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Dev Log#18

"That katana?
In the black market, nameless weapons sometimes float around in silence.
Among them...
Whoever made this one, they knew how to use a katana and they had taste."
It was first discovered on the outskirts of a city left in ruins by the zombie virus,
in a collapsed zone where surveillance and records no longer existed.
After the outbreak, gunfire and explosions only attracted more infected,
and the demand for quiet, decisive melee weapons soared.
The Junk Katana was born to answer that need.


Forged from scraps of steel, worn pipes, and pieces of industrial gears.
But the structure was too efficient to be a coincidence
the weight distribution, the wrapping on the grip, even the welds that bind blade and guard.
It had to be a product born from the post-virus weapons market.

[h2]An Assembled Weapon[/h2]
The Junk Katana isn’t just a chunk of scrap metal pieced together.
Its blade is composed of different welded steel plates, marked by rust, dents, and scars of the past.
Yet when you imagine swinging it, the weight balance reveals precise calculation.
The guard appears crude, cut from a piece of industrial gear
but its width and weight are just right for a guard’s purpose.
It’s more than just defense. Perhaps it was designed
to hold off sudden zombie charges in narrow hallways and enclosed spaces.


The grip follows a traditional tsuka style katana wrapping.
Its texture rough yet rhythmic lets your fingers naturally fall into place.
This isn’t decoration.
It’s a structure born from the instincts of those who’ve actually swung it.

[h2]Design Philosophy[/h2]
Our team never intended the Junk Katana to be “just another junk-tier weapon.”
It was designed with the idea of what survivors might truly need
in a world ravaged by the zombie virus.
Tight corridors. Collapsing buildings. Overrun safehouses.
In a world where a single gunshot could bring doom,
survivors needed something silent… but deadly.
The Junk Katana was imagined as a weapon built to be used
not in fantasy, but in those very real situations.


From the reference sheet above, you can see:
this weapon isn't pure fiction it’s built on real, tangible design logic.
A guard inspired by turbine gears.
A blade mimicking dismantled railway parts.
A grip modeled after industrial piping.
A handle wrapped in the tsuka style of Japanese katana.

Trace each reference, and questions naturally arise:
Why this material? Why this weld? Why this balance?
And that curiosity
That is the immersion we wanted to build into the Junk Katana.

[h2]In Closing[/h2]
The Junk Katana isn’t a finished weapon.
No one knows who designed it or who assembled it.
Its identity is shaped by your interpretation.

Design ideas, personal impressions, imagined backstories
we welcome all feedback and discussion on our official Discord.

As for the next public playtest many of you have been waiting for
we’re actively discussing it internally and will share news as soon as we can.
Thank you as always for your patience and support.

https://store.steampowered.com/app/2795540/The_Midnight_Walkers/