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  3. Starground Alpha v6.0.0 Released

Starground Alpha v6.0.0 Released

v6.0.0 of Starground is finally released! This is the biggest update yet, which includes entirely new mechanics for both dungeoning and automation.

[h3]Power[/h3]
Power is now in the game! This involves specific machines needing to be powered to function now. These machines can be linked up with the new Tesla Coil.

[h3]Research[/h3]
Research is now fully implemented. This lets players unlock new technologies to slowly improve their factory over time.

[h3]Rolling[/h3]
You can now roll in the dungeon, which aids in avoiding enemies and general navigation.

[h3]Sounds and Effects[/h3]
All of the machines in Starground now have their own unique particle effects and sounds. The word is more alive than ever!

Below is a full changelog of every change and addition:

[h2]Additions[/h2]
  • Added Buldogghi to the list of translators.
  • Added an option to use a regular font instead of the pixel font.
  • Added breakable decorations that spawn in dungeons and drop hearts.
  • Added the ability to roll with SPACE.
  • Added Starground energy (SE).
  • Added the power tab in the building menu.
  • Added tesla coils that transmits power from generators to consumers.
  • Added fuel cells (double the fuel time of biofuel).
  • Added coal and coal ore rocks.
  • Added sounds to the crafter.
  • Added welding effects to the crafter.
  • Added sounds to the furnace.
  • Added buzzing sounds to bees.
  • Added grinding noises to the shredder.
  • Added particles to the shredder.
  • Added keyboard number indicators to the hotbar.
  • Added functionality to researchers.
  • Added an animation to researchers.
  • Added particles to researchers.
  • Added an animation to the burner when working.
  • Added sounds to researchers.
  • Added power usage indicators to the build menu.
  • Added another section in the build menu to indicate building power usage.
  • Added researches that unlock different items and buildings.
  • Added the treadmill.
  • Added a sort button to grid inventories (chest, collector, inventory etc.).
  • Added boss doors for rooms connecting to a boss room.
  • Added new sprites for v2 conveyors.


[h2]Changes[/h2]
  • Made it so that long words now wrap in the building menu.
  • Made it so the Simplified Chinese localization defaults to Noto Sans SC.
  • Swapped out static font sizes for size types (large header, medium header, etc.).
  • Made it so that item names don't expand with the slot when hovered over.
  • Changed the backing color of the slot item name from a plain square to a designated sprite.
  • Made it so that the toolbench can only accept a stacksize of 1 item.
    • In refactoring this, inventories can now have any stack size, which opens us up to upgrades to increase chest slot stack size.
  • Changed the sprite for splitters.
  • Made it so movers can move an item directly onto a splitter without needing a conveyor inbetween.
  • Made it so movers can take an item directly off of a splitter.
  • Made it so splitters can move items into other splitters.
  • Changed the dungeon background color to be darker.
  • Changed the biofuel sprite.
  • Made it so crafters require 5 SE to craft an item.
  • Made it so that the burner produces 20 SE when fueled.
  • Changed resource spawning to a weighted system, allowing for the change of spawn rates.
  • Made it so that shredders require 3 SE to shred items.
  • Made it so that collectors require 8 SE to operate.
  • Made it so lamps require 1 SE to operate.
  • Made it so lamps turn off during the day.
  • Decreased the amount of required hits for splitters from 5 to 2.
  • Changed the conveyor belt descriptions to make more sense.
  • Changed the burner description to make more sense.
  • Changed the mover description to make more sense.
  • Changed the long range mover description to make more sense.
  • Changed the toolbench description to make more sense.
  • Changed the starlauncher description to make more sense.
  • Made it so bees now hold the items they mined.
  • Decreased the volume of picking up items.
  • Significantly changed the research menu layout.
  • Made it so researchers now consume 8 SE to operate.
  • Rearranged the order of the crafter in the build menu.
  • Made it so the day indicator turns to a moon during nighttime.
  • Made it so that placeholder sprites go invisible when an item is in the slot.
  • Locked multiple buildings and items behind research.
  • Made it so players can walk on splitters.


[h2]Fixes[/h2]
  • Fixed an issue where the fps counter setting was not saved.
  • Fixed an issue where selected language was not saved.
  • Fixed an issue where the inventory UI was covered by the chat box on large UI scales.
  • Fixed a depth sorting issue where the inventory would interweave into the health bar.
  • Fixed an issue where item slots would not expand .
  • Fixed a potential crash related to building objects.
  • Fixed an issue where splitters would not grab items.
  • Fixed an issue where long item names would permanetely increase the background length.
  • Fixed a crash related to taking an item from a mover.
  • Fixed an issue where burner inventories didn't work on multiplayer.
  • Fixed an issue where switching a crafter recipe could cause a crash.
  • Fixed an issue where movers would try to insert items into inventories with no item filters even if there wasn't insertable slots.
  • Fixed an issue where the research menu and an object inventory could be open at the same time.
  • Fixed an issue where clients would sometimes be unable to initiate dungeon rooms.
  • Changed the door sprites to look more sideways when going left or right.


[h2]Optimizations[/h2]
  • Optimized scene layout of item slots (better control over behavior).
  • Significantly improved performance of conveyor belt tiling.
  • Significantly improved performance of conveyors.
  • Switched building multiplayer updates to the MultiplayerSynchronizer node, making them more reliable and efficient (only 2 bits per packet!).