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  3. Starground v0.11.1.3 Hotfix

Starground v0.11.1.3 Hotfix

This hotfix for Starground addresses a couple of minor issues with modding, crafting buildings, dungeons, and more. Thanks to those who found bugs!

[h2]Additions[/h2]
  • Added a starting room for dungeons
  • Added lights to braziers

[h2]Fixes[/h2]
  • Fixed an issue where player inventories would be duplicated on load. Games saved since 11.1 will stop duplicating after being loaded and resaved one or two times. (thanks Duckerdoo!)
  • Fixed an issue where using the starlauncher on multiplayer would not dismount players from skateboards (thanks Duckerdoo!)
  • Fixed an issue where the create command did not work with multiplayer
  • Fixed an issue where recipe selection messed up item slots, and could cause synchronization issues with multiplayer (thanks Duckerdoo!)
  • Fixed an issue where the blacklist button on Movers would not sync on multiplayer, and players could not see each other changing it (thanks simonthegarnish!)
  • Fixed an issue where boss doors would not turn red for clients
  • Fixed an issue where dungeon doors on multiplayer were not updating (thanks simonthegarnish!)

[h2]Modding[/h2]
  • Added a signal that emits an ID for when an item is consumed by a player
  • Added the add_player_ui() function in ModAPI to instantiate scenes into player UI
  • Fixed an issue where loader.gd in mods would run after resource table defaults are configured
  • Added in a dungeon room dictionary for modding. This allows you to specify a loot table ID for dungeon rooms, making dungeons way more moddable. Similarly, all dungeon rooms are now inside of loot tables.