1. Starground
  2. News
  3. Starground Alpha v6.2.0 Released

Starground Alpha v6.2.0 Released

v6.2.0 of Starground is now out! This update addresses some early-game balancing issues with both power and dungeoning. Batteries have been introduced to handle unreliable early-game power. Buildings now also don't require full power, and their speed will scale with consumption.

[h2]Additions[/h2]
  • Added batteries
  • Added big batteries
  • Added the option to enable and disable vsync
  • Added a slider to allow setting a max fps
  • Added healthbars to enemies

[h2]Changes[/h2]
  • Decreased the collector power consumption to 5 SE
  • Increased the length of the daycycle from 300 seconds to 600 (5 minutes to 10)
  • Made it so machines will now slow down when power is low instead of stopping
  • Made it so you can walk on solar panels
  • Made it so fists now have much longer range
  • Lowered moonshroom health from 8 to 6
  • Doubled the damage fists do
  • Made it so damage no longer stacks ontop of the base damage (so if you have a sword with 4 damage, you do 4 damage instead of 4.25)
  • Balanced weapon components
    • Fungdle cooldown 0.4 -> 0.1
    • Primitive Handle cooldown 0.5 -> 0.3
    • Long Handle cooldown 0.4 -> 0.2
    • Primitive Hammer damage 1 -> 2

[h2]Fixes[/h2]
  • Fixed an issue where treadmills were not created in multiplayer
  • Potentially fixed an issue related to a tesla coil having a null network
  • Fixed an issue where the power generation and consumption values were incorrectly calculated when adding a tesla coil to a pre-existing network
  • Fixed an issue where blacklist filters on movers didn't work
  • Fixed an issue where treadmills blocked other buildings
  • Fixed an issue where the player was incorrectly layered with the treadmill