SWAPMEAT 0.13.0 – 2025-12-02
Today’s update focuses on gameplay changes, bug fixes, and presentation improvements to ensure that when players unlock a new gameplay system, difficulty level, or solar system, the game clearly highlights it and pulls them toward the new content.
During November, the One More Game team takes a four-day break for the US Thanksgiving holiday, so this update is a bit lighter than normal. Join us in Discord and let us know how the changes feel!
— Jamie Stormbreaker, Game Director
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[h2]Gameplay[/h2]
[h2]Respawning[/h2]
It is no longer required to have an alive player to exchange Hunter Time for a respawn.
If you are out of Respawn Tokens, you now automatically respawn at the cost of a Large Hunter Time reduction.
If you are out of Tokens and fighting a boss, you will not be able to respawn.
[h2]Meta Progression[/h2]
[h2]Animation[/h2]
[h2]UI / UX[/h2]
[h2]Bug Fixes (Part 1)[/h2]
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[h2]Known Issues[/h2]
During November, the One More Game team takes a four-day break for the US Thanksgiving holiday, so this update is a bit lighter than normal. Join us in Discord and let us know how the changes feel!
— Jamie Stormbreaker, Game Director
[hr][/hr]
[h2]Gameplay[/h2]
- Ice and Slime pistols are now less likely to trigger on-hit effects since they fire multiple projectiles.
- Increased meat drop rates by 2×.
- Franken Beans' stomp and super stomp now send out a jumpable shockwave instead of doing instant AoE damage.
[h2]Respawning[/h2]
It is no longer required to have an alive player to exchange Hunter Time for a respawn.
If you are out of Respawn Tokens, you now automatically respawn at the cost of a Large Hunter Time reduction.
If you are out of Tokens and fighting a boss, you will not be able to respawn.
- Large Hunter Time Bonus: 120s → 90s
- Large Hunter Time Penalty: 90s → 120s
[h2]Meta Progression[/h2]
- Updated visuals for Minerals & Ancient Tech to match standard rarity colors (Gray, Green, Blue, Purple, Orange).
- Notably, Memerald and Amirite have been swapped.
- Existing resources will automatically update. - Added a new chain of 5 Carl side quests for completing 25/50/75/100/150 planets, rewarding minerals and ancient tech scaling by tier.
- Updated the Carl main quest "Miner Niner" to reward 10 Task Incentive Points, since the Weapon Terminal is unlocked from the beginning.
[h2]Animation[/h2]
- Added new System Unlock presentations for unlocking System 2 and Random System after defeating their bosses.
- Reworked the Mutant Boss Outro for smoother flow with the birthday moment integrated.
- Mothership Terminals now play animations when they unlock.
[h2]UI / UX[/h2]
- Current run info is now displayed in the Pause Menu.
- Your active Carl Quests are now tracked in the Pause Menu.
- "Attack Damage" has been renamed to "All Damage" (no functional changes).
[h2]Bug Fixes (Part 1)[/h2]
- Fixed multiple visual bugs in cutscenes (Planet Intros/Outros, Birthdays, etc.), including:
- Player appearing in shots where they should be hidden
- Abrupt cuts from full system → single planet
- Stray objects appearing unexpectedly - Fixed audio for the Start Screen (Mode Select) starting too early during the loadscreen.
- Fixed an issue where Ponk was missing his Frozen VFX when Frozen.
- Added tracking and a potential fix for a bug causing Ultimate abilities to have incorrect recharge times.
- Fixed interactions missing their audio cues (mostly hold-to-interact terminals).
- Fixed floating Gobble Gazer head meat.
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[h2]Known Issues[/h2]
- The Pounding Father’s Referee HUD Indicator only appears for the host.
- No major performance tuning has been done yet. If graphics-bound, try lowering settings via Esc → Options → Video.
- Some input buttons/keys are missing glyph icons; text labels such as “J” or “Button West” will appear instead.
- When observing other players, some UI (e.g., reload HUD) may display incorrect information.
- All cutscenes and voiceover are WIP; many lines are not yet implemented.