pockets.

Includes:
  • Carl's Childhood Stick - One man's beloved trash is another man's upcycled trinket that will yield you an addition +1 damage.
    How can you discount one man's childhood memories?
Plus, everything in the Founder's Edition and other worthless items that will not add any material value to your already sad existence.

This recognition package is exclusive to those Early Access participants with fewer than 3 synapses. It will not be issued after launch.

[previewyoutube][/previewyoutube]

SWAPMEAT Demo: 0.8 Patch Notes

[p]New patch notes incoming! Thanks you for continuing to share your feedback and escalate bugs! We've pushed a ton more fixes in this update, and all should be reflected in the latest demo. [/p][h2]Gameplay[/h2]
  • [p]Players joining a multiplayer game mid-run now get to choose their level-up rewards before dropping in.,[/p]
  • [p]Reduced Tier 1 LIV-MAS enemies' laser damage from 40 to 30 damage.,[/p]
  • [p]Reduced frequency of Rocket Bot spawns from event structures.,[/p]
  • [p]Reduced XP gained from Prime Directives by about 50%.,[/p]
  • [p]Random System mode is stable ( not in demo),[/p]
  • [p]Reworked the random version of the Rescue Chefs mission so that it is more compatible with Random Mode,[/p]
  • [p]Made a version of Broadside event for Random Mode,[/p]
  • [p]Made Mutant Pipes challenge event for random mode,[/p]
  • [p]Added Mutant Summoning Pipes challenge,[/p]
  • [p]Added Alien Sniper Compound challenge event,[/p]
  • [p]Added Alien Sniper single nest event,[/p]
[h2]Meta Progression[/h2]
  • [p]Moved the player’s first respawn back to a very early Carl upgrade, so all respawns are acquired through Carl again.,[/p]
  • [p]Converted the Healthy Respawn upgrade into 3 tiers to pace them out better.,[/p]
  • [p]Added new side quests and currency rewards for every 10 employee ranks reached.,[/p]
  • [p]Updated Gastronaut node interaction text to indicate what resource you will receive.,[/p]
  • [p]Added new Glizzy rewards to boss planets, and buffed their Rangus Activity Points too.,[/p]
[h2]Art[/h2]
  • [p]Improved Harvester areas on Lunar02 (Lil Tangus),[/p]
[h2]Animation[/h2]
  • [p]All the Meat Legs have polished anims and cameras for Jump, Jump Pad and Leg Abilities,[/p]
  • [p]Fixed bug with the Smart Meat in the Employee Printer pipes during Birthdays. It wasn’t swelling the pipes properly, now it is.,[/p]
  • [p]Birthday extension cutscenes have been shortened by removing the last shot. The player is now be fully hidden during these scenes.,[/p]
[h2]AI[/h2]
  • [p]Slightly increased the variability in wasps' flying height.,[/p]
  • [p]Referee moves around a bit less. [/p]
[h2]Audio[/h2]
  • [p]Final recordings and mixes of all the Music are in,[/p]
  • [p]More sounds for all our Meat Heads, including Cosmetics (and most importantly, including quacking sounds when you’re wearing the Quack Ops head! [/p]
  • [p]Lots of miscellaneous SFX have been added across the different Meats.,[/p]
[h2]UI / UX[/h2]
  • [p]Hovering a level-up upgrade option will now un-highlight other options,[/p]
  • [p]The Galaxy Map now has been reworked to be fancy.,[/p]
[h2]General / Platform Bug Fixes[/h2]
  • [p]Clients will now get credit for completing planets and solar systems. (Thanks JasonProchnow),[/p]
  • [p]Carl’s Flair Terminal quest now properly grants the Flair Terminal. Except it doesn’t because that’s locked for the demo, sorry.,[/p]
  • [p]Fixed a crash bug with the Non-Kinetic variants of the Duckstone Torso.,[/p]
  • [p]Fixed a bug that would cause parts of the level-up reward UI to permanently show. This typically happened late-game when players were above level 30.,[/p]
  • [p]Fixed bug with Gobble Bomb ability, that enemies wouldn’t smell it as much as they should before it exploded.,[/p]
  • [p]Partial fix for seeing player weapons during the “Birthday” scene on the ship. The standard Birthday scene is fixed, but the ones that have follow-up scenes from Carl aren’t yet fixed.,[/p]
  • [p]Fixed a bug that could cause the client to lock up if a player accepted an invite to a multiplayer game before fully completing the tutorial.,[/p]
  • [p]Fixed a bug that was allowing people to play the tutorial in multiplayer.,[/p]
  • [p]Fixed a bug that was keeping FrankenBeans from playing some of his audio on clients.,[/p]
  • [p]Fixed a bug that was keeping selected difficulty from always taking immediate effect before your next drop.,[/p]
  • [p]Increased cave size in Earthlike 02 (Mount Dangus) so events spawn cleaner,[/p]
[h2]Known Issues,[/h2]
  • [p]No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle[/p]