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2nd Public Playtest Update Notes

Hello, Survivors.
Here are the details of the upcoming second public playtest.
Check the details below.

[h3][New Weapons & Weapon Rework][/h3]
Scrap Spear: A new two-handed weapon, Scrap Spear, has been added.
→ The Scrap Spear can perform thrust and slash attacks with strong attacks.
Single-Barrel Shotgun: The Double-Barrel Shotgun has been reworked into a simple but powerful single-shot shotgun.
Improved animations and hit feedback for some existing weapons.
→ These improvements are ongoing, and this version is not final.

[h3][New Zombies][/h3]
Spitter
→ Sprays toxic liquid from a distance, dealing continuous damage.
→ If approached, it switches to melee attacks instead of ranged ones.
→ Upon death, the Spitter explodes, leaving a toxic gas cloud.

Crawler
→ A legless zombie that crawls and attacks from below.
→ Moves slowly but can ambush survivors unexpectedly.

Charger
→ Performs a powerful charge attack, dealing heavy damage on impact.
→ Has high defense and is a major threat in close combat.

[h3][Weapon Usage Experience & Controls Improvements][/h3]
Parry System (Prototype)
→ When wielding a Shovel, right-clicking now enables parrying.
→ Successfully parrying an attack blocks damage and allows a counterattack.
→ The parry system is still in early development and is currently limited to the *Shovel*.

Bow Mechanism Improvement
→ Bow handling and control have been refined.
→ Input delay that felt inconvenient has been adjusted.
→ Further improvements are in progress.

Improved Controls
→ Movement speed now transitions more smoothly when exiting ADS (aiming).
→ Left/right leaning movement speed reductions have been adjusted.

[h3][Item & System Improvements][/h3]
Grinder Added
→ A new system allows certain items to be converted into other items.
→ Helps efficiently manage unnecessary inventory items.
→ Available at the Liberty Grand Center (in-game).
→ The system will continue to be refined based on feedback.

Crafting Station Added
→ All craftable items are now categorized for easier viewing.
→ The crafting process has been made more intuitive.

Storage Expansion
→ The maximum number of storable items has increased.
→ Additional storage expansion can be purchased with currency.

[h3][Floor Rotation System][/h3]
● The lower and upper floors will rotate in 8-floor units at set intervals.
● The floor layout changes at specific times based on a global timer, requiring strategic adaptation.
→ However, ongoing matches will not have floor changes even when the timer reaches its threshold.
● Survivors will need to adjust their tactics based on floor conditions, making exploration and combat more engaging.
→ For more details, refer to Dev Log #13.
Dev Log #13

In addition to the changes listed in the update notes, various content improvements and fixes have been implemented.
Join the final public playtest, experience the new content, and share your feedback!

If you have any questions about the public test, please visit The Midnight Walkers Discord.
Your feedback is invaluable for the future development of the game.

Thank you.

https://store.steampowered.com/app/2795540/The_Midnight_Walkers/