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Starground v0.14.1.2 Hotfix

[p]This small update to Starground continues to refine changes made in 0.14.1. This update includes a large variety of bug fixes, as well as some minor balancing.[/p][p][/p][p]The save/load menu has also been upgraded, now with the ability to fuzzy search, as well as options for autosave interval, number of autosaves, and separating autosaves into their own section and folder as to not confuse them with other regular saves.[/p][p][/p][h2]Additions[/h2]
  • [p]Added numbers to various sliders in the option menu[/p]
  • [p]Added two options for configuring autosaves (time interval and count)[/p]
  • [p]Added the ability to fuzzy search for saves in the save/load menu[/p]
[h2]Changes[/h2]
  • [p]Made it so that the tree of wisdom's text box is not affected by lighting[/p]
  • [p]Decreased the cooldown of the sparkstone from 1.0 to 0.5[/p]
  • [p]Increased the attack range of spider minions[/p]
  • [p]Moved autosaves into a separate section while saving/loading[/p]
[h2]Fixes[/h2]
  • [p]Fixed an issue where splitters would break when a mover grabs items from them[/p]
  • [p]Fixed an issue where sorting inventories wasn't working (thanks xefensor!)[/p]
  • [p]Fixed an issue where the surge protector didn't update its warning on multiplayer (thanks yochic!)[/p]
  • [p]Fixed a potential crash related to bees on multiplayer[/p]
  • [p]Fixed a potential crash related to splitters accessing an invalid item[/p]
  • [p]Fixed an issue where player death would sometimes not sync on multiplayer (thanks DevNinYa!)[/p]
  • [p]Fixed an issue where multiplayer clients could place multiple bombs in one click (thanks Ace!)[/p]
  • [p]Fixed an issue where movers would not push items into researchers that needed them (thanks xefensor!)[/p]
  • [p]Fixed an issue where researchers could get stuck in an active state once a research is finished[/p]
  • [p]Fixed an issue where entering and exiting text boxes in the pause menu would cause the player to start mining and moving again[/p]
  • [p]Fixed a potential crash caused by using nuclear bombs in the dungeons[/p]