Starground Alpha v4.0 Released
The long awaited v4.0 is finally out! This version includes a ton of new things, which I outline all below. With a big update like this, there are of course issues and balancing that needs to be worked out, so as always, let me know about your thoughts and suggestions on Discord.
[h2]Additions[/h2]
[h2]Changes[/h2]
[h2]Fixes[/h2]
[h2]Additions[/h2]
- Added lamps
- Added stone walls
- Added the mushroom boss (deathcap)
- Added a key to disable/enable nighttime darkness (f1)
- Added functionality to splitters
- Added biofuel (4x more efficient fuel option crafted with wood)
- Added the shredder (will destroy all items put into it)
- Added shaking to some machines when working
- Added sound effects to placing buildings
- Added track Deathcap
- Added boss healthbars
[h2]Changes[/h2]
- Disabled building land effects on load (decreases load time)
- Disabled the pathing debug lines for ancient automatons
- Made it so projectiles move through walls
- Decreased the lifespan of particles (10s -> 2s)
- Changed the flashlight to use mix instead of add (meshes with other lights)
- Improved the shape of the weapon trail
- Decreased the audible radius of player slash sounds
- Increased attack radius of ancient automatons
- Removed track Careful in the dungeons
- Updated track New Life in the overworld
- Changed the crafter recipe from 10 iron ingots to 5 iron and copper ingots
- Changed the daycycle ambient colors
- Improved appearance of dropped items (shine effect and moving up and down)
[h2]Fixes[/h2]
- Fixed an issue where projectiles would not correct for lag
- Fixed an issue where enemy health would not get set correctly
- Fixed an issue where the weapon trail would get really slow when lagging
- Fixed multiple multiplayer related issues with items updating on conveyors, movers, and splitters
- Fixed an issue where a leave message for non-existent players are sent on load
- Fixed an issue where joining/leaving messages added extra newlines
- Fixed a crash caused by enemy projectiles
- Fixed issues related to taking damage (all on server now)
- Fixed an issue where selected tools were not synced with multiplayer
- Fixed an issue where swapping to an already selected tool would start the cooldown again