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Dev Log#8

[h2]1. Background of the Spitter's Creation: The Fall of the Hotelier[/h2]
The Spitter was once an ordinary hotelier, but after the wave of infection swept through, it transformed into a horrifying creature that no one would want to approach. His former appearance is nowhere to be seen, twisted into something monstrous, yet he still “welcomes” guests in his own disturbing way. His deadly toxic spit from a distance is his new form of “greeting.” Every step the Spitter takes fills the area with a cold tension, and anyone who sees him up close can't help but step back instinctively.



[h2]2. Abilities and Combat Style of the Spitter: A Distant Threat[/h2]
The Spitter is unlike typical zombies. From afar, it releases deadly toxins that threaten survivors. Getting hit by its spit doesn’t just hurt once; it inflicts continuous damage over time, slowly draining health. In confined spaces, its toxic attacks are even harder to avoid, adding an intense layer of suspense to any encounter with the Spitter.

The Spitter usually roams slowly around, but the moment it senses noise or movement, it heads in that direction immediately. The weighty steps and unsettling movements it takes during its search instill a chilling sense of fear in players. If you want to avoid a confrontation, staying out of its sight is your best option.

Once you’re in the Spitter's line of sight and battle begins, remember to keep your distance and dodge quickly. There’s a chance to avoid its toxic attacks, but missing that chance means you’ll have to bear the consequences. When you see the Spitter slowly approaching from afar, things have already gotten dangerous.

[h2]3. Finalizing the Spitter Concept[/h2]
The Spitter was initially conceived in various forms. Each concept aimed to heighten the horror aspect of the Spitter in different ways. Here are the initial concept ideas for the Spitter:



[h3]3-1. Hotelier Spitter[/h3]
The Hotelier Spitter, with bloodstained clothing and a toxic sac around its neck, was designed to spit poisonous substances from its mouth. The contrast between the pristine suit and the grotesque toxic sac added a creepy sense of horror. The hotelier background brought a peculiar vibe, merging formality with terror.

[h3]3-2. Elderly Woman Spitter[/h3]
This concept involved an elderly woman with a weak physique, retaining her frail appearance even after infection. However, her bloated stomach, filled with toxic substances, conveyed a sense of horror born from social vulnerability.

[h3]3-3. Pizza Delivery Spitter[/h3]
Once a busy pizza delivery person, this Spitter transformed with a grotesquely bloated stomach full of deadly toxins. Instead of a warm pizza, it now carries death. The contrast between its past and current state was intended to deliver a stronger visual impact.

[h3]3-4. Restrained Spitter[/h3]
The Restrained Spitter had its arms bound, unable to use them but still spitting poison as a form of attack. The sense of danger it conveyed, despite its restraints, was meant to heighten unease through its design (reflecting the concept artist’s personal preference).

Out of these varied ideas, the Hotelier Spitter was selected as the final concept. The formal yet horrifying appearance perfectly matched the Liberty Grand Center environment, conveying the Spitter’s horror in the most effective way.

Once modeling and animations are ready to showcase, we’ll share updates immediately. Please note that the Spitter is still in development and not yet finalized.
Thank you.

https://store.steampowered.com/app/2795540/The_Midnight_Walkers/