Cinnabunny 1.0.6
[h2]Additions[/h2]
[h2]Changes[/h2]
[h2]Bug Fixes[/h2]
- Added flutterby to the forests that will instantly guide you back to town similarly to the ones in the caves
- Added new small community project: weather vane (adds current weather info to player HUD; requires unlocking the forest first before it shows up)
- Added ability to pet the snails in the caves
- Added setting to prevent bread from burning for ultimate super crazy cozy peaceful mode
- Added visual cue to reward delivery device in Rowan's observatory
[h2]Changes[/h2]
- Increased height of bakery loft walls to prevent players from escaping
- Players can now place items in the bakery loft upper section on the left side, though two spots remain unusable due to the ladder placement
- Slightly increased text on load menu screen
- Increased scale of entire main menu when playing on smaller resolution devices (like steam deck)
- More birds spawn as you level up your birdwatching skill; increased the amount of birds which do spawn by roughly 50%
- Significantly increased hang glider spawns (+50%)
- Added cinnamon as possible cave chest reward
- Decreased tail end of opening chest animation so the process goes faster
- Misc small environmental cleanup and changes
- Reduced number of sugar cane required to make sugar (5 -> 4)
- Retuned value of basic baking goods (increased sell value for flour, yeast, sugar, milk, butter, and sourdough starter)
- Increased the distance at which the level 10 mushroom skill works
- Changed the color of the level 10 mushroom skill to be more visually apparent (especially in the caves)
- Added more spots along the forest river for the player to more easily leave (and marked them with dirt to be more obvious)
- Increased inventory item display limit from 999 to 9999
[h2]Bug Fixes[/h2]
- Player 2 not doing correct animation when hopping up the bakery ladder (when bakery is upgraded to loft)
- Chests in caves being occluded when they shouldn't be
- Momma bun name not showing up in villager tab
- If a player moves a bed while the other is sleeping, the sleeping player will become sleeping beauty, unable to wake up until the original player sleeps too
- Cleaned up some slight pathing issues near the ramp around the post office
- Chip levitating near the entrance of his home
- Adjust pathing around Sage's shop to account for larger furniture pieces that NPCs could get stuck on sometimes
- Random grandfather clock in the sky after moving in your fifth family member
- Rewrote furniture saving functions to ensure sky furniture never happens again
- Sage is selling water collectors and nut grinders when he shouldn't (players should only get a maximum of 1)
- Surely now those owls will stay perched in their little trees
- Various dialogue issues and fixes
- NPCs can get stuck on player planted trees
- Sign collision issue near tavern
- Collision issue where player can clip behind the tavern door
- Family members entering their burrow on top instead of via the door, dawn also attempting the same maneuver
- Some very annoying carrying collision issues when trying to move certain baking furniture up to the bakery loft
- The bakery loft ladder doesn't appear when sleeping in the bakery the night of the upgrade until player leaves and comes back
- Issue with other player controller recipe supplemental ingredient addition UI in co-hop
- Running into the deer from the lower end of a slope yeets the deer very far away (now the deer just does the jumping animation in place)
- In very rare circumstances NPCs can get caught behind tavern door