1. The Midnight Walkers
  2. News

The Midnight Walkers News

DevLog #28 | New Weapons & Duo Mode Test

[p]Hello, Survivors![/p][p]We’re back with a new Dev Log.[/p][p]In this Dev Log, we’re excited to introduce two new weapons that will expand your combat options, along with news about the trial introduction of Duo Mode—something many of you have been waiting for![/p][p][/p][h2]On Weapon Diversity[/h2][p]Since The Midnight Walkers is built around close-quarters combat, [/p][p]We determined that it was necessary to more clearly define the distinct combat roles of each weapon type within that structure.[/p][p]We have consistently received feedback regarding weapon diversity, [/p][p]particularly about the limited weapon choices suitable for narrow environments and the lack of impactful, heavy hit feedback in the one-handed weapon category.[/p][p]By introducing weapons that help bridge this gap, we aim to broaden player choices based on combat tempo and engagement style.[/p][p][/p][h2]New Weapon 1: Morning Star[/h2][p]The Morning Star is a weapon available to the Brick and Bartender classes, a heavy and intimidating one-handed blunt weapon.[/p][p]It features a rugged appearance, as if hastily modified using tools, with bolts embedded into an iron pipe. Though it may look crude at first glance, its destructive power leaves a strong impression with every strike.[/p][p]Designed around vertical attack motions, the Morning Star can be effectively used even in alleys or confined spaces. Its attack style—raising the weapon high and smashing it down—may be slow, but it delivers a powerful and satisfying blow.[/p][p]It also supports charged attacks, allowing players to unleash a decisive strike that can turn the tide of battle. Compared to other one-handed weapons, it has relatively longer reach, and its strong stagger effect, characteristic of blunt weapons, helps subdue zombies more reliably.[/p][p]The Morning Star will suit Survivors who prefer the weight of impact over speed.[/p][p][/p][h2]New Weapon 2: Machete[/h2][p]The Machete is available to the Lockdown, Crow, and Bartender classes, and is designed to offer a different combat feel from existing one-handed swords.[/p][p]Unlike the Kukri, which focuses on rapid consecutive attacks, the Machete is a slower one-handed sword that delivers more deliberate and impactful strikes. All attacks can be charged, encouraging a combat style that emphasizes timing rather than frantic slashing.[/p][p]Its reach is set at a level similar to the hand axe, ensuring stable engagement distance. While the attack tempo is slightly reduced, the attack range has been widened to improve hit reliability and ease of use.[/p][p]Mobility remains comparable to other one-handed weapons, allowing players to maintain a familiar feel while introducing a distinct combat style.[/p][p][/p][h2]Trial Introduction of Duo Mode[/h2][p]Following the regular maintenance patch on February 26, we plan to run Duo Mode as a limited-time trial for two weeks. During the trial, Duo Mode will replace Squad Mode in Rookie Mode only.[/p][p](We’ll consider expanding into a Survival mode, taking both player preferences and the overall situation.)[/p][p]While we previously mentioned running this test in Survival Mode, we’ve adjusted the scope to Rookie Mode to ensure more stable operation and to collect reliable data.[/p][p]We’re also continuing development so we can test Duo Mode while keeping Squad (Trio) Mode available. We know many of you want Duo Mode as soon as possible, but it impacts matchmaking structure, session composition, and overall game stability. For that reason, we’ll verify each step thoroughly and apply changes gradually once stability is confirmed.[/p][p]Additionally, since the current combat structure is designed around Solo and Squad modes, certain balance adjustments may be necessary in a Duo environment. This trial period will help us gather relevant data and refine the mode to better suit Duo gameplay. As this has been one of the most consistently requested features from our Survivors, we’ll review the results carefully to ensure it lands in a stable and polished state.[/p][p][/p][h3]In Closing[/h3][p]What did you think of this Dev Log? [/p][p]We’d love to hear your thoughts on our official Discord.[/p][p]We are continuing development based on the roadmap we’ve shared. [/p][p]Moving forward, we will keep refining the gameplay experience based on your valuable feedback.[/p][p][/p][p]That’s all for today’s Dev Log. [/p][p]Until our next update, stay alive.[/p]

2026 Happy Lunar New Year Event

[p]Hello, Survivors![/p][p]
To celebrate the Lunar New Year, we have prepared special events at the Liberty Grand Center.
During the event period, You can receive valueable items to simply login! Please don’t forget to claim your rewards.
[/p][h3]Login Event Information[/h3][p]February 13, 2026, 4:00 PM – February 22, 2026, 4:00 PM (PT)
February 13, 2026, 7:00 PM – February 22, 2026, 7:00 PM (ET)
February 14, 2026, 12:00 AM – February 23, 2026, 12:00 AM (GMT)
Rewards will be automatically granted once per day when you log in during the event period. Rewards can be claimed via in-game mail.
※ Unclaimed rewards will disappear the following day, so please make sure to collect them in time.
[/p][h3]Special Event Information[/h3][p]February 15, 2026, 4:00 PM – February 18, 2026, 4:00 PM (PT) [/p][p]February 15, 2026, 7:00 PM – February 18, 2026, 7:00 PM (ET) [/p][p]February 16, 2026, 12:00 AM – February 19, 2026, 12:00 AM (GMT) [/p][p]Survival continues with reward! If you successfully escape at least once during the event period(3 days), you will receive the “Porter V Gold Edition,” worth approximately 20,000 coins. [/p][p][/p][h3]Important Notes[/h3][p]- Login event rewards are granted once per day upon logging in on the event day.
- Granted rewards can be claimed until before the next day’s distribution time.
(Example: Distributed on February 14 at 09:00 → Claimable until February 15 at 08:59)
- Rewards will not be granted retroactively for days you did not log in
- Special event rewards are scheduled to be distributed the day after a successful escape
- Special rewards are granted only once to characters with a verified escape record during the event period, and duplicate claims with the same character are not possible.

We look forward to your participation, Survivors![/p][p]
See you at the Liberty Grand Center.[/p]

Early Access Day 13 Hotfix & Known Issue(Completed)

[p][/p][p][/p][h3]Server Maintenance Notice[/h3][p]To improve service stability, server maintenance will be conducted.[/p][p]We apologize for the inconvenience caused by this unexpected maintenance.[/p][p][/p][h3]Maintenance Schedule[/h3]
  • [p]Feb 10, 07:00 ~  Feb 10, 09:00 (UTC)[/p]
  • [p]Feb 9, 23:00 ~  Feb 10, 01:00 (PT)[/p]
  • [p]Feb 10, 08:00 ~  Feb 10, 10:00 (CET)[/p]
  • [p]Feb 10, 07:00 ~  Feb 10, 09:30 (UTC)[/p]
  • [p]Feb 9, 23:00 ~  Feb 10, 01:30 (PT)[/p]
  • [p]Feb 10, 08:00 ~  Feb 10, 10:30 (CET)[/p]
[p][/p][h3]Maintenance Details[/h3]
  • [p]Fixed issues related to the Marketplace[/p]
    • [p]Resolved an issue where items in certain categories could not be reclaimed or registered[/p]
    • [p]Resolved an issue where items in certain categories were not being displayed[/p]
  • [p]We’ve mitigated an issue where a session could suddenly freeze during gameplay and, after some time, automatically return you to the lobby.[/p]
  • [p]\[New] Fixed an issue where players could enter Squad mode from Solo mode.[/p]
[p][/p][h3]Known Issues[/h3]
  • [p]Some objects in the Interval Zone may appear incorrectly.[/p]
  • [p]When attempting matchmaking, a message may intermittently appear stating that the player is already in matchmaking or in a game.[/p]
  • [p]In some cases, the client may crash when changing floors or while spectating.[/p]
  • [p]There is an issue where the hit effects and related HUD do not display correctly when a character is hit by the Smasher's slam attack.[/p]
  • [p]In rare cases, players may be unable to control their character after starting a match and be unable to play normally.[/p]
    • [p]If this issue occurs, please contact the Help Center so we can review the case and provide assistance. [/p]
    • [p]Be sure to include the time the issue occurred and your username in your inquiry.[/p]
  • [p]There is an intermittent issue where the game may crash during shader compilation.[/p]
  • [p]We’re also investigating a problem where, due to the anti-cheat security system, some environments may experience a temporary connection block.[/p]
    • [p]If this happens, please reinstall the game and try launching it again.[/p]
    • [p]This game is supported based on the Windows 11 environment. On operating systems that are not yet supported, such as Linux or Windows 10, stable gameplay may not be possible.[/p]
[p][/p][h3]Important Notice[/h3]
  • [p]Matchmaking will be disabled starting 30 minutes before maintenance begins.[/p]
  • [p]If maintenance starts while you are in-game, there is a risk of item loss.[/p]
  • [p]Please make sure to safely exit the game before maintenance begins.[/p]
[p][/p][p]We will continue to do our best to provide a better and more stable gameplay experience.[/p][p][/p][p]Thank you.[/p][p][/p][p][/p]

The Midnight Walkers Now Available on NVIDIA GeForce NOW

[p]Hello, Survivors.[/p][p][/p][p]You can now play The Midnight Walkers on NVIDIA GeForce NOW.[/p][p]Even without a high-end PC, you can enjoy the game via cloud streaming on laptops or low-spec PC environments.[/p][p][/p][p]How to Play[/p][p]- Launch GeForce NOW and log in[/p][p]- Connect your Steam account[/p][p]- Search for The Midnight Walkers and launch the game[/p][p][/p][h3]\[The Midnight Walkers – Go to GeForce NOW][/h3][p][/p][p]Notes[/p][p]- Streaming quality (such as visual quality and latency) may vary depending on your network environment.[/p][p]- For inquiries related to GeForce NOW service usage, launch issues, streaming, subscription plans, or the client, please contact the GeForce NOW Customer Support.[/p][p]- For game-related inquiries such as in-game bugs, gameplay issues, or account matters, please contact the The Midnight Walkers HELP CENTER.[/p][p][/p][p]We will continue to improve the experience so that more players can enjoy The Midnight Walkers in a more comfortable environment.[/p][p][/p][p]Thank you.[/p]

Director’s Commentary | Development Update & Duo Mode Test Announcement

[p]Hello, Survivors around the world.[/p][p][/p][p]It has now been ten days since The Midnight Walkers entered Early Access.[/p][p]In what may feel like a short—or perhaps a long—period of time, our development team has been continuously collecting and analyzing your gameplay data, while closely monitoring the current state of the game.[/p][p][/p][p]To be completely honest, based on the feedback and data we have received so far,[/p][p]it’s clear that the current Early Access version of TMW still has areas that are lacking,[/p][p]and there are many aspects of the experience that may feel inconvenient or incomplete from a player’s perspective.[/p][p][/p][p]As a relatively small team, it’s difficult for us to implement every improvement at a rapid pace.[/p][p]However, we are committed to addressing issues one by one and steadily strengthening the foundation of the game.[/p][p][/p][p]We’re also aware that recent discussions in the community have raised concerns about the game’s longevity and the team’s commitment, particularly due to the relatively low concurrent player numbers.[/p][p]That said, the development team—including myself—is fully committed to this project.[/p][p]We are approaching the situation calmly and objectively, and are prepared to steadily work through the roadmap ahead.[/p][p]Above all else, we will continue to prioritize player experience and focus on gradually improving the overall quality of the game.[/p][p][/p][p]In line with our development progress, we are also preparing plans for more active marketing and external exposure.[/p][p]Rather than focusing on short-term numbers, our goal is to grow The Midnight Walkers into a game that more players discover over time—and choose to stay with for the long term.[/p][p][/p][p]There are also a few operational topics we’d like to address.[/p][p]We take teaming and cheating issues very seriously and are implementing all possible measures to prevent them.[/p][p]If players lose equipment due to bugs or cheating-related issues, please contact our Help Center.[/p][p]After internal verification, we do provide item restoration support where applicable.[/p][p][/p][p]All feedback you share with us during Early Access will serve as a crucial reference in shaping the future direction of TMW.[/p][p]We truly want to refine and improve this game together with you.[/p][p][/p][p]Lastly, we’d like to address the highly requested Duo Mode.[/p][p]In either the next patch or the following one (as additional development is required and we are currently discussing the exact timing within the team),[/p][p]we plan to temporarily test Duo Mode within Survival Mode only.[/p][p]Given the current player population, there are limitations to running multiple modes simultaneously.[/p][p]For this reason, we will collect data through Duo play in Survival Mode over approximately two weeks,[/p][p]and then carefully evaluate whether to introduce the mode permanently.[/p][p][/p][p]While there is still much room for improvement,[/p][p]we firmly believe this is a game with significant potential to grow.[/p][p]We will continue to share our progress with you openly and transparently.[/p][p][/p][p]Thank you.[/p][p][/p][p]— Director of The Midnight Walkers[/p]