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Starground News

Starground Experimental v0.9.0.0-ex4 Released

This experimental update for Starground addresses some minor issues related to modding, including issues with adding loot table entries, and with modded fuel items not being added into filters for buildings like furnaces and ovens.

Generation and a way to access the next level of the first dungeon has also been added. This second level is the exact same as the first, but will be slowly updated with new visuals, enemies, and bosses.

[h2]Additions[/h2]
  • Added a second dungeon level (not finished yet, but currently accessible)
  • Added floor doors that appear when killing bosses
  • Added a warning popup to the mods menu
  • Added functionality to the mod search box
  • Added background blurring to more UIs

[h2]Changes[/h2]
  • Made it so furnaces will now set it's filters from recipes instead of being hard-coded
  • Made it so any inventory filter with the key FUEL_FILTER will filter to all fuel items
  • Made it so mods can no longer override global.gd
  • Updated all translations

[h2]Fixes[/h2]
  • Fixed an issue where the electric furnace could not take in any ores
  • Fixed an issue where mods could not add to loot tables
  • Fixed an issue where modded fuels were not accepted by fueled buildings
  • Fixed multiple issues with electric furnaces, potentially causing crashes when used
  • Fixed an issue where mods with multiple supported versions listed was formatted incorrectly

Starground Experimental v0.9.0.0-ex3 Hotfix

This hotfix addresses a small issue related to modding that prevented items and buildings from loading defaults (could cause crashing in some cases)

[h2]Fixes[/h2]
  • Fixed an issue where modded items could not load defaults

Starground Experimental v0.9.0.0-ex2 Released

Starground v0.9.0.0-ex2 is now out! This experimental update includes lots of brand new features, including the big one: Modding support!

Modding is now officially implemented into the game. This includes a mod menu in the main menu, and the ability to create your own mods (and use them easier). Mod .zip files can be dragged into the mods folder in the game's %appdata% directory, and will be distributed on Discord until Steam Workshop support is added.

There's also new content, such as farming and cooking, new food items, new buildings, and more!

For modding, Starground has seen an enourmous behind-the-scenes change, which is that everything in the game now uses IDs. This allows us to reference specific things, change their name without problem, and also mod them as well.

All info regarding modding, how to install them, and how to create them, will be on the Github page here, and also over on the Discord.

Let me know (Jesse) if you want to mod the game, and any way I can help you do that!

[h3]Additions[/h3]
  • Added farm plots
  • Added the ability to farm trees with apples
  • Added water pumps
  • Added water
  • Added item descriptions for all artifacts
  • Added a shadow to item stats text to improve readability
  • Added an item tag to denote whether an item is farmable or not
  • Added an item stat to show how much it heals when consumed
  • Added latvian (Thanks Oviar!)
  • Added a blur effect to UIs
  • Added Moongrass to the dungeons
  • Added modding support
  • Added effects from food
  • Added pizza
  • Added apple pie
  • Added moonshroom (as an item)
  • Added moonflour
  • Added the grinder
  • Added ovens
  • Added meat
  • Added a mod menu
  • Added latvian to the game (massive thanks to Oviar!)
  • Added Oviar to the translation credits
  • Added Unskill335 to the translation credits
  • Added the Fountain Wishes track to the space hub

[h3]Changes[/h3]
  • Made it so the tree of wisdom is now killable
  • Updated the sprite for the Dragonslayer
  • Updated all translations
  • Made an enourmous change to everything in the game by swapping items, buildings, research, recipes, and more over to an ID system (should be virtually the same in-game)
  • Unified all recipe selection buildings and their UI together to make them easier to maintain and create

[h3]Fixes[/h3]
  • Fixed an issue where tall items were behind the item frame
  • Fixed an issue where bee sounds were not tied to the SFX bus
  • Fixed an issue where numbers in the research menu would be updated incorrectly

Starground Experimental v0.9.0.0-ex1 Released

Starground v0.9.0.0-ex1 is now out! This is the first experimental update for the upcoming v0.9.0.0 dungeoning update. Experimental branches will be frequent, and might contain game-breaking issues. Before playing, be sure to back up any important saves or stick with new ones.

This update brings new dungeoning content, like the pedestal and chance shrine rooms. I've also added artifacts, which give you powerful abilities when in your inventory. Also, this update contains lots of massive changes to logistics. Please let me know if you run into any issues with that.

[h3]Additions[/h3]
  • Added artifacts
  • Added the magnet artifact
  • Added the lead boots artifact
  • Added the preserved clover artifact
  • Added the chainmail glove artifact
  • Added the grabber artifact
  • Added the night vision goggles artifact
  • Added the special item pillar dungeon room
  • Added the chance shrine room, which has a 50/50 chance for powerful loot, or to spawn enemies when activated

[h3]Changes[/h3]
  • Made it so enemies have a small chance to drop rare items
  • Made it so items are sorted by artifacts first
  • Decreased the chance of decorations dropping hearts and food (new rooms make up for this)

[h3]Fixes[/h3]
  • Finally fixed the strange depth sorting issues with dungeon doors
  • Fixed an issue where enemy corpses would remain between dungeons
  • Fixed an issue where automaton arm components had 0.5 cooldown
  • Fixed multiple issues related to tilemaps and spawning inside of dungeon rooms
  • Fixed a long-standing issue where fuel and furnace progress was not perfectly synchronized
  • Fixed an issue where items could be stuck behind corpses
  • Fixed an issue where the research notification popup was not centered

[h3]Optimizations[/h3]
  • Significantly increased the performance of tilemap autotiling, which increases load times (3x faster on small maps, but over 12x faster on large ones)
  • Significantly increased the performance of all logistics
  • Significantly improved performance of the audio engine

Starground v0.8.2.1 Hotfix

This hotfix addresses a few issues related to balancing and general game performance. This update also fixes a game soft-locking bug that caused clients in multiplayer to be unable to respawn on death, and an issue with multiplayer research syncing.

[h3]Changes[/h3]
  • Decreased the cooldown of the primitive hammer from 1->0.5, and decreased damage from 2->1.5
  • Decreased the cooldown of the primitive handle from 0.3->0.2
  • Decreased the cooldown of the sword handle from 0.15->0.1
  • Moved info tables into their own resources (more of a behind the scenes change)
  • Slightly increased the frequency of special dungeon rooms

[h3]Fixes[/h3]
  • Fixed a depth sorting issue with crafter menus
  • Fixed an issue where the death animation would freeze and not play
  • Fixed an issue where the death popup didn't show up on clients on multiplayer
  • Fixed an issue where research info was sending packets that were too large, which also fixes:
    • Fixed an issue where the show completed button in the research menu didn't work on clients
    • Fixed an issue where the item progress number and info didn't update in the research menu
    • Fixed an issue where the research progress bar did not update for clients

[h3]Optimizations[/h3]
  • Significantly sped up loading of all dungeon rooms by caching them all in memory first