Starground v0.8.2.1 Hotfix
This hotfix addresses a few issues related to balancing and general game performance. This update also fixes a game soft-locking bug that caused clients in multiplayer to be unable to respawn on death, and an issue with multiplayer research syncing.
[h3]Changes[/h3]
[h3]Fixes[/h3]
[h3]Optimizations[/h3]
[h3]Changes[/h3]
- Decreased the cooldown of the primitive hammer from 1->0.5, and decreased damage from 2->1.5
- Decreased the cooldown of the primitive handle from 0.3->0.2
- Decreased the cooldown of the sword handle from 0.15->0.1
- Moved info tables into their own resources (more of a behind the scenes change)
- Slightly increased the frequency of special dungeon rooms
[h3]Fixes[/h3]
- Fixed a depth sorting issue with crafter menus
- Fixed an issue where the death animation would freeze and not play
- Fixed an issue where the death popup didn't show up on clients on multiplayer
- Fixed an issue where research info was sending packets that were too large, which also fixes:
- Fixed an issue where the show completed button in the research menu didn't work on clients
- Fixed an issue where the item progress number and info didn't update in the research menu
- Fixed an issue where the research progress bar did not update for clients
- Fixed an issue where the show completed button in the research menu didn't work on clients
[h3]Optimizations[/h3]
- Significantly sped up loading of all dungeon rooms by caching them all in memory first