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Merry Christmas, Survivors Around the World!

[p]It’s been a long time since we last spoke. [/p][p][/p][p]We’ve been fully focused on development day and night, and while we’ve continued to closely monitor Discord, we sincerely apologize for not being able to communicate as actively as before. [/p][p][/p][p]Even during the holiday season, the development team is pushing forward toward our Early Access launch on January 29, 2026.
Following Steam Next Fest, we carefully reviewed all the data and feedback left by players around the world, and based on that, we are developing Early Access specs while simultaneously implementing improvements. [/p][p][/p][h3]Key Improvements in Preparation for Early Access[/h3][p]The core goal of this Early Access is:
Stability + A major upgrade to the overall gameplay experience [/p]
  • [p]Overall stability improvements[/p]
    • [p]Server and client stabilization[/p]
    • [p]Resolving major issues that disrupted gameplay flow[/p]
[p] [/p]
  • [p]Full UI overhaul[/p]
    • [p]Reorganized information structure[/p]
    • [p]Improved readability during and after combat[/p]
    • [p]More intuitive equipment, inventory, and mission UI[/p]
[p] [/p]
  • [p]Class balance adjustments[/p]
    • [p]Clearer role definitions between classes[/p]
    • [p]Reduced extreme performance gaps in specific situations[/p]
[p] [/p]
  • [p]Equipment system & random option improvements[/p]
    • [p]Clearer meaning and value of random options[/p]
    • [p]Simplified flow of comparing → choosing → equipping gear[/p]
    • [p]Enhanced enjoyment of build progression[/p]
[p] [/p]
  • [p]Mission & item drop rate fine-tuning[/p]
    • [p]Rebalanced item drop rates and distribution[/p]
    • [p]Stronger sense of achievement relative to playtime[/p]
[p] [/p]
  • [p]New level & enemy content[/p]
    • [p]Added a new level: Food Court[/p]
    • [p]A large variety of new zombie appearances suited to the Food Court[/p]
[p] [/p]
  • [p]Expanded in-game POI elements[/p]
    • [p]Added hidden areas and interesting mechanics[/p]
    • [p]Player choices and routes meaningfully affect gameplay[/p]
[p] [/p]
  • [p]Team play convenience features[/p]
    • [p]Ping system[/p]
    • [p]Auto team-fill[/p]
    • [p]Team-based voice chat[/p]
[p] [/p]
  • [p]And many more improvements currently in development[/p]
[p][/p][p]The game has now reached a stabilized state,
and we are officially entering a full fine-tuning phase. [/p][p][/p][h3]Liberty Grand Center – A Denser Gameplay Experience[/h3][p]More details will be shared in future dev logs, but Liberty Grand Center continues to expand beyond simple movement and combat.
Our goal is to create a structure where player decisions and routes meaningfully change the gameplay experience. [/p][p][/p][p]Based on player feedback, the elevator in the central staircase has been completely removed. [/p][p][/p][h3]What’s Next[/h3]
  • [p]The 2026 roadmap will be revealed soon[/p]
  • [p]Fast feedback-driven updates will continue after Early Access[/p]
[p]Thank you for your patience and honest feedback.
We wish you all a warm and happy holiday season! [/p][p][/p][p]Merry Christmas!
And we’ll see you again very soon — January 29. [/p][p][/p][p]Oneway Ticket Studio Dev Team & Ray[/p]