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SWAPMEAT News

SWAPMEAT Demo: 0.8 Patch Notes

[p]New patch notes incoming! Thanks you for continuing to share your feedback and escalate bugs! We've pushed a ton more fixes in this update, and all should be reflected in the latest demo. [/p][h2]Gameplay[/h2]
  • [p]Players joining a multiplayer game mid-run now get to choose their level-up rewards before dropping in.,[/p]
  • [p]Reduced Tier 1 LIV-MAS enemies' laser damage from 40 to 30 damage.,[/p]
  • [p]Reduced frequency of Rocket Bot spawns from event structures.,[/p]
  • [p]Reduced XP gained from Prime Directives by about 50%.,[/p]
  • [p]Random System mode is stable ( not in demo),[/p]
  • [p]Reworked the random version of the Rescue Chefs mission so that it is more compatible with Random Mode,[/p]
  • [p]Made a version of Broadside event for Random Mode,[/p]
  • [p]Made Mutant Pipes challenge event for random mode,[/p]
  • [p]Added Mutant Summoning Pipes challenge,[/p]
  • [p]Added Alien Sniper Compound challenge event,[/p]
  • [p]Added Alien Sniper single nest event,[/p]
[h2]Meta Progression[/h2]
  • [p]Moved the player’s first respawn back to a very early Carl upgrade, so all respawns are acquired through Carl again.,[/p]
  • [p]Converted the Healthy Respawn upgrade into 3 tiers to pace them out better.,[/p]
  • [p]Added new side quests and currency rewards for every 10 employee ranks reached.,[/p]
  • [p]Updated Gastronaut node interaction text to indicate what resource you will receive.,[/p]
  • [p]Added new Glizzy rewards to boss planets, and buffed their Rangus Activity Points too.,[/p]
[h2]Art[/h2]
  • [p]Improved Harvester areas on Lunar02 (Lil Tangus),[/p]
[h2]Animation[/h2]
  • [p]All the Meat Legs have polished anims and cameras for Jump, Jump Pad and Leg Abilities,[/p]
  • [p]Fixed bug with the Smart Meat in the Employee Printer pipes during Birthdays. It wasn’t swelling the pipes properly, now it is.,[/p]
  • [p]Birthday extension cutscenes have been shortened by removing the last shot. The player is now be fully hidden during these scenes.,[/p]
[h2]AI[/h2]
  • [p]Slightly increased the variability in wasps' flying height.,[/p]
  • [p]Referee moves around a bit less. [/p]
[h2]Audio[/h2]
  • [p]Final recordings and mixes of all the Music are in,[/p]
  • [p]More sounds for all our Meat Heads, including Cosmetics (and most importantly, including quacking sounds when you’re wearing the Quack Ops head! [/p]
  • [p]Lots of miscellaneous SFX have been added across the different Meats.,[/p]
[h2]UI / UX[/h2]
  • [p]Hovering a level-up upgrade option will now un-highlight other options,[/p]
  • [p]The Galaxy Map now has been reworked to be fancy.,[/p]
[h2]General / Platform Bug Fixes[/h2]
  • [p]Clients will now get credit for completing planets and solar systems. (Thanks JasonProchnow),[/p]
  • [p]Carl’s Flair Terminal quest now properly grants the Flair Terminal. Except it doesn’t because that’s locked for the demo, sorry.,[/p]
  • [p]Fixed a crash bug with the Non-Kinetic variants of the Duckstone Torso.,[/p]
  • [p]Fixed a bug that would cause parts of the level-up reward UI to permanently show. This typically happened late-game when players were above level 30.,[/p]
  • [p]Fixed bug with Gobble Bomb ability, that enemies wouldn’t smell it as much as they should before it exploded.,[/p]
  • [p]Partial fix for seeing player weapons during the “Birthday” scene on the ship. The standard Birthday scene is fixed, but the ones that have follow-up scenes from Carl aren’t yet fixed.,[/p]
  • [p]Fixed a bug that could cause the client to lock up if a player accepted an invite to a multiplayer game before fully completing the tutorial.,[/p]
  • [p]Fixed a bug that was allowing people to play the tutorial in multiplayer.,[/p]
  • [p]Fixed a bug that was keeping FrankenBeans from playing some of his audio on clients.,[/p]
  • [p]Fixed a bug that was keeping selected difficulty from always taking immediate effect before your next drop.,[/p]
  • [p]Increased cave size in Earthlike 02 (Mount Dangus) so events spawn cleaner,[/p]
[h2]Known Issues,[/h2]
  • [p]No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle[/p]

SWAPMEAT Demo 0.7 - 2025-10-15.a

[h2]Gameplay[/h2]

  • Improved base movement while wading in water

    • Players can now double jump while wading in water
    • Decreased jump height penalty while wading in water from 33% to 17%
  • The Referee in Monday Night Midterms is now much easier to hit with the Folding Fhair

    • Increased the Referee’s hitbox size
    • Reduced the speed of Referee’s movement back and forth


[h2]Meta Progression[/h2]

  • Carl has been reworked and now has a new tab, “Quests”. Many of the major progression systems (Terminals, Licenses, etc) are now granted upon completion of quests rather than purchased. The intent here is to slowly introduce these new features over the course of a few runs rather than dump them on the player all at once. For players who have already unlocked these features, we did not re-lock them, but you will get the opportunity to complete these quests.
  • Added a new quest in the lobby to direct players to the Galaxy Terminal when they have unlocked a new difficulty level.


[h2]Animation[/h2]

  • Added some camera shake polish for

    • Player Melee attacks
    • Player Abilities: Wasp Dash, Double Lariat, and Tenderizer Beam
    • Meat Zord Legs stomping around
  • Added cinematic reveal for unlocking Smart Meat terminal
  • Wheelie anim updated so Goober flails around more when staggered (to help with messaging the weakpoint)


[h2]General / Platform[/h2]

  • Added basic Discord Rich Presence


[h2]Bug Fixes[/h2]

  • Changing the difficulty setting will now consistently affect the run you are about to go on, rather than applying to the next run.
  • Fixed an issue where the folding chair projectile was way too slow
  • Fixed a bug where the social buttons would stop working after exiting the ESC menu
  • Fixed a couple resource nodes that could be found floating in the air on Barbecunis (Thank you for the report Silarious)
  • Fixed some pluralization issues in text
  • Remove some invalid text formatting markup
  • Fixed rescue chefs event (for real this time)


[h2]Known Issues[/h2]

  • No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle
  • Not all input buttons and keys have icons in the UI yet. Text descriptions (eg. “J”, or “Button West”) will show up for things that do not yet have an icon in the input glyph map
  • When observing other players, some UI bits such as the reload HUD don’t show accurate information for the observed player
  • All cutscenes and voiceover dialogue are WIP (and most lines aren’t in at all yet)

SWAPMEAT 0.6 - 2025-10-13.a

[h2]Gameplay[/h2]

  • Reduced range of automatic XP pickup gravity activation. You’ll now need to walk more closely to XP orbs to pull them in to gain experience from killing enemies
  • Reduced the overall power of Stellar Chefs

    • Increased Stellar Chef hixbox size to make them easier to hit, especially the torso
    • Decreased the overall health of Stellar Chefs
    • Drastically decreased the damage-reduction effect applied to their target while channeling their healing ability
  • Elite enemies LIV-Mas and Meat Zord will appear in smaller numbers, and at later difficulties
  • Reduced health of Rocket Bot enemy
  • Reduced difficulty of enemies spawned on Barbecunis


[h2]Art[/h2]

  • Added death and hit VFX to Calypso’s Heart and Kidney events


[h2]Bug Fixes[/h2]

  • Scaled up heart shield to prevent shooting below it
  • Fixed crash that could happen when joining a multiplayer game
  • Fixed UFO Alien event being buried in some of the event locations
  • Fixed barrier shield bug on Kidney event
  • Fixed barrier shield bug on smaller Alien Jar event


[h2]Known Issues[/h2]

  • No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle
  • Not all input buttons and keys have icons in the UI yet. Text descriptions (eg. “J”, or “Button West”) will show up for things that do not yet have an icon in the input glyph map
  • When observing other players, some UI bits such as the reload HUD don’t show accurate information for the observed player
  • All cutscenes and voiceover dialogue are WIP (and most lines aren’t in at all yet)

SWAPMEAT 0.5

[h2]Gameplay[/h2]

  • There is a now an interactable “Meat Locker” next to the Bolt Burger terminals on ROX-1. The Meat Locker doesn’t do much yet, but as they come online it will allow you to equip your various cosmetics.


[h2]Art[/h2]

  • Visual improvements to Calypso map and its Harvester area


[h2]UI / UX[/h2]

  • Added language selection to a new “General” tab in the options menu


[h2]Bug Fixes[/h2]

  • Fixed a bug that was keeping the “socials buttons” (Discord and Wishlist) on the main menu from being selectable on controller
  • Fixed some enemy navigation issues on Barbecunis
  • Fixed misaligned collision on Meat Vein prop in Scurvion Alpha


[h2]Known Issues[/h2]

  • No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle
  • Not all input buttons and keys have icons in the UI yet. Text descriptions (eg. “J”, or “Button West”) will show up for things that do not yet have an icon in the input glyph map
  • When observing other players, some UI bits such as the reload HUD don’t show accurate information for the observed player
  • All cutscenes and voiceover dialogue are WIP (and most lines aren’t in at all yet)

SWAPMEAT DEMO 0.4

[h2]Gameplay[/h2]

  • Starter Meat (eg. Rangus Employee Head / Torso) will now be dropped to the ground when swapping with other Meat. This should help with the initial Meat starvation when spawning onto a new planet since a player equipped with Starter Meat won’t “consume” what they interact with. When cosmetics release that also means you’ll be able to wear your friend’s Head, so that’s pretty neat
  • Reduced alien spawner count and health values @ Alien Events


[h3]Abilities[/h3]

  • Renamed Starter Leg Ability “Slide” to “Squishy Slide”
  • Added Head Ability – Squishy Bomb – Throws a grenade that knocks enemies away

    • Assigned to Starter Head
  • Added Torso Ability – Squishy Blast – Pushes nearby enemies away

    • Assigned to Starter Torso


[h2]Art[/h2]

  • Added seat for alien sniper on top of the factory event
  • Added collision to circular alien floor
  • Added One More Game logo to splash screen


[h2]Known Issues[/h2]

  • No significant performance tuning has been done yet. If you are graphics bound, you can try lowering the quality settings in the Esc menu via Options → Video, but systems with more constrained hardware may struggle
  • Not all input buttons and keys have icons in the UI yet. Text descriptions (eg. “J”, or “Button West”) will show up for things that do not yet have an icon in the input glyph map
  • When observing other players, some UI bits such as the reload HUD don’t show accurate information for the observed player
  • All cutscenes and voiceover dialogue are WIP (and most lines aren’t in at all yet)