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Cinnabunny 1.0.7

[h2]Additions[/h2]
  • Add relative burrow locations to the detailed version of the town map
  • Added two more types of cave grass (one orange glow, one green glow) which spawns oat seeds and sugar cane seeds when cut with the scythe, respectively


[h2]Changes[/h2]
  • Reconfigured how flutterbys calculate their z location value (so they are always within reach after hopping off the deer)
  • Flutterbys can no longer trigger interact button when riding on the deer (would sometimes prevent foraging)
  • Reconfigured tree visual occlusion collision so it's easier to see (most noticeable in the easter egg section of the forest)
  • Far more consistency when hopping off the deer
  • Revamped how Momma Bun bakes bread (now gives far more valuable and interesting flavor combinations)
  • The mixing bowl counter now defaults to the last used recipe in a given gaming session
  • Players now automatically pick up items they drop in the bakery (without needing to collide with them, only apparent infrequently and for large items)
  • Pro Bun Tip involving the water wheel and the windmill now only show if the player gets close to the physical buildings (to prevent issues with familial cinematics)
  • Adjusted color of particle when cutting down cave grass
  • Increased seed spawns from cutting down cave grass with the scythe
  • Doubled the spawn rate of glowing cave grass
  • Originally, trees were intentionally not growing in winter but now they do (it doesn't really make sense but hey the crops grow so why not)


[h2]Bug Fixes[/h2]
  • Misspelling in the kiteboarding Pro Bun Tip
  • In co-hop, if a player uses the handcart while the other is falling, they will continue to fall through the handcart
  • Bi-planes are unable to land in open spots in the forest because the flutterbys are counting as an "obstacle"
  • Using the handcart in co-hop while another player is riding a plane causes calamity
  • Can use hang glider inside, allowing player to escape buildings
  • When in bread burn disabled mode, "baked good is cooked" notification keeps popping leading to general insanity
  • In rare circumstances, family member won't move to the village even though they should
  • Hopefully Freya will be less likely to just chill on her roof now
  • In rare circumstances in co-hop, player could become infected with snail disease, making them move extremely slowly on level change
  • Bookshelf furniture item missing appropriate collision
  • Screen divider furniture item unable to go against the back wall
  • Momma bun gifting bread that says "none" when you try to sell it
  • Rabbits want to mine glowing cave grass if the pickaxe is equipped
  • Trees planted close to each other prevent fruit from falling to the ground when harvesting
  • NPC pathing glitch near familial home
  • Clicking request board requests too quickly can cause some requests to disappear
  • Sometimes clicking in the request board menu accepts a request, even if the button itself wasn't clicked
  • Unable to air roll left in the biplane on controller due to default map bindings
  • Issue with players using the flutterbys during exact moments of level change
  • Fruit trees shrinking down to sapling size at the start of the cold season