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Meat Lab 5 - Patch Notes 2025-05-20.a

Ahoy there -- new patch notes incoming! There are only a couple days left in Meat Lab 5, so keep the feedback coming over in our Discord server.
[h2]Bug Fixes[/h2]
  • Invulnerable enemies wont be targeted by Aim Assist (on controller) or player-deployed turrets anymore
  • Typo in the game’s opening text crawl has been fixed: ~~Sausage Spiral~~ Frankenstar System
  • Fixed certain projectiles and lasers from shooting in the wrong direction after leveling up
  • The Payload event now displays a marker on the control panel used to start the payload moving
  • Thruster VFX on non-host bolt burgers will now show up in the mission start sequence when they fly out from the ship.
  • Fixed missing audio when Ringo is incapacitated and teleports
  • Fixed in world markers not going away after defeating the alien snipers in the sniper nests event. Thanks for the report @inaudible!
  • Fixed not being able to fire after reloading when mashing the fire button. Thanks for the report @harmeson!
  • Fixed the hunters not being able to access an area of the map on Tibbler’s Run. Thanks for the report @tangent4033!
  • Fixed an issue where currency icons were invisible upon completing an objective

[h2]Gameplay[/h2]

[h3]Hunter Updates[/h3]

[h3]Hunter Threat System (Arrival & Delay)[/h3]

We’re going to continue making adjustments to the Hunter Threat system and their arrival & delay timing throughout this test. Our goal is to keep the player moving and encourage objective completions – last update included a change which paid down the Threat Meter when completing secondary objectives. This update we’re increasing the time allotment of the initial delay so the player – especially on the first planet – is able to orient themselves and get going. Additional delay will primarily be provided by objective completion throughout this iteration.
  • Removed Hunter Primary Objective Delay time from Hunter Protection 1.1
  • Increased base Hunter Delay Time on Hunter Protection 1.1 180s -> 240s
  • Changed Starr’s behaviors so that he goes away like Ringo, instead of healing slowly
  • Both Hunters are gone/incapacitated for 60 seconds after their health hits zero

This is a developing system and we’re eager to hear your feedback. We’ve pushed one or more adjustments a day to this system and it’s tuning throughout this test because of your feedback. Please keep it coming, it is immensely helpful!

[h3]Managing Hunters[/h3]
If the player’s Hunter Threat Meter reaches “WET PANTS NOW” and the Hunters spawn, we’ve given the player a handful of ways to manage their presence.
  • If you deplete Ringo or Starr’s health pool they will be incapacitated, disappearing into the ground, and respawn after 60s
  • While your Threat Meter is at “WET PANTS NOW” the Hunters will gain a stack of “Meatlust” every 30 seconds until they are banished
    • Meatlust: +30% Move Speed, +30% Attack Speed, +6% Hunter Health
  • Completing an objective will lower your threat level and cause the Hunters to be banished back to the Meathedral

[h2]UI[/h2]
  • Fixed several issues with scrolling in Join Game list

[h2]Art[/h2]
  • Enraged vfx added while Hunters are in their enraged state
  • Cosmetic updates to the Hunter Threat Meater.