Starground v0.13 Released

[h3]A brand new dungeon makes its entrance to Starground! In this update, Finders Keepers, players can now explore Tephra, an abandoned planet infested with insects. Alongside the new zone, there's now a whole bunch of added weapon parts, artifacts, enemies, rooms, and more![/h3]
Whats New
[h2]Tephra[/h2]

Tephra is a brand new dungeon in Starground! Unlike the lab on Enceladus, Tephra is an entirely new planet that can be completed simultaneously as Enceladus (on multiplayer). As with any new region, this comes alongside a ton of new content, including:
- Calorus, a brand new boss
- 5 new enemies to battle
- New combat rooms
- New ranged and melee parts
- New artifacts
This dungeon is the second of the final 4 dungeons planned. As time goes on, new levels will be added onto Tephra (just like the lab on Enceladus). Coming regular updates will continue to add and improve content for Tephra.
[h2]Updated Dungeon Visuals[/h2]

Dungeons in Starground now look better than ever! This update includes some fancy new shaders that procedurally add in moss and dust, alongside new on-screen effects (can be disabled in accessibility settings). These really help liven up the look of dungeons, and ultimately build toward our ultimate vision for how Starground looks.
[h2]Puzzle Room[/h2]

This update also introduces a new type of special dungeon room; puzzle rooms. Dungeons can now contain a new room that requires the correct sequence of buttons to be pressed in order to unlock a vault with powerful loot. As time goes on, we'll have more variety of what kind of puzzles players can solve.
To solve them (can kind of ruin the fun if you know how):
Dungeons now spawn in with numbers and symbols that are randomly scattered around, which will tell you what order to press them in.
[h2]New Skins[/h2]

This update also comes along with some new skins!
3 new "default" skins have been added to form the canon gang of Stargrounders. This includes Guy (default skin), Prichard, Darius, and Sandy. These characters will continue to make appearances in official artwork and other Starground-related things.
Players can now also play as the Lefty skin, based on our publisher Graeme (thanks Graeme!), and a skin from the main character Cyl in the game Picayune Dreams. Huge thanks to its developers, and be sure to check it out!
Thats all for this update gamers! Next up is a brand new automation planet!
[h3]If you run into any problems, please report them on the Steam forums, or over on Discord. Enjoy![/h3]
[h2]Follow Along[/h2]
Want to follow the development of Starground more closely? Please consider joining the official Discord, or tuning into regular devstreams held over on Twitch.


Full Changelog
[h2]Additions[/h2]
- Added the Prichard skin
- Added the Darius skin
- Added the Sandy skin
- Added the god command
- Added a Tephra chest room and loot table
- Added a play icon to the continue button
- Added a new dungeon planet called Tephra
- Added dungeon ziplines
- Added buttons to the customization menu to pause, play, and skip frames
- Added the spider marble ranged weapon part (spawns in helpful baby spiders)
- Added the cool eyepatch artifact
- Added track Boop to Veridian
- Added track Monument to Tyria
- Added track Ruins to the Enceladus lab
- Added track Grave to the Enceladus lab
- Added track Arps to the Enceladus top level
- Added track Duststorm to Tephra
- Added track Distress Beacon to Tephra
- Added track Ashen to Tephra
- Added track Window Shop to the space hub
- Added the khopesh blade melee part
- Added the scythe blade melee part
- Added the ancient bone weapon part
- Added the Lefty skin
- Added the Cyl skin
[h2]Changes[/h2]
- Slightly changed the appearance of the Tyria water overlay
- Made it so decorations generate inside of exit rooms
- Increased the lifespan of blightbone poison clouds from 2 to 4 seconds
- Made it so the noclip command toggles without any arguments
- Made it so the zoomlimit command toggles without any arguments
- Made it so solar panels are marked as waterproof (for Tyria)
- Made it so the tool wheel cannot be opened when the inventory is open
- Made it so items can be dropped in the inventory with Left Trigger (LT)
- Removed track Prep Time from the space hub
- Made it so dust particles and quantity will scale with building size
- Marked the UI Scale option as being experimental
[h2]Optimizations[/h2]
- Made various optimizations to the player script
- Greatly increased the performance of placing land tiles
-
[h2]Modding[/h2]
- Made it so all entites can have ambient sounds
- Added the ambience_played signal to entities
- Moved all entity data into the entities_table
- Moved the water overlay to be a part of the player instead of in the world
- Made it so enemies can be marked as friendly in the ready event, which stops them from automatically targeting the player and from taking damage from friendly projectiles
- Made it so any item can have a consumption sound and spawn scene with the SpawnScene and ConsumeSound tags
- Moved projectile child properties to a new tag inside of ProjectileInfo called SpawnProperties
- Added the add_entity_entry() function to the ModAPI
[h2]Fixes[/h2]
- Fixed an issue where door teleport positions were misaligned
- Fixed an issue where effects did not change the color of the player
- Fixed an issue where item indicators did not work for multiplayer
- Fixed an issue where fish catch noises were heard by everybody on multiplayer
- Fixed an issue where moleshrooms would process twice on multiplayer
- Fixed multiplayer issues related to landing pods
- Fixed an issue where the tool selection wheel on Steam Deck could become unusable
- Fixed an issue where dust particles were stuck at spawn
- Fixed an issue where the fishing minigame would retain momentum
- Fixed an issue where wall type buildings (fences, stone walls, and pressure walls) did not tile correctly on multiplayer
- Fixed an issue where the fishing catch text would overlap multiple times
- Fixed an issue where the death animation for clients would not run on the host
- Fixed an issue where the attack slash effect was messed up on multiplayer
- Fixed an issue where clients would consume multiple land tiles on multiplayer
- Fixed an issue where batteries were still working underwater on Tyria
- Fixed an issue where oil resource nodes were spawning on the lab
- Fixed an issue where the Tree of Wisdom's corpse would remain between dungeons
- Fixed an issue where animals would turn back into babies when a player leaves and reconnects
- Fixed an issue where non-rotating projectiles were rotating for clients on multiplayer
- Fixed an issue where finished dungeon challenge rooms got reset when a player disconnects and rejoins
- Fixed an issue where some buildings were not shaking when they were supposed to (mainly dungeon challenge room objects)
- Fixed an issue where the player would get their movement locked when pressing escape while typing a chat message
- Fixed an issue where moonshrooms spawned by dreadcap would persist
- Fixed an issue where challenge chests would appear to be locked on clients when opened
Multiplayer Games Night?
Have you already got a group to play Starground online together?
Check out these other online multiplayer offerings from 2 Left Thumbs!
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https://store.steampowered.com/app/2369760/17waves_TD/