Starground v0.11.1.3 Hotfix
This hotfix for Starground addresses a couple of minor issues with modding, crafting buildings, dungeons, and more. Thanks to those who found bugs!
[h2]Additions[/h2]
[h2]Fixes[/h2]
[h2]Modding[/h2]
[h2]Additions[/h2]
- Added a starting room for dungeons
- Added lights to braziers
[h2]Fixes[/h2]
- Fixed an issue where player inventories would be duplicated on load. Games saved since 11.1 will stop duplicating after being loaded and resaved one or two times. (thanks Duckerdoo!)
- Fixed an issue where using the starlauncher on multiplayer would not dismount players from skateboards (thanks Duckerdoo!)
- Fixed an issue where the create command did not work with multiplayer
- Fixed an issue where recipe selection messed up item slots, and could cause synchronization issues with multiplayer (thanks Duckerdoo!)
- Fixed an issue where the blacklist button on Movers would not sync on multiplayer, and players could not see each other changing it (thanks simonthegarnish!)
- Fixed an issue where boss doors would not turn red for clients
- Fixed an issue where dungeon doors on multiplayer were not updating (thanks simonthegarnish!)
[h2]Modding[/h2]
- Added a signal that emits an ID for when an item is consumed by a player
- Added the add_player_ui() function in ModAPI to instantiate scenes into player UI
- Fixed an issue where loader.gd in mods would run after resource table defaults are configured
- Added in a dungeon room dictionary for modding. This allows you to specify a loot table ID for dungeon rooms, making dungeons way more moddable. Similarly, all dungeon rooms are now inside of loot tables.