SWAPMEAT 0.12.1
[h2]Meta Progression[/h2]
[h2]UI / UX[/h2]
[h2]Bug Fixes[/h2]
[h2]Known Issues[/h2]
- Weapon Terminal will now appear fully unlocked (Thanks @soulreaper!)
[h2]UI / UX[/h2]
- The “Talk to the Manager” prompt can now be skipped at your own peril.
- You can now change resolution while in FullScreenWindowed mode
[h2]Bug Fixes[/h2]
- Fixed an exception related to resuming a run in a Random system.
- Fixed an issue that could cause weapon rank unlock and weapon grid configurations not to be saved properly
- Fixed an issue where pressing Interact while leveling up could lock you out of using abilities.
- Fixed a crash that could sometimes happen in the animation system if certain weapon animations attempted to play during a meat swap
[h2]Known Issues[/h2]
- Late joining players will spawn at the initial player spawn points. In a future update they will spawn @ the most recently activated Respawn Refrigerator
- No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle
- Not all input buttons and keys have icons in the UI yet. Text descriptions (eg. “J”, or “Button West”) will show up for things that do not yet have an icon in the input glyph map
- When observing other players, some UI bits such as the reload HUD don’t show accurate information for the observed player
- All cutscenes and voiceover dialogue are WIP (and most lines aren’t in at all yet)