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Starground v0.12.0.1 Released

[h3]A small content/bugfix update for 0.12 is here![/h3]

This small Starground update addresses many different issues that were caused by the release of 0.12. In addition, guns have been rebalanced to disallow certain overpowered configurations and Diadematuses (the spider guys) are a little more fair now.

This update also sees the addition of the Gas Mask artifact (prevents poison damage) and the Challenge Room in the dungeons. This room is a wave-based room that will reward players who can defeat the onslaught of enemies.

If any other issues come up, please let me know on the Steam forums, or over on the Discord server. Thanks everyone!

Full Changelog


[h2]Additions[/h2]
  • Added in a warning message in the tool bench for when a ranged weapon configuration is invalid
  • Added in a wave-based challenge room to the dungeons
  • Added the gas mask artifact that prevents poison from damaging you

[h2]Changes[/h2]
  • Made it so ranged weapons now require a special ranged part in the center to work
  • Made it so bullets only collide with the top of dungeon walls
  • Made it so poison clouds spawned by the Diadematus are half size
  • Decreased the Diadematus poison cloud range
  • Updated all translations

[h2]Fixes[/h2]
  • Fixed an issue where animals would create orphaned nodes (likely caused crashing from memory leaks)
  • Fixed an issue where special weapon scripts would become orphaned nodes (likely also causing crashing from memory leaks)
  • Fixed an issue where the dungeon fishing room did not appear on multiplayer
  • Fixed an issue where the Antoid Husk did not appear on multiplayer
  • Fixed an issue where the Moleshroom did not appear on multiplayer
  • Fixed an issue where the Peckii did not appear on multiplayer
  • Potentially fixed a crash related to breaking decorations
  • Fixed an issue where reach on melee weapons was displayed in pixels instead of tiles