SWAPMEAT Demo: 0.8 Patch Notes
[p]New patch notes incoming! Thanks you for continuing to share your feedback and escalate bugs! We've pushed a ton more fixes in this update, and all should be reflected in the latest demo. [/p][h2]Gameplay[/h2]
- [p]Players joining a multiplayer game mid-run now get to choose their level-up rewards before dropping in.,[/p]
- [p]Reduced Tier 1 LIV-MAS enemies' laser damage from 40 to 30 damage.,[/p]
- [p]Reduced frequency of Rocket Bot spawns from event structures.,[/p]
- [p]Reduced XP gained from Prime Directives by about 50%.,[/p]
- [p]Random System mode is stable ( not in demo),[/p]
- [p]Reworked the random version of the Rescue Chefs mission so that it is more compatible with Random Mode,[/p]
- [p]Made a version of Broadside event for Random Mode,[/p]
- [p]Made Mutant Pipes challenge event for random mode,[/p]
- [p]Added Mutant Summoning Pipes challenge,[/p]
- [p]Added Alien Sniper Compound challenge event,[/p]
- [p]Added Alien Sniper single nest event,[/p]
- [p]Moved the player’s first respawn back to a very early Carl upgrade, so all respawns are acquired through Carl again.,[/p]
- [p]Converted the Healthy Respawn upgrade into 3 tiers to pace them out better.,[/p]
- [p]Added new side quests and currency rewards for every 10 employee ranks reached.,[/p]
- [p]Updated Gastronaut node interaction text to indicate what resource you will receive.,[/p]
- [p]Added new Glizzy rewards to boss planets, and buffed their Rangus Activity Points too.,[/p]
- [p]Improved Harvester areas on Lunar02 (Lil Tangus),[/p]
- [p]All the Meat Legs have polished anims and cameras for Jump, Jump Pad and Leg Abilities,[/p]
- [p]Fixed bug with the Smart Meat in the Employee Printer pipes during Birthdays. It wasn’t swelling the pipes properly, now it is.,[/p]
- [p]Birthday extension cutscenes have been shortened by removing the last shot. The player is now be fully hidden during these scenes.,[/p]
- [p]Slightly increased the variability in wasps' flying height.,[/p]
- [p]Referee moves around a bit less. [/p]
- [p]Final recordings and mixes of all the Music are in,[/p]
- [p]More sounds for all our Meat Heads, including Cosmetics (and most importantly, including quacking sounds when you’re wearing the Quack Ops head! [/p]
- [p]Lots of miscellaneous SFX have been added across the different Meats.,[/p]
- [p]Hovering a level-up upgrade option will now un-highlight other options,[/p]
- [p]The Galaxy Map now has been reworked to be fancy.,[/p]
- [p]Clients will now get credit for completing planets and solar systems. (Thanks JasonProchnow),[/p]
- [p]Carl’s Flair Terminal quest now properly grants the Flair Terminal. Except it doesn’t because that’s locked for the demo, sorry.,[/p]
- [p]Fixed a crash bug with the Non-Kinetic variants of the Duckstone Torso.,[/p]
- [p]Fixed a bug that would cause parts of the level-up reward UI to permanently show. This typically happened late-game when players were above level 30.,[/p]
- [p]Fixed bug with Gobble Bomb ability, that enemies wouldn’t smell it as much as they should before it exploded.,[/p]
- [p]Partial fix for seeing player weapons during the “Birthday” scene on the ship. The standard Birthday scene is fixed, but the ones that have follow-up scenes from Carl aren’t yet fixed.,[/p]
- [p]Fixed a bug that could cause the client to lock up if a player accepted an invite to a multiplayer game before fully completing the tutorial.,[/p]
- [p]Fixed a bug that was allowing people to play the tutorial in multiplayer.,[/p]
- [p]Fixed a bug that was keeping FrankenBeans from playing some of his audio on clients.,[/p]
- [p]Fixed a bug that was keeping selected difficulty from always taking immediate effect before your next drop.,[/p]
- [p]Increased cave size in Earthlike 02 (Mount Dangus) so events spawn cleaner,[/p]
- [p]No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle[/p]