Starground Alpha v5.4.0 Released
This update for Starground fixes more issues that have been identified by alpha testers on Discord. It also includes a new UI scale option in the general tab in options (finally not empty).
[h2]Additions[/h2]
[h2]Changes[/h2]
[h2]Fixes[/h2]
[h2]Additions[/h2]
- Added the ability to change the UI scale with a slider in the options menu
[h2]Changes[/h2]
- Moved Enceladus up in the starlauncher menu so Veridian's menu doesn't cover it
- Increased the number of maximum rendered lights to 64
- Enabled subpixel positioning, normal hinting, and mipmaps for text to improve readability at small scales
[h2]Fixes[/h2]
- Fixed an issue where filter slots were not updated until the inventory was reopened
- Fixed an issue where the guide would stay open after closing the pause menu
- Fixed an issue where an item could be stacked above 99 if a recipe made more than 1 item
- Fixed an issue where 0 quantity phantom items could be created if half of a 2 item stack was moved into a 98 stack with left click
- Fixed an issue where a selected half stack being moved into another stack moved the whole stack instead of half
- Fixed an issue where the same dungeon could be accessed by loading into it again at really low frame rates
- Fixed an issue where multiple enemies could spawn on the same tile in dungeons
- Fixed an issue where crafter input items would get deleted on load
- Fixed an issue where items would teleport along newly placed belts
- Fixed an issue where the camera would zoom out to extreme levels when resizing the window
- Fixed an issue where the main menu background would stretch out when the window was resized horizontally
- Fixed an issue where ambience would play in the main menu after quitting the game
- Fixed an issue where clicking planets in the starlauncher would deselect automatically sometimes