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Cinnabunny 1.0.6

[h2]Additions[/h2]
  • Added flutterby to the forests that will instantly guide you back to town similarly to the ones in the caves
  • Added new small community project: weather vane (adds current weather info to player HUD; requires unlocking the forest first before it shows up)
  • Added ability to pet the snails in the caves
  • Added setting to prevent bread from burning for ultimate super crazy cozy peaceful mode
  • Added visual cue to reward delivery device in Rowan's observatory


[h2]Changes[/h2]
  • Increased height of bakery loft walls to prevent players from escaping
  • Players can now place items in the bakery loft upper section on the left side, though two spots remain unusable due to the ladder placement
  • Slightly increased text on load menu screen
  • Increased scale of entire main menu when playing on smaller resolution devices (like steam deck)
  • More birds spawn as you level up your birdwatching skill; increased the amount of birds which do spawn by roughly 50%
  • Significantly increased hang glider spawns (+50%)
  • Added cinnamon as possible cave chest reward
  • Decreased tail end of opening chest animation so the process goes faster
  • Misc small environmental cleanup and changes
  • Reduced number of sugar cane required to make sugar (5 -> 4)
  • Retuned value of basic baking goods (increased sell value for flour, yeast, sugar, milk, butter, and sourdough starter)
  • Increased the distance at which the level 10 mushroom skill works
  • Changed the color of the level 10 mushroom skill to be more visually apparent (especially in the caves)
  • Added more spots along the forest river for the player to more easily leave (and marked them with dirt to be more obvious)
  • Increased inventory item display limit from 999 to 9999


[h2]Bug Fixes[/h2]
  • Player 2 not doing correct animation when hopping up the bakery ladder (when bakery is upgraded to loft)
  • Chests in caves being occluded when they shouldn't be
  • Momma bun name not showing up in villager tab
  • If a player moves a bed while the other is sleeping, the sleeping player will become sleeping beauty, unable to wake up until the original player sleeps too
  • Cleaned up some slight pathing issues near the ramp around the post office
  • Chip levitating near the entrance of his home
  • Adjust pathing around Sage's shop to account for larger furniture pieces that NPCs could get stuck on sometimes
  • Random grandfather clock in the sky after moving in your fifth family member
  • Rewrote furniture saving functions to ensure sky furniture never happens again
  • Sage is selling water collectors and nut grinders when he shouldn't (players should only get a maximum of 1)
  • Surely now those owls will stay perched in their little trees
  • Various dialogue issues and fixes
  • NPCs can get stuck on player planted trees
  • Sign collision issue near tavern
  • Collision issue where player can clip behind the tavern door
  • Family members entering their burrow on top instead of via the door, dawn also attempting the same maneuver
  • Some very annoying carrying collision issues when trying to move certain baking furniture up to the bakery loft
  • The bakery loft ladder doesn't appear when sleeping in the bakery the night of the upgrade until player leaves and comes back
  • Issue with other player controller recipe supplemental ingredient addition UI in co-hop
  • Running into the deer from the lower end of a slope yeets the deer very far away (now the deer just does the jumping animation in place)
  • In very rare circumstances NPCs can get caught behind tavern door