1. Starground
  2. News
  3. Starground v0.11.1.0 Released

Starground v0.11.1.0 Released

[h3]Starground v0.11.1.0 is here! This update circles back and adds in some things that were initially meant for the big v11 update. Alongside new content, some backend stuff has been refactored, improving stability with Steam multiplayer and modding.[/h3]

Whats New


[h2]Fish Sizes[/h2]


Caught fish will now have a size that can stray away from an average size set. This also includes a new popup for when player's pick up items.

[h2]Space Hub NPCs[/h2]


The Space Hub now has randomized NPCs that walk around and liven the place up a bit. While they don't add any gameplay as of right now, they can be expanded later to interact with the player or serve a purpose other than decorations.

[h3]As always, let me know on the Steam forums, or on Discord if you run into any new issues. Enjoy![/h3]

Full Changelog


[h2]Additions[/h2]
  • Added an item pickup bubble
  • Added a "fish caught" state to the player once they catch a fish
  • Added sizes to fish (lies on a normal distribution)
  • Added voices to shop NPCs
  • Added NPCs that walk around the space hub
  • Added warning messages for mod compatibilities

[h2]Changes[/h2]
  • Made it so shop NPC lines now progress instead of being visible all at once
  • Made it so fences and fence gates can be broken in one hit
  • Made it so large stack size items will instantly be picked up
  • Made it so shift click will take as many items as possible
  • Increased the wandering time for fish
  • Improved the animation for large fish
  • Made it so fish animate slower when not moving
  • Improved the animation for medium fish
  • Made it so player inventories save when joining through Steam
  • Updated translations
  • Made it so fish will go directly into your inventory as long as you have space

[h2]Fixes[/h2]
  • Fixed an issue where the tree of wisdom could show up multiple times in the same dungeon, and way too often
  • Fixed an issue where fences played a stone sound instead of wood when being broken
  • Fixed an issue where troughs were renamable
  • Fixed depth sorting issues with the fishing shop
  • Fixed an issue where the purchase button would not get disabled correctly in shops
  • Fixed an issue where items on the ground wouldn't update their count when picked up with a mining laser
  • Fixed an issue where picking up an item from a mined resource node could permanently set its drop amount to 0
  • Fixed an issue where fishing line breaking didn't work on multiplayer
  • Fixed an issue where the game can freeze when joining through Steam and the connection fails

[h2]Optimizations[/h2]
  • Slightly improved performance of movers
  • Corrected a previous optimization related to disabling entity pathfinding when out of view
  • Optimized various networking-related functions

[h2]Modding[/h2]
  • Added the add_recipe_entry function to add recipes
  • Added the add_region_entry function to add regions
  • Added the add_shop_entry to add shop items
  • Changed the effect tag to be an array called Effects
  • Changed add functions to always include an ID, and create functions to not include them
  • Added more documentation on variables and examples in ModAPI