Meat Lab 5 2025-05-19.a
We're monitoring the game feedback, bug report channels, and general chat for areas of improvement as we continue to balance and flesh out these systems. Here's some updates for tonight @Playtest News
[h2]Gameplay[/h2]
[h3]Adjust Carl's Hunter Protection Quests[/h3]
[h3]Adjust Rewards for Carl Quests[/h3]
[h2]Enemies[/h2]
[h3]Hunter Balance Changes[/h3]
[h2]Bug Fixes[/h2]
[h2]Gameplay[/h2]
- Breakable armor pieces (and the Butcher’s legs) can now get hit by all weapon types.
- Ringo waits a little longer for smoke to clear after spawning before starting to move.
- Made some changes to aim assist which should allow it to help, but at a lower level of effectiveness, while in the recovery phase of weapon recoil. Previously, it would remain inactive until recoil was entirely recovered.
- Increase Duration of Sentience Buff 10s → 30s
[h3]Adjust Carl's Hunter Protection Quests[/h3]
- Combine Hunter Protection 1.2 into Hunter Protection 1.1
- Increase Hunter Delay on Hunter Protection 1.1 60s → 120s
- Remove Hunter Protection 1.2
- Increase Hunter Arrival Time 150s → 180s on Hunter Protection 1.1
[h3]Adjust Rewards for Carl Quests[/h3]
- Adjusted Carl Rewards to grant a percent increase instead of a flat amount
- Ancient Meat Knowledge – Now grants +5% Meat Ability Damage
- Fish Meat Knowledge – Now grants +5% Meat Ability Damage
- Rock Meat Knowledge – Now grants +5% Meat Ability Damage
- Franken Felled – Now grants +10% Permanent Health
- Spiral Spine 1.1 – Now grants +5% Head, Torso, and Leg Meat Durability
- Spiral Spine 1.2 – Now grants +5% Head, Torso, and Leg Meat Durability
- Toily Tumbled – Now grants +10% Permanent Health
- Mutation Terminal – Now discovers @ Employee Rank 2
- Artifact Terminal – Now discovers @ Employee Rank 3
[h2]Enemies[/h2]
- The hunters now play awesome animations to go back home when you complete a prime directive while they are present
[h3]Hunter Balance Changes[/h3]
- Scale Ringo & Starr’s Health +2% per 10 seconds spawned
- Reduce Starr's Sprinting Melee Attack Damage 100 → 50
- Reduce Starr's Melee Attack Damage 100 → 25
- Reduce Ringo's Health 2000 → 1800
- Reduce Ringo's Grasp Attack Damage 40 → 30
- Increase Starr's Incapacitation Time 15s → 30s
- Increase Ringo's Incapacitation Time 30s → 60s
[h2]Bug Fixes[/h2]
- Fixed a bug if Ringo had been channeling her grasp attack on the player while despawning the debuff would persist until the player died
- Fixed VFX and SFX bug with Starr’s healing ability; the visuals and sounds now loop for the entire 30 second state
- Fixed whack a mole event being uncompletable if the leg ability slot was mutated. Thanks for the reports @s1toast
- Fixed some bugs where some VFX tied to the Mutant Tag Team bosses were not rendering properly on clients
- Fixed pathing bug where Hunters couldn’t reach spawn position in Tibbler’s Run
- Fixed pothole in Tangus town, sorry Rebecca!