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  3. Patch Notes 0.15.3 (2026-1-06)

Patch Notes 0.15.3 (2026-1-06)

[h3]Gameplay[/h3]
  • [p]Reduce Duration of Ice & Kinetic Orbs from Mutations by 8s -> 3s[/p]
[h3]UI / UX[/h3]
  • [p]Gobble Gazer telegraph ring will only show up once they are scanning you[/p]
  • [p]When mid-run in the lobby, the run info in the escape screen is now more helpful[/p]
  • [p]The loadout screen will now warn you if you have equippable flair[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed mutation choices being stripped when completing a planet[/p]
  • [p]Fixed being able to take “meat market” meat with you on a mission[/p]
  • [p]Fixed meat market meat swapping with player meat instead of retaining the test meat type[/p]
  • [p]Fixed some stability issues when changing maps[/p]
  • [p]Fixed scrolling to selected items in the Employee Handbook when using keyboard or controller[/p]
  • [p]If you are mid-run, the loadout screen will no longer warn you about choosing an ultimate[/p]
  • [p]Fixed clients being able to change the current difficulty[/p]
  • [p]Fixed late joining players picking items before spawning in to the planet, previously they would spawn without picking items[/p]
[h3]Known Issues[/h3]
  • [p]No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle[/p]
  • [p]Not all input buttons and keys have icons in the UI yet. Text descriptions (eg. “J”, or “Button West”) will show up for things that do not yet have an icon in the input glyph map[/p]
  • [p]When observing other players, some UI bits such as the reload HUD don’t show accurate information for the observed player[/p]
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