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Bestiary Survivors News

Future Development Direction Discussion (v. 0.1)

[h2]Stage Customization[/h2]

Stage customization is a system designed to enhance the interactive elements of the game and provide players with more freedom of choice. This system allows for detailed adjustments of stage characteristics through various categories such as elements, bosses, and items.

For instance, players can set specific events when a shrine is destroyed or assign purification quests. Additionally, players can configure additional effects that occur when a shrine is purified and adjust the characteristics of elemental maps to affect both players and enemies. This will add depth and diversity to the gameplay. More customization categories will be added in future updates.

[h2]Resources Collectible in Each Map[/h2]

We will add rare collectible resources that can be gathered from various maps in the game world, adding a new dimension to players' exploration and resource management strategies. Each map provides unique resources, which are crucial for stage customization and allow players to develop their own strategies.

  • Stone Map : Granite - "Forged in the earth's core, this unyielding stone stands as the bulwark against any assault."
  • Fire Map : Pyroclast - "Born from volcanic fury, these blazing shards harness the raw power of fire."
  • Cold Map : Cyrocoral - "From the depths of frozen oceans, this mystical coral holds the essence of eternal ice."
  • Lightning Map : Teslite - "Captured lightning in solid form, Teslite crackles with boundless energy."
  • Chaos Map : Entropy - "Distilled from the heart of chaos, this dark matter spreads discord and decay."


[previewyoutube][/previewyoutube]
(This is a very rough developing version; it will be more refined in the future.)


[h2]Enhancement of Elemental Tags[/h2]

The elemental system is at the core of the game's upgrade and enhancement system. By setting core tags for elements specifically, these will serve as the basis for various in-game upgrades. Each element has unique characteristics, allowing players to develop their own strategies based on these.

  • Stone : Knockback, Bleed, Defense, Speed (movement speed) - Suitable for players focusing on defense and mobility.
  • Fire : Critical Strike, Low Health, Avatar of Fire - Ideal for players who prefer an aggressive play style.
  • Cold : Chill, Freeze, Block Chance, Projectile - Perfect for players who prefer strategies that slow down or freeze enemies.
  • Lightning : Chain Lightning, Time, Dash - Suitable for players who prioritize quick movement and attacks.
  • Chaos : Poison, Curse, AOE - Ideal for players who prefer strategies involving poison and curses.



[h2]Graphic Asset Update Direction[/h2]

Graphic asset updates are being carried out to enhance the visual quality of the game. For next update, we have developed new graphic assets for one monster and one map.

[h3]Cold Elemental Minion[/h3]

Cold elemental minions are entities cursed by the dragon boss Abyssal Devourer, always in a state of hunger. Over the years, they have evolved into dragons in the depths of the sea, with their front legs strengthened for flexible diving and their hind legs atrophied. They possess powerful jaws capable of crushing rocks and turn into ferocious predators in the face of prey. While their slow gait makes land movement difficult, they have tremendous adaptability.

[h3]Concept Art[/h3]


[h3]Concept Attack Clip[/h3]



[h2]Fire-Themed Map[/h2]

The fire-themed map emphasizes that heat is the source of life. On this map, as players approach the legendary boss dragon known as the Everlasting Sun, the world becomes hotter and more hostile. Unstoppable energy gathers, causing explosive arrow bursts, hot lava flows, and intermittent steam eruptions. Additionally, players can collect Pyroclast, volcanic fragments formed by eruptions, to enhance fire attributes.

[h3]Concept Art[/h3]


[h3]Ingame Test[/h3]

(It will be more refined in terms of color, brightness, and detail in the future.)

[h2]Delay in Controller Support Update[/h2]

We have verified that various controllers work in-game for controller support. However, issues arose in the UI section, particularly on the main title screen. Although the engine-provided package allows for support of various controllers, a memory leak issue causes the game to become unplayable over time. This problem stems from automatic controller configuration conflicts, requiring more time to resolve.

Currently, it is challenging to determine an exact resolution timeline.


[h2]Let's Develop Together[/h2]

We always welcome your feedback. We are open to suggestions regarding the development direction and look forward to your valuable insights.




Wild Journey Roadmap




[h2]Early Access and Appreciation[/h2]

Although sales following our Early Access release are still growing, we firmly believe in the value of the game we're delivering and are working tirelessly every day to complete it. We're profoundly thankful for our current players and, despite being deeply immersed in development work, always hold your support close to our hearts.

[h2]Wild Journey Roadmap[/h2]

It's been about a month since we launched Early Access, and we've been fine-tuning the game's balance and fixing bugs to enhance gameplay. Immense thanks to everyone who has sent us feedback, bug reports, and error logs. With the recent v. 0.0.8 update, we've expanded Language Support to make our game more accessible to players worldwide. We're committed to continuing these improvements. Join us on this journey to meet our Early Access goals.

In our Discord, you can directly share feedback on upcoming content and balance in #suggestion-system, and freely discuss recent patches in #patch-discussion. We're nearly always deep in development but eagerly await your input, taking each piece of feedback seriously. Contributors may soon find their names honored in our upcoming user contributions section for their valuable insights.

We're currently working on Controller support and content updates. Expect various updates in the coming weeks and months, focusing on new shrine interactions, upgrades, and stage customization. Items listed as TBA are actively being considered, and we'll provide concrete details as soon as possible. Plus, look forward to experiencing the main story upon the game's official release.

Also, a sneak peek into what's planned for Q3 2024: we're creating unique assets to further define our game's identity and are making smooth progress. We aim to address the challenge of enemy diversity, making them upgrade in more varieties and interact dynamically with maps, thus increasing the game's difficulty. You'll have the opportunity to create your own maps and strategies for survival through stage customization.

Stay tuned for more updates, and thank you for being a part of our community. Your support fuels our development, and we're excited to bring more to the game you love.

Patch 0.0.8 - Language Support

Language Support EA is now in beta.

This includes all content for early access. It is not yet stable completely and may contain some bugs. If you encounter any bugs, please report them on Discord, and we will fix them promptly.

[h2]Update[/h2]
  • Language Support for Early Access Version (Korean, English, Japanese, Chinese, German, French, Spanish, Portuguese)

  • Perks "Elemental Specialist" trigger condition has been relaxed :
    Before : +30% attack rate / cooldown recovery when all weapons are imbued with the same element.
    After : +30% attack rate / cooldown recovery when weapons have only one or no elemental imbued.


[h2]Bug Fixes[/h2]
  • Fixed Energy Nova upgrade "Electric Field" now increases enemy's taken damage properly.
  • Fixed Spectacular Carnival (massive wave) has been improved in the early stages of the game, particularly around 6~7 minute mark.


[h2]Balance[/h2]
  • Magic Arrow upgrade "Implosion" : damage bonus per Vulnerability stack 50% -> 75%
  • Bubble Vortex upgrade "Sateliting" : damage bonus 25% -> 100%
  • Siege Ballista upgrade "Fortify" : attack rate buff per Fortify 5% -> 11%



Tip. You can change the language by following these steps:

  • From the Main Title:


    Click the the highligted button in the Main Title menu.


    In the Settings menu, click the highlighted button (1).
    Then, select your preferred language support in the section (2).


  • From the In-Game:


    Press Esc and click on the highligted button.


    In the Settings menu, click the highlighted button (1).
    Then, select your preferred language support in the section (2).


Tip. Language support requests can be made in the suggestions-system tab on Discord. However, please note that it may take some days to process!




[h3][Possible Issue] An error occurred while launching this game : missing executable[/h3]
If you're experiencing 'missing executable' error, this guide will assist you:
https://steamcommunity.com/sharedfiles/filedetails/?id=3244235691

Patch 0.0.7

[h2]Update[/h2]
  • Spectral Slash upgrade "Blade Fan" now increases the number of slashes, with damage reduced by 15% per slash. The spacing between each slash remains 40 degrees, unchanged from before.
    Correspondingly, there is an update for stats & descriptions:
    Weapon Upgrade Description : Spectral Slash spreads at a 40-degree angle, with damage reduced by 15% per number of slashes.
    Weapon Stat : Spectral Slash spreads at an angle of 40 degrees, with damage reduced by 15% per number of slashes.
  • Enemy defense mechanism has been modified. The first phase will provide a similar experience to before, but in the second phase, the elites will be tougher.


[h2]Bug Fixes[/h2]
  • Fixed Blood Wall summoned by Cold-dominating map or Boss Dragon, now deals damage correctly.
  • Fixed an issue where enemy upgrades appeared to reset during gameplay.


[h2]Balance[/h2]
  • Enemy upgrade in waves "Sturdiness" : defense +5 -> +10
  • Enemy upgrade by Stone-Shrine Destroy "Earth's Cry" : defense +10 -> +20
  • Enemy upgrade by Cold-Shrine Destroy "Ice Prison" : regeneration +5 -> +10
  • Minotaur Clan's Ability "Resilient Stride" : buff has been adjusted from (0.4/0.8/1.2/1.6/2) -> (0.4/0.6/0.8/1/1.2)


[h2]Others[/h2]
  • Previously, the Enemy's Shrine Destroy Timer Bonus (Chaos-Shrine Destroy "Sanctuary Collapse") was displayed as a reduction in the maximum time. Now, for more intuitive visibility, it starts from the amount of time already elapsed.

Patch 0.0.6

[h2]Bug Fixes[/h2]
  • Fixed the description of Divine Judgement in the character selection was not displaying line breaks (Korean language only)
  • Fixed the concept description was not displaying properly for the current perk slot on the hero selection page when pressing [Alt] key.
  • Fixed Spectacular Carnival (massive wave) stage on Hell difficulty was not triggering events at all moments as intended. [Hot Fix]
  • Fixed Stone elemental upgrade "Hawk's Prey" where armor penetration was incorrectly working as 10 per level instead of the intended 50 per level. [Hot Fix]


[h2]Balance[/h2]
  • Phoenix Clan's Ability "Meteor Shower": AOE for the meteor shower has been adjusted from (5/6/7/8/9) to (7/9/11/13/15).
  • Phoenix Clan's Ability "Revenge Snipe" : Damage has been adjusted from (500/1000/1500/2000/2500) to (2000/4000/6000/8000/10000)
  • Phoenix Clan's Ability "Revenge Strike" : Interval has been adjusted from 5 -> 3 seconds
  • Grizzly Clan's Ability "Thunderous Call" : Damage for the thunderous call has been adjusted from (10/12/14/16/18) to (12/14/16/18/20).
  • Grizzly Clan's Dormant Period: Removed.
    Previously, the cooldown for summoning the Lightning Zone was 20 seconds, during which the Lightning Zone lasted for 10 seconds, followed by a 5-second Boosted State. This resulted in a 5-second dormant period. Now, with the summoning time of the Lightning Zone reduced to 15 seconds, this dormant period has been eliminated.

  • Magic Arrow : Rolling Reload attack speed / cooldown recovery buff 10% -> 50%
  • Magic Arrow : Point Blank duration 0.2 sec -> 0.5 sec, 50% increased damage -> 50% more damage
  • Tornado Pulse : Base AOE 5 -> 7.5
  • Soulfire Detonation : Base projectile speed 30 -> 50

  • Fire elemental upgrade "Cumbustion" : increased damage 50% -> 100%
  • Fire elemental upgrade "Bellowsing" : increased damage 50% -> 100%
  • Cold elemental upgrade "Frostbite" : chilling chance 20% -> 30%
  • Cold elemental upgrade "Ice Gauntlet" : freezing chance 3% -> 5%
  • Cold elemental upgrade "Cold Snap" : chilling chance 5% -> 10%
  • Cold elemental upgrade "Perma Frost" : chilling chance 5% -> 10%

  • Wise Oppression Dragons' bullet damage in first phase 20 -> 15
  • Wise Oppression Dragons' bullet damage in second phase 30 -> 25


[h2]Others[/h2]
  • Clarified the effect of Curses in the Elemental Upgrade: For each stack, "1% of the enemy's health is reserved", ....
  • Reduced the font size of the loading text.