1. The Midnight Walkers
  2. News
  3. Dev Log#19

Dev Log#19

[h2]Junk Sledgehammer – The Weight That Demands Respect[/h2]


The weapon we’re introducing this time is the Junk Sledgehammer.
At first glance, it may seem like nothing more than a chunk of iron,
but behind its crude form lies a great deal of careful thought.
With this weapon, we wanted to ask a question beyond raw strength
“How do you handle this kind of weight?”

[h3]Answering the question: "Why did we make this?"[/h3]

Blunt weapons are notoriously difficult to handle in games.
They’re slow, heavy, and require precise timing.
But that’s exactly why we chose to make this hammer.
We wanted to create a weapon that could turn the tide of battle with one strike,
and a weapon where the weight itself defines how you play.

[h3]It’s heavy but not thrown together[/h3]


The head is based on steel structures used in actual railroads.
Both ends can be used for striking, and the forward-heavy balance delivers serious impact with each swing.

Instead of simple welding, we reinforced the core with bolts and nuts
a functional solution we implemented after test builds revealed shaking and instability.

The handle is wrapped in duct tape, electrical tape, and a greasy rag.
These aren’t just for looks—they’re based on real survival tools for grip and shock absorption.

[h3]In-game role: A strike you can trust[/h3]


The Junk Sledgehammer is one of the heaviest two-handed weapons in the game.
It’s slow to swing, but one hit can turn the tide.
Horizontal attacks push multiple enemies away and cause stagger—perfect for crowd control.
Vertical strikes are effective against armored zombies and tanky enemies, dealing massive stagger or knockback, sometimes even fatal blows.

This weapon shines when:

Enemies rush you in tight interiors

You need silent but powerful impact

You're down to one last shot—and it needs to count

[h3]Design Intent: Strategic weight players can feel[/h3]

The Junk Sledgehammer wasn’t created just to add another powerful weapon.
We wanted to give players the following experiences:

1. A weapon that shifts combat rhythm
Unlike fast-striking weapons, this hammer makes every hit a decision.
You wait, read your opponent, and commit. We wanted every swing to feel like a moment.

2. Control and spacing through impact
More than just damage, it’s a tool to reset combat flow using knockback and stagger
letting players regain initiative and space.

3. A last resort you can truly count on
Even when resources run out,
we wanted this weapon to offer the confidence that you still have a way to survive.
This isn't just a blunt object. It's a statement.

[h3]Comment[/h3]

The Junk Sledgehammer isn’t flashy,
but it changes how you fight.

It’s not easy to swing,
but landing the hit feels better than almost anything else.

If you’ve tried it out and have thoughts good or bad
come let us know on Discord.
Your feedback is the compass that guides us forward.

https://store.steampowered.com/app/2795540/The_Midnight_Walkers/