Meat Lab 5 (Last Chance!) - Patch Notes 2025-05-21.a
[h2]ONE DAY LEFT![/h2]
The Meat Lab closes at 5pm PT on Thursday, so get those last runs in and leave your notes over in Discord. It helps us a lot!
[h2]Gameplay[/h2]
[h2]Balance[/h2]
[h2]Animation[/h2]
[h2]Audio[/h2]
The Meat Lab closes at 5pm PT on Thursday, so get those last runs in and leave your notes over in Discord. It helps us a lot!
Bug Fixes
- Fixed an issue where events that do not provide rewards would reduce the Hunter Threat Level
- Fixed an issue where Hunters that are incapacitated would respawn and play their banish animation
- Fixed a crash caused by exiting to the main menu while playing the launch sequence cinematic
- Fixed the wrong animation playing for Ninja Torso’s Mandible Ripper (Katana) swipe
- Fixed broken animation playing on Meat Zord Torso’s Mandible Ripper (Katana) swipe
- Fixed a bug where you would receive no items on level-up (usually after level 10) if your build didn’t use many elements.
- Fixed potential cause of the screen turning completely black with UI elements displayed on top
- Fixed being unable to navigate to the 3rd tab of items in the item registry
- Fixed a bug that would allow the harvester core to be destroyed before the event event started
- Updated the text scroll for start and end of each solar system with grammar fixes and updated proper nouns for places, people, and things in SWAPMEAT
- Fixed training dummies being able to die. Thanks for the report, Delirium!
[h2]Gameplay[/h2]
- Added “drunken” rocket squirrelly-ness to the Rocket Swarm rockets, and slightly decreased spread for easier aiming.
- Increased rocket damage radius on Rocket Swarm Ability by 50%
- LIV-Mas Tier 2 (green color) now has an additional laser sweep attack
- Increased radius of Gravity Well 4m → 8m
- Renamed Mutant Meridian to Ol'Tangus system
- Renamed Extraterrestrial Expanse to Dangerous Night system
- Renamed Automated Abyss to Silicon Graveyard system
- Renamed Protein Paradise to Meat Heim system
[h2]Balance[/h2]
- In an earlier update we changed Event XP to not be reduced by player count and added an XP reduction on enemy kills as the number of enemies scales with players but the number events do not. To compensate for this, we have increased the XP requirement for each level by 12%. With these changes, solo players and larger squads should now be roughly the same level when they reach the final planet of a solar system – around lvl 30 if you complete most of the secondary objectives on all three stages
- Increased by 50% the number of “scout” enemies that spawn over time and follow you
UI
- Health bars in the event status display should stay around for important event objects, even if the object reaches zero hit points. Hopefully this makes overall status more clear during events like the Payload escort and Harvester extraction
- Updated Mutation / Hit Effect / Buff icons to ensure the applied buffs match the source from which they are applied
[h2]Animation[/h2]
- Added animation to Rocket Swarm Ability
[h2]Audio[/h2]
- Added SFX to Rocket Swarm Ability
- Adjusted mix level on Rocket Bot’s missile attack to help it punch through a little more and warn the player