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  3. SWAPMEAT 0.13.0 – 2025-12-02

SWAPMEAT 0.13.0 – 2025-12-02

Today’s update focuses on gameplay changes, bug fixes, and presentation improvements to ensure that when players unlock a new gameplay system, difficulty level, or solar system, the game clearly highlights it and pulls them toward the new content.

During November, the One More Game team takes a four-day break for the US Thanksgiving holiday, so this update is a bit lighter than normal. Join us in Discord and let us know how the changes feel!

— Jamie Stormbreaker, Game Director

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[h2]Gameplay[/h2]

  • Ice and Slime pistols are now less likely to trigger on-hit effects since they fire multiple projectiles.
  • Increased meat drop rates by .
  • Franken Beans' stomp and super stomp now send out a jumpable shockwave instead of doing instant AoE damage.


[h2]Respawning[/h2]

It is no longer required to have an alive player to exchange Hunter Time for a respawn.
If you are out of Respawn Tokens, you now automatically respawn at the cost of a Large Hunter Time reduction.

If you are out of Tokens and fighting a boss, you will not be able to respawn.

  • Large Hunter Time Bonus: 120s → 90s
  • Large Hunter Time Penalty: 90s → 120s


[h2]Meta Progression[/h2]

  • Updated visuals for Minerals & Ancient Tech to match standard rarity colors (Gray, Green, Blue, Purple, Orange).
    - Notably, Memerald and Amirite have been swapped.
    - Existing resources will automatically update.
  • Added a new chain of 5 Carl side quests for completing 25/50/75/100/150 planets, rewarding minerals and ancient tech scaling by tier.
  • Updated the Carl main quest "Miner Niner" to reward 10 Task Incentive Points, since the Weapon Terminal is unlocked from the beginning.


[h2]Animation[/h2]

  • Added new System Unlock presentations for unlocking System 2 and Random System after defeating their bosses.
  • Reworked the Mutant Boss Outro for smoother flow with the birthday moment integrated.
  • Mothership Terminals now play animations when they unlock.


[h2]UI / UX[/h2]

  • Current run info is now displayed in the Pause Menu.
  • Your active Carl Quests are now tracked in the Pause Menu.
  • "Attack Damage" has been renamed to "All Damage" (no functional changes).


[h2]Bug Fixes (Part 1)[/h2]

  • Fixed multiple visual bugs in cutscenes (Planet Intros/Outros, Birthdays, etc.), including:
    - Player appearing in shots where they should be hidden
    - Abrupt cuts from full system → single planet
    - Stray objects appearing unexpectedly
  • Fixed audio for the Start Screen (Mode Select) starting too early during the loadscreen.
  • Fixed an issue where Ponk was missing his Frozen VFX when Frozen.
  • Added tracking and a potential fix for a bug causing Ultimate abilities to have incorrect recharge times.
  • Fixed interactions missing their audio cues (mostly hold-to-interact terminals).
  • Fixed floating Gobble Gazer head meat.


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[h2]Known Issues[/h2]

  • The Pounding Father’s Referee HUD Indicator only appears for the host.
  • No major performance tuning has been done yet. If graphics-bound, try lowering settings via Esc → Options → Video.
  • Some input buttons/keys are missing glyph icons; text labels such as “J” or “Button West” will appear instead.
  • When observing other players, some UI (e.g., reload HUD) may display incorrect information.
  • All cutscenes and voiceover are WIP; many lines are not yet implemented.