SWAPMEAT Demo Update 0.3
[h2]Gameplay[/h2]
[h2]Meta Progression[/h2]
[h2]Audio[/h2]
[h2]UI / UX[/h2]
[h2]Bug Fixes[/h2]
[h2]Known Issues[/h2]
- Similar to the Rangus Employee Legs, the Head and Torso are now equipped with default abilities. This change aims to make spawning and respawning less punishing by providing players with an ability on their Rangus Meat Head and Torso
- Adjusted “slide-style” movement abilities to keep the player’s momentum as they’re ending
[h2]Meta Progression[/h2]
- Beating any solar system on Nightmare difficulty will now unlock additional ascension rank difficulties that can be selected at the Galaxy Map on the mothership
- Beating a solar system on ascension rank 1 will unlock ascension rank 2, and so on up to the ultimate challenge of ascension rank 10
- Each solar system tracks their ascension ranks separately, making each system its own unique challenge
- Beating a solar system on ascension rank 1 will unlock ascension rank 2, and so on up to the ultimate challenge of ascension rank 10
- Updated visibility requirements on higher tier mineral and ancient tech trade ups at Trader Mike to roll out at employee rank levels 5, 10, 15, and 20 so players aren't inundated with a lot of options before they're relevant
- Removed initial Data Point cost to unlock weapons to simplify the early game a bit
- Updated secondary directive rewards to guarantee at least 1 Data Point
[h2]Audio[/h2]
- Updated the main menu’s (main theme) music to the final mix
- Updated the first biome’s (Scurvion Alpha) music to the final mix
[h2]UI / UX[/h2]
- The current difficulty is now displayed in the Bolt Burger and when entering a planet
[h2]Bug Fixes[/h2]
- Fixed some issues with scrolling menus not behaving in an expected manner
- Fixed some issues with the options menu incorrectly applying and displaying your display resolution settings
- Fixed an issue where random routes and events were not being selected during the campaign in Demo Mode
[h2]Known Issues[/h2]
- No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle
- Not all input buttons and keys have icons in the UI yet. Text descriptions (eg. “J”, or “Button West”) will show up for things that do not yet have an icon in the input glyph map
- When observing other players, some UI bits such as the reload HUD don’t show accurate information for the observed player
- All cutscenes and voiceover dialogue are WIP (and most lines aren’t in at all yet)