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Starground News

Starground v0.11.1.2 Hotfix

This quick hotfix fixes an issue with the new add_recipe_entry() function for modding and some other minor modding issues.

[h2]Modding[/h2]
  • Changed the add_recipe_entry() function to fix a crash when adding in recipes and prevent the function from deleting all other recipes for that building. This function now also requires a recipeID in addition to a buildingID
  • Changed the add_loot_recipe() function in order to make it possible to add loot without overriding all other loot entries

Starground v0.11.1.1 Hotfix

This quick hotfix addresses a small issue that made items no longer apply status effects.

[h2]Fixes[/h2]
  • Fixed an issue where items didn't apply their effects on consumption

Starground v0.11.1.0 Released

[h3]Starground v0.11.1.0 is here! This update circles back and adds in some things that were initially meant for the big v11 update. Alongside new content, some backend stuff has been refactored, improving stability with Steam multiplayer and modding.[/h3]

Whats New


[h2]Fish Sizes[/h2]


Caught fish will now have a size that can stray away from an average size set. This also includes a new popup for when player's pick up items.

[h2]Space Hub NPCs[/h2]


The Space Hub now has randomized NPCs that walk around and liven the place up a bit. While they don't add any gameplay as of right now, they can be expanded later to interact with the player or serve a purpose other than decorations.

[h3]As always, let me know on the Steam forums, or on Discord if you run into any new issues. Enjoy![/h3]

Full Changelog


[h2]Additions[/h2]
  • Added an item pickup bubble
  • Added a "fish caught" state to the player once they catch a fish
  • Added sizes to fish (lies on a normal distribution)
  • Added voices to shop NPCs
  • Added NPCs that walk around the space hub
  • Added warning messages for mod compatibilities

[h2]Changes[/h2]
  • Made it so shop NPC lines now progress instead of being visible all at once
  • Made it so fences and fence gates can be broken in one hit
  • Made it so large stack size items will instantly be picked up
  • Made it so shift click will take as many items as possible
  • Increased the wandering time for fish
  • Improved the animation for large fish
  • Made it so fish animate slower when not moving
  • Improved the animation for medium fish
  • Made it so player inventories save when joining through Steam
  • Updated translations
  • Made it so fish will go directly into your inventory as long as you have space

[h2]Fixes[/h2]
  • Fixed an issue where the tree of wisdom could show up multiple times in the same dungeon, and way too often
  • Fixed an issue where fences played a stone sound instead of wood when being broken
  • Fixed an issue where troughs were renamable
  • Fixed depth sorting issues with the fishing shop
  • Fixed an issue where the purchase button would not get disabled correctly in shops
  • Fixed an issue where items on the ground wouldn't update their count when picked up with a mining laser
  • Fixed an issue where picking up an item from a mined resource node could permanently set its drop amount to 0
  • Fixed an issue where fishing line breaking didn't work on multiplayer
  • Fixed an issue where the game can freeze when joining through Steam and the connection fails

[h2]Optimizations[/h2]
  • Slightly improved performance of movers
  • Corrected a previous optimization related to disabling entity pathfinding when out of view
  • Optimized various networking-related functions

[h2]Modding[/h2]
  • Added the add_recipe_entry function to add recipes
  • Added the add_region_entry function to add regions
  • Added the add_shop_entry to add shop items
  • Changed the effect tag to be an array called Effects
  • Changed add functions to always include an ID, and create functions to not include them
  • Added more documentation on variables and examples in ModAPI

Starground 0.11.0.1 Hotfix

This small patch addresses some major issues related to being able to select the fishing rod and shovel, as well as issues with fishing on multiplayer. Animals have also been fixed up, with breeding now working as intended.

If any other issues come up, let me know on the Steam forums or on Discord!

[h2]Additions[/h2]
  • Added heart particles to breeding animals
  • Added an indicator for what items are required to breed an animal
  • Added a noise that plays when breeding is successful
  • Added the mature command, which instantly makes all animals grow up or revert to babies

[h2]Fixes[/h2]
  • Fixed an issue where tools were inaccessible after unlocking
  • Fixed an issue where fish had incorrect offsets
  • Fixed an issue where sodstars would always revert to babies on load
  • Fixed an issue where breeding did not require any items
  • Fixed an issue where the fishing license didn't take any money when purchasing
  • Fixed a crash that could happen when a disconnected tesla coil is loaded
  • Fixed an issue where sodstars and fences were invisible on multiplayer
  • Fixed an issue where fishing was broken on multiplayer

[h2]Optimizations[/h2]
  • Greatly improved the performance of all animals, specifically fish (thanks to rain for pointing it out)
  • Improved performance of loading on singleplayer and especially multiplayer

Starground v0.11.0.0 Released



[h3]Starground's third major update has arrived! This update focuses on enriching the "homesteading" aspect of Starground. Fishing and animal ranching tie into the new and improved Space Hub, while potion brewing aims to aid in dungeons.[/h3]

Whats New


[h2]Fishing[/h2]

Players can now fish in Starground! Fish will naturally spawn around Veridian's oceans, as well as inside of the new fountain in the space hub. Fishing starts off with 11 different fish to collect, each with different difficulty, size, and value.

Fish can be sold at a new NPC found in the Space Hub (more on that below).

[h2]New Space Hub[/h2]

The Space Hub has seen a complete rework, including new tiles, decorations, room for future NPCs, and more. A large fountain now sits in the center, leaving some hints as to how this station may have been created, and livening the place up. Other than visual upgrades, there's some new important things to interact with as well.

[h3]Trading Terminal[/h3]

The trading terminal is a new building inside of the Space Hub. This terminal allows players to sell items in bulk to turn a quick profit. Item prices will sway over time as the market demand changes every day, so timing is critical. Be careful not to sell to many of one item and flood the market!

[h3]Fishing NPC[/h3]

The Space Hub has a new resident, the Fisherman. This NPC sells the player a fishing license (needed to go fishing, different rod upgrades, and will also let players sell their fish for coins.

[h2]Animals[/h2]

Animals are now here in Starground! They continually consume food from troughs, and will die without access to one. Animals each have a favorite food, and can be led when one is held in a player's hand. Animals can be harvested once fully grown either to sell at the trading terminal, or to be used for potions and food.

In order to start breeding them and harvesting their goodies, players can talk to the Snail NPC in the Space Hub to buy eggs to hatch them.

[h2]Potion Brewing[/h2]

Stargrounders can now craft potions that they can bring into dungeons. Alongside this addition includes new effects, and icons on the top left for what effects are applied.

Over time, this mechanic can be expanded out for more effects and even offensive splash potions to harm your enemies.

[h3]As with any update that adds new mechanics of this scale, there's bound to be issues. If you run into any problems, please report them on the Steam forums, or over on Discord. Enjoy![/h3]

[h2]Follow Along[/h2]
Want to follow the development of Starground more closely? Please consider joining the official Discord, or tuning into regular devstreams held over on Twitch.



Full Changelog

[h2]Additions[/h2]
  • Added fishing (and fishing rod tool)
  • Added a wheel selector for tools
  • Added the brewing station
  • Added the endurance effect
  • Added the strength effect
  • Added the regeneration effect
  • Added the embiggening effect
  • Added an accessibility tab in the options menu
  • Added the trading terminal, which allows players to sell resources
  • Added the ability for players to sell certain items to shopkeepers
  • Added track Browser to the Space Hub (Thanks Ace!)
  • Added fences
  • Added macrobear animals
  • Added sodstar animals
  • Added fish animals
  • Added 11 new fish to the game
  • Added a plaque to the spacehub
  • Added various decorations to the spacehub
  • Added a large fountain in the center of the space hub
  • Added a new fishing NPC
  • Added 3 new fishing-related artifacts
  • Added licenses into the game, which let players unlock things by buying them
  • Added animal spawn eggs
  • Added Rubygrain
  • Added Sodstar arms
  • Added indicators for current status effects on the top right
  • Added icons to all effects
  • Added troughs
  • Added a tutorial for animals
  • Added a continue button to the main menu
  • Added the ability to choose mod load order (dependencies coming soon!)
  • Added strength, speed, and regeneration potions

[h2]Changes[/h2]
  • Rearranged options so that they are placed in more logical tabs and orders
  • Changed the music and ambience lists to use region IDs instead of random strings
  • Changed the stats of various food items
  • Remastered all space hub tiles
  • Increased the price of some items in Bissala's shop

[h2]Fixes[/h2]
  • Made multiple fixes and corrections to the audio/ambience system to make them more reliable and consistent
  • Fixed a couple of issues with the grass tileset (big thanks to Z3NN3!)
  • Fixed an issue where tutorial tooltips did not display the right text


Multiplayer Games Night?

Have you already got a group to play Starground online together?
Check out these other online multiplayer offerings from 2 Left Thumbs!

17.waves is a co-op tower defense, with Overcooked-like multitasking.
There's a free demo available now that you can play online!

https://store.steampowered.com/app/2369760/17waves_TD/

In the mood for something scarier? Check out the co-op horror roguelike, The Doorway Effect.
Sign up for the playtest, so you don't miss the demo coming later this year!

https://store.steampowered.com/app/2326550/The_Doorway_Effect/