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March 19 Server Maintenance

[h3]Server Maintenance Notice[/h3][p]To ensure stable service, Server Maintenance will be conducted according to the schedule below.[/p][p] [/p][h3]Server Maintenance Schedule[/h3][p]2026-03-19 01:00 ~ 06:00 (UTC)[/p][p]2026-03-18 18:00 ~ 23:00 (PDT)[/p][p]2026-03-19 02:00 ~ 07:00 (CET)[/p][p] [/p][hr][/hr][p][/p][h3]Data Wipe Notice[/h3][p]To improve the database and restructure the game's systems, a data wipe will be performed after maintenance.[/p][p]Wipe Schedule:
After maintenance on March 19, 2026[/p][p][/p][p]Wipe Details:[/p]
  • [p]All items and Currency stored in the Stash, Inventory, and safe Container[/p]
  • [p]Vendor affinity and mission progress[/p]
  • [p]Character Level[/p]
  • [p]All data except previously created characters and character nicknames[/p]
  • [p]DLC skins and Additional Stash Slots will not be deleted after the wipe.[/p]
[hr][/hr][p][/p][h3]New Mode: Exploration (PvE)[/h3]
  • [p]Exploration (PvE) mode has been added. While Exploration mode is active, Rookie mode will be disabled. (Approximately 2-week test period planned)[/p]
    • [p]Exploration mode is a mode where PvP combat is not possible, and can only be entered as a Squad.[/p]
    • [p]In Exploration mode, items of Common to Rare grade will appear.[/p]
    • [p]Locked room content is not available in Exploration mode, and items such as key cards and Safe Keys will not drop.[/p]
    • [p]The Recycler cannot be used in Exploration mode.[/p]
    • [p]Missions that previously had to be completed in Rookie mode can now be cleared in Exploration mode.[/p]
[p] [/p][h3]Mode/Matchmaking[/h3]
  • [p]The Duo mode test period has ended. Duo mode has been removed and Squad mode has been added.[/p]
    • [p]Duo mode will be added as a regular mode in the future.[/p]
  • [p]The group matchmaking waiting area has been removed.[/p]
    • [p]The starting area has been changed to a player waiting room format, and players will be automatically deployed into combat after a set amount of time.[/p]
[p] [/p][h3]Gameplay[/h3]
  • [p]Interaction times for some objects have been adjusted.[/p]
    • [p]The interaction time for opening all objects except equipment crates and safes has been removed.[/p]
    • [p]The interaction time for player and monster corpses has been removed.[/p]
    • [p]The time to open all doors except key card room doors has been reduced.[/p]
[p] [/p][h3]Progression & Missions[/h3]
  • [p]The clear conditions and difficulty of some missions have been eased.[/p]
  • [p]The experience required for character Level ups has been reduced overall, improving the overall progression Speed.[/p]
[p] [/p][h3]New Equipment[/h3]
  • [p]A new weapon, 'Crowbar,' has been added. The Crowbar is a One-Handed Mace usable by all Classes.[/p]
  • [p]New Armor pieces 'Silent Bucket Hat' and 'Silent Zip-Up Jacket' have been added.[/p]
[p] [/p][h3]Item Price Adjustments[/h3]
  • [p]The purchase cost of the 'Vodka' item has been changed from 765 Coins to 330 Coins.[/p]
[hr][/hr][p][/p][h3]Balance Changes[/h3][p]All Classes[/p]
[p]Certain weapon categories and options had ranges where efficiency felt low relative to investment, so their performance has been adjusted to diversify overall choices.
Additionally, starting items have been partially reinforced to increase early survival stability for all Classes.[/p]
[p]Shotgun:[/p][p]The attack power of all types of Shotguns (standard Shotguns, quest reward Shotguns, Crafted Shotguns, etc.) has been increased.[/p]
  • [p]Legendary base: Attack Power +9[/p]
[p]Baseball Bat:[/p][p]The attack power of all types of Baseball Bats (standard Baseball Bats, quest reward Baseball Bats, Crafted Baseball Bats, etc.) has been increased.[/p]
  • [p]Legendary base: Attack Power +2[/p]
[p]Full Charge Damage Option:[/p]
  • [p]Stat values have been increased by approximately 60% overall.[/p]
[p]Starting Item Changes:[/p]
  • [p]2 Bandages are now additionally provided for all Classes.[/p]
[p] [/p][p]Per Class[/p][p]Based on data metrics, Skills with low usage or win rates among upper-tier players have been buffed, while elements showing excessive performance have been adjusted.[/p][p] [/p][p]BRICK[/p]
[p]Even after the Morning Star was newly added, the usage share of the Wrench was still confirmed to be high.
Accordingly, some Skills and weapon performance have been adjusted to enable more diverse weapon choices,
and mobility-related performance has also been adjusted to allow more stable pressure when chasing opponents.[/p]
[p]Axe Mastery:[/p]
  • [p]Before: Melee Bonus Damage +4[/p]
  • [p]After: Damage +10%, Attack Speed +10%[/p]
[p]Adrenaline Rush:[/p]
  • [p]Before: Move Speed +60 (4 seconds, 60-second cooldown)[/p]
  • [p]After: Move Speed +40 (8 seconds, 45-second cooldown)[/p]
[p]Powerful Strike:[/p]
  • [p]Before: Damage +12[/p]
  • [p]After: Damage +18[/p]
[p]All-Out Strike:[/p]
  • [p]Before: Damage +35.0%[/p]
  • [p]After: Damage +50.0%[/p]
[p]Assault Tank:[/p]
  • [p]Before: +1.5% Debuff Recovery per 1 Melee Attack Power[/p]
  • [p]After: +2% Debuff Recovery per 1 Melee Attack Power[/p]
[p] [/p][p]CROW[/p]
[p]While the Smoke Bomb build's performance appears to have improved, the usage share of Quick Step and Weak Point Strike remains high.
Accordingly, adjustments have been made to increase the value of Smoke Bomb-related gameplay, while also improving Katana utilization.[/p]
[p]Two-Handed Mastery:[/p]
  • [p]Before: Attack Power +3, Attack Speed +5%[/p]
  • [p]After: Attack Speed +20%[/p]
[p]Assassin:[/p]
  • [p]Before: Armor Penetration +150[/p]
  • [p]After: Armor Penetration +200[/p]
[p]Vicious Strike:[/p]
  • [p]Before: Poison duration 10 seconds[/p]
  • [p]After: Poison duration 12 seconds[/p]
[p] [/p][p]LOCKDOWN[/p]
[p]Certain Passive Skills and Rifle-focused gameplay showed high usage and win rates, so excessively efficient areas have been adjusted.
Additionally, starting equipment has been changed to expand combat options.[/p]
[p]Starting Weapon Changes:[/p]
  • [p]Before: Composite Bow, Spear[/p]
  • [p]After: Composite Bow, Machete[/p]
[p]Headshot (Passive Skill):[/p]
  • [p]Before: Damage 20.0%[/p]
  • [p]After: Damage 16.0%[/p]
[p]Rifle:
The attack power of all types of Rifles (standard Rifles, quest reward Rifles, Crafted Rifles, etc.) has been decreased.[/p]
  • [p]Legendary base: Attack Power -3[/p]
[p]Purchase cost of Rifle Ammo has been changed.[/p]
  • [p]Before: 400 Coins[/p]
  • [p]After: 800 Coins[/p]
[p]Explosive Trap:[/p]
  • [p]Explosive Traps now require a 4-second setup time to deploy.[/p]
[p] [/p][p]BARTENDER[/p]
[p]Debuff-type drinks had low pick rates due to high material costs relative to their effects after past adjustments, while buff-type drinks maintained high efficiency at low cost, resulting in skewed selection.
Accordingly, the material cost structure has been adjusted, and the overall flow has been improved to make drinks more viable when needed.[/p]
[p]Material Bag:
Purchase cost has been changed.[/p]
  • [p]Before: 75 Coins[/p]
  • [p]After: 250 Coins[/p]
[p]Crafted Drinks:[/p]
  • [p]The types and amounts of materials used for Crafting have been adjusted overall.[/p]
[hr][/hr][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where, while spectating, the interaction animation would remain stuck on the spectated target's screen even after they completed the interaction.[/p]
  • [p]Fixed an issue where Zombies would not move at certain locations.[/p]
  • [p]Fixed an issue where the tooltip description for the 'Car Door Handle' item was not displaying correctly.[/p]
[hr][/hr][p][/p][h3]Known Issues[/h3]
  • [p]Some objects in the interval zone may appear abnormally.[/p]
  • [p]The client may occasionally crash when changing floors or while spectating.[/p]
  • [p]The Smasher slam Skill's hit effects and hit-related HUD are not displaying on affected characters.[/p]
  • [p]Items dropped on the ground may occasionally be unable to be picked up.[/p]
  • [p]Mouse clicks may become unresponsive in certain situations.[/p]
    • [p]This can be resolved by pressing the ESC key twice.[/p]
    • [p]If this issue occurs after reconnecting to the game, please report it through the HELP CENTER.[/p]
  • [p]The game may occasionally crash during shader compilation.[/p]
  • [p]Crouch/Stand inputs can be used while grabbed by a Zombie.[/p]
  • [p]If a Zombie grab attack occurs while using a smoking item, the Cigarettes display may appear abnormally.[/p]
  • [p]After a player dies from a Zombie grab attack, the Zombie may not transition to normal AI behavior.[/p]
  • [p]The game may occasionally freeze when a Zombie grab attack occurs in certain situations.[/p]
  • [p]When DLSS Frame Generation is enabled in the graphics options, some UI elements may display abnormally.[/p]
  • [p]When wearing the new Armor 'Silent Zip-Up Jacket,' some weapons and the Escape pod tracking device may be obscured by the Armor in third-person view.[/p]
[hr][/hr][p][/p][h3]Please Note:[/h3]
  • [p]Matchmaking will be unavailable 30 minutes before maintenance begins.[/p]
  • [p]There is a risk of item loss if maintenance begins while you are in a game.[/p]
  • [p]Please make sure to safely exit the game before maintenance begins.[/p]
[p] [/p][p]We will do our best to provide a better gaming experience.[/p][p]Thank you.[/p][p][/p][p][/p][p][/p]