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Nuke Kids On the Block: Update 0.18.0

Update 0.18.0 Nuke Kids on the Block


[h2]New Artifacts[/h2]
Two blazing new Artifacts join the arsenal!
[h3]See more in our News post![/h3]

Nuke Dukem summons a warhead for maximum destruction



Fire Wall lays down a protective (and lethal) curtain of fire

[previewyoutube][/previewyoutube]

[h2]UI/UX[/h2]

[h3]Trader Mike[/h3]
  • We had a lot of player feedback regarding early versions of Trader Mike and we're continuing to make progress.

    • Tabs have been updated to simplify buying and selling items. You can also sell any material you gather, not just fish!
    • We've added inventory icons to see how many of the selected item you currently have and quest resource icons so you don't accidentally sell something you might need
    • You can also adjust the quantity in single increments or the maximum you can afford so you don't have to spam that button anymore!


[h3]Inspect Screen[/h3]
  • The inspect screen has undergone a visual update to better match the rest of the game UI and bring some much needed improvements

    • Quick view important stats like luck, move speed, and health
    • Gathering tools have been added so you can see what you're able to collect during a run
    • More detailed weapon comparisons, item and resource lists


[h3]General UI/UX[/h3]
  • Melee weapons have been moved out of the Bolt Burger to the Meat Locker
  • Be more aware of what your friends are up to: we've updated and added some notification banners to events


[h2]Gameplay[/h2]

[h3]Spawner Visual Polish[/h3]
Animation, VFX, and SFX polish on some of the spawners so it is more clear when they're spawning new enemies and they feel (hopefully) way more satisfying to shoot!



[h3]General Gameplay[/h3]
  • Reduced the overall DPS of Slime and Ice Pistols to bring them more in line with the DPS of similar elemental weapons
  • You can now swap your Flair in the lobby even if you are mid-run
  • Some currencies have been renamed

    • Big Red Button → Alien Sample
    • Sausage Platter → Franken Sample
    • Championship Belt → Mutant Sample
  • Peeperoni behaviors have been updated so they don't crowd the player while charging up their detonation. They now hang back in anticipation, then bolt toward the player.

    • They also have stagger animations now

[h2]Bug Fixes[/h2]

  • VFX on the Item Containers and Mystery Meats were blocking player weapon shots. Not very noticeable until it gets you killed.
  • Grenadier Torso ability should now more reliably hit enemies on the ground.
  • Fixed a bug that was causing alien warp-in VFX to not display properly on clients. This same bug was also causing "It is not allowed to set the material on a VFXRenderer" warnings to fill the log.
  • Global buffs and debuffs will now appear in the inspect and buff display UIs
  • Fixed an issue where selecting a new system mid run wouldn't maintain selection when reloading the lobby
  • The appropriate Elemental Icons will now be displayed for the Zorpjet Torso's ability – Alien Doughnuts (Thanks @soulreaper!)


[h2]Known Issues[/h2]

  • No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle
  • Not all input buttons and keys have icons in the UI yet. Text descriptions (eg. "J", or "Button West") will show up for things that do not yet have an icon in the input glyph map
  • When observing other players, some UI bits such as the reload HUD don't show accurate information for the observed player


[h3]See more in our News post![/h3]
Go behind the scenes in our News post to find out what we're working on next!