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Starground News

Starground Alpha v5.4.0 Released

This update for Starground fixes more issues that have been identified by alpha testers on Discord. It also includes a new UI scale option in the general tab in options (finally not empty).

[h2]Additions[/h2]
  • Added the ability to change the UI scale with a slider in the options menu


[h2]Changes[/h2]
  • Moved Enceladus up in the starlauncher menu so Veridian's menu doesn't cover it
  • Increased the number of maximum rendered lights to 64
  • Enabled subpixel positioning, normal hinting, and mipmaps for text to improve readability at small scales


[h2]Fixes[/h2]
  • Fixed an issue where filter slots were not updated until the inventory was reopened
  • Fixed an issue where the guide would stay open after closing the pause menu
  • Fixed an issue where an item could be stacked above 99 if a recipe made more than 1 item
  • Fixed an issue where 0 quantity phantom items could be created if half of a 2 item stack was moved into a 98 stack with left click
  • Fixed an issue where a selected half stack being moved into another stack moved the whole stack instead of half
  • Fixed an issue where the same dungeon could be accessed by loading into it again at really low frame rates
  • Fixed an issue where multiple enemies could spawn on the same tile in dungeons
  • Fixed an issue where crafter input items would get deleted on load
  • Fixed an issue where items would teleport along newly placed belts
  • Fixed an issue where the camera would zoom out to extreme levels when resizing the window
  • Fixed an issue where the main menu background would stretch out when the window was resized horizontally
  • Fixed an issue where ambience would play in the main menu after quitting the game
  • Fixed an issue where clicking planets in the starlauncher would deselect automatically sometimes

Starground V5.3.0 Released

I'm back at it again with another update for v5 (seems like these are practically daily at this point lol). In this one, I've fixed a ton of issues identified on Discord, and have made many quality of life changes and improvements. Let me know how everything goes. Thank you alpha testers, can't do it without you all!

[h2]Additions[/h2]
  • Added an effect and sound when your weapon is ready to use again
  • Added the guide in the pause menu
  • Added automatic filter icons for every inventory (furnace items and crafter recipes)
  • Added a direction indicator to conveyors


[h2]Changes[/h2]
  • Made it so that items are now dropped out of crafters when a recipe is selected with fewer slots
  • Made it so you can no longer build in the dungeon (until I add the special dungeon where that's the main mechanic ;) )
  • Made it so that you can pop the beach ball with a weapon
  • Increased text oversampling to improve readability at smaller scales
  • Increased the size of the tree hitbox
  • Decreased the size of the mining hitbox to make it more precise, and line up with the selection box
  • Made it so all buildings with indicators now display those same indicators when being built
  • Changed the output indicator to a triangle
  • Increased the drop rate of health capsules
  • Significantly improved the attack hitbox so that it's easier to hit enemies


[h2]Fixes[/h2]
  • Fixed an issue where the researcher didn't drop items
  • Fixed an issue where distance calculations were broken, causing issues with enemy aggroing
  • Fixed an issue where the furnace was referencing a non-existent sprite
  • Fixed an issue where resources could block doors in the dungeon
  • Fixed a layering issue in the main menu
  • Fixed an issue where players could walk on water in the exit room
  • Fixed an issue where the collector area indicator was underneath new resources
  • Fixed an issue where poison clouds would not stop when the game is lagging
  • Fixed an issue where null items were generated in dungeon chests
  • Fixed an issue with process ordering between movers and long-range movers, causing movers to not grab items
  • Fixed an issue where resource node alpha was not reset when breaking mid-despawn animation
  • Fixed the right side of the health bar border
  • Fixed a spelling error in the tree of wisdom quotes
  • Fixed an issue where the beach ball was the wrong size when building
  • Fixed an issue where the splitter indicator was displayed inproperly
  • Fixed an issue where you could break the starlauncher in the dungeon
  • Fixed an issue where the weapon was not angled at the right position after swapping to it

Starground v5.2.0 Released

This update fixes a variety of issues identified by alpha testers on Discord (thank you for the help!). Some quality of life features have also been added, including some visual effects, ability to rotate clockwise with shift + r, and the ability to grab items from conveyor belts and movers with F.

[h2]Additions[/h2]
  • Added a fadeout and decay particles when a resource despawns
  • Added the ability to rotate objects clockwise while building by pressing SHIFT + R
  • Added the ability to take items from conveyors and movers by pressing F while hovering over them


[h2]Changes[/h2]
  • Made it so that chests are guaranteed to have at least two slots filled
  • Made it so that the tree of wisdom only shows up once per dungeon
  • Made it so heart drops are depentent upon current player health (lower health increases drop rates)
  • Made it so pressing escape closes the current menu instead of always opening the pause menu
  • Made it so that the fist is displayed when no weapon components are equipped


[h2]Fixes[/h2]
  • Fixed an issue where the mushroom boss would spawn multiple times whenever entering the room
  • Fixed an issue where items would stay in dungeons after deletion
  • Fixed an issue where poison cloud positions were not synced to clients
  • Fixed an issue where stone walls would tile incorrectly (and also improved their performance)
  • Fixed an issue where dragging over inventory slots while holding left click caused multiple slots to be highlighted
  • Fixed an issue where dungeon doors were not depth sorted properly
  • Fixed a potential issue related to creating a UID for copper ore resource nodes
  • Fixed an issue where specific weapon configurations were too big for the tool slot
  • Fixed an issue where items would vibrate around the player at low frame rates
  • Fixed a long standing issue where you could not exit fullscreen if you start with your window maximized
  • Fixed a multiplayer issue where doors would not open and close on clients


As always, let me know if any suggestions or issues come up!

Starground Alpha v5.1 Hotfix

  • Added file logging. All debug output will now be printed in logs in the project folder in %appdata%.

Starground Alpha v5.0 Released

v5.0 is finally out! This version includes a host of changes, including many different balancing changes, brand new weapon components, heart containers in the dungeons, a new boss attack, and tons of fixes and optimizations. It also comes with some features that are deactivated (in the game, but not accessible). These will be re-enabled once the necessary functionality is there. These additions can be seen at the bottom. As always, let me know how things are feeling on Discord (especially the new balancing changes all throughout the game).

[h2]Additions[/h2]
  • Added smoke to machines that burn fuel
  • Added processor
  • Added twinkling void track to the overworld
  • Added money and research credit icons (not displayed ingame yet)
  • Added smoke to machines that burn things (like the furnace)
  • Added poison attack to the moon boss
  • Added the shroomaxe (Dreadcap drop)
  • Added the fungdle (Dreadcap drop)
  • Added the shrommel (Dreadcap drop)
  • Added heart canisters (chance to drop from enemies)
  • Added primitive handle (crafted in crafter)
  • Added primitive hammer (crafted in crafter)
  • Added new lines to the tree of wisdom
  • Added conveyor belt pushing (moves players when underneath)
  • Readded the beach ball


[h2]Non-active Additions[/h2]
[h3]Additions that are in the game, but aren't accessible or functional for now.[/h3]
  • Added burner (not buildable yet)
  • Added researcher (not buildable yet)
  • Added research menu (accessible, but non-functional)
  • Added power (doesn't work yet)


[h2]Changes[/h2]
  • Changed items so that data is stored in a global dictionary instead of in the items
  • Improved main menu
  • Improved button designs
  • Moved all item sprites to a dedicated folder
  • Changed the background art on main menu
  • Made it so the player moves at 1/4 the speed when mining
  • Increased the attack range of ancient automatons
  • Made it so that the mining laser no longer deals damage to enemies
  • Updated the exit room
  • Made it so belts connect to splitters
  • Reduced the timer before an item can be picked up after creation
  • Made it so that you slow down instead of completely stopping when swinging your weapon
  • Changed the recipe select UI to be a list (instead of a grid)
  • Changed appearance of scroll bars to be more visible
  • Made it so you cant scroll to change your weapon while in UI
  • Disabled camera zooming in/out when inside of UI



[h2]Fixes[/h2]
  • Fixed an issue where curved belts had gaps