Composite Bow Mechanics Rework | DevLog #23
[p]Hello Survivors, [/p][p][/p][p]We’re back to share our progress on the game, which is only possible because of your continued interest and support. Today, we're sharing news about the rework of the 'Composite Bow,' the exclusive weapon for the LOCKDOWN class.[/p][p][/p][hr][/hr][p][/p][h2]A Brief Introduction to the LOCKDOWN Class[/h2][p][/p][p]
[/p][p]LOCKDOWN is a class that controls the battlefield by combining traps with ranged attacks. [/p][p]The core of its gameplay is to take the initiative in combat by luring or disabling enemies with traps, and then seizing control of the fight with ranged attacks from the bow.[/p][p][/p][h2]Intention Behind the Rework [/h2][p]During the Tech Test last July, many of you left valuable feedback regarding the Composite Bow. In particular, many commented that "the bow feels clunky to handle" and "aiming and shooting feel awkward." Indeed, the process from aiming to firing was cumbersome, which often leaving players vulnerable. [/p][p]Therefore, our team decided to rework the mechanics of the Composite Bow to improve these aspects. This change is not just a tweak to the bow's performance, but also a process to more clearly define the identity of LOCKDOWN as the only class that can use a bow. [/p][p]Our goal was to get closer to LOCKDOWN's combat concept of "herding enemies with traps and finishing them with the bow."[/p][p][/p][h2]Major Changes to the Composite Bow [/h2][p]In this rework, we focused on improving the handling of the bow and enhancing the tempo of combat.[/p][p][/p][h3]Overall Motion Changes [/h3][p]
[/p][p]The animation for drawing and shooting the bow has been overhauled. [/p][p]With the overall motion made smoother, you'll now see LOCKDOWN handle the bow much more naturally. We hope this leads to a more responsive combat experience.[/p][p][/p][h3]Improved Attack Method [/h3][p]
[/p][p]Previously, the bow was aimed with a right-click and fired with a left-click. When aiming, the crosshair would disappear, making it difficult to tell where the arrow would go. [/p][p]This has now been changed so you can draw and fire the bow with just a left-click. [/p][p]The crosshair also remains visible, allowing for much clearer and more intuitive shooting.[/p][p][/p][h3]Introduction of an Aiming Time Limit [/h3][p]
[/p][p]The ability to hold the bow drawn indefinitely has been changed so that you can only hold the draw for a certain period. [/p][p]This removes the unrealistic situation of prolonged aiming and enhances the tension and tempo of combat.[/p][p][/p][h3]Removal of Melee Attack [/h3][p]
[/p][p]We have removed the melee attack where you would swing the bow with a left-click. [/p][p]The bow will now be established as a weapon focused exclusively on ranged combat.[/p][p][/p][hr][/hr][p][/p][p]This Composite Bow rework was made possible thanks to the valuable feedback you gave us. Your opinions will continue to be a great source of strength as we refine the gameplay experience of our weapons and classes. [/p][p][/p][p]If you have more thoughts or ideas, please feel free to share them in the official The Midnight Walkers Discord community. Our team always welcomes feedback from our Survivors. We’ll keep working hard to raise the game’s quality to repay your support.[/p][p][/p][p]Thank you.[/p]