March 19 Server Maintenance
[h3]Server Maintenance Notice[/h3][p]To ensure stable service, Server Maintenance will be conducted according to the schedule below.[/p][p] [/p][h3]Server Maintenance Schedule[/h3][p]2026-03-19 01:00 ~ 06:00 (UTC)[/p][p]2026-03-18 18:00 ~ 23:00 (PDT)[/p][p]2026-03-19 02:00 ~ 07:00 (CET)[/p][p] [/p][hr][/hr][p][/p][h3]Data Wipe Notice[/h3][p]To improve the database and restructure the game's systems, a data wipe will be performed after maintenance.[/p][p]Wipe Schedule:
After maintenance on March 19, 2026[/p][p][/p][p]Wipe Details:[/p]
The attack power of all types of Rifles (standard Rifles, quest reward Rifles, Crafted Rifles, etc.) has been decreased.[/p]
Purchase cost has been changed.[/p]
After maintenance on March 19, 2026[/p][p][/p][p]Wipe Details:[/p]
- [p]All items and Currency stored in the Stash, Inventory, and safe Container[/p]
- [p]Vendor affinity and mission progress[/p]
- [p]Character Level[/p]
- [p]All data except previously created characters and character nicknames[/p]
- [p]DLC skins and Additional Stash Slots will not be deleted after the wipe.[/p]
- [p]Exploration (PvE) mode has been added. While Exploration mode is active, Rookie mode will be disabled. (Approximately 2-week test period planned)[/p]
- [p]Exploration mode is a mode where PvP combat is not possible, and can only be entered as a Squad.[/p]
- [p]In Exploration mode, items of Common to Rare grade will appear.[/p]
- [p]Locked room content is not available in Exploration mode, and items such as key cards and Safe Keys will not drop.[/p]
- [p]The Recycler cannot be used in Exploration mode.[/p]
- [p]Missions that previously had to be completed in Rookie mode can now be cleared in Exploration mode.[/p]
- [p]The Duo mode test period has ended. Duo mode has been removed and Squad mode has been added.[/p]
- [p]Duo mode will be added as a regular mode in the future.[/p]
- [p]The group matchmaking waiting area has been removed.[/p]
- [p]The starting area has been changed to a player waiting room format, and players will be automatically deployed into combat after a set amount of time.[/p]
- [p]Interaction times for some objects have been adjusted.[/p]
- [p]The interaction time for opening all objects except equipment crates and safes has been removed.[/p]
- [p]The interaction time for player and monster corpses has been removed.[/p]
- [p]The time to open all doors except key card room doors has been reduced.[/p]
- [p]The clear conditions and difficulty of some missions have been eased.[/p]
- [p]The experience required for character Level ups has been reduced overall, improving the overall progression Speed.[/p]
- [p]A new weapon, 'Crowbar,' has been added. The Crowbar is a One-Handed Mace usable by all Classes.[/p]
- [p]New Armor pieces 'Silent Bucket Hat' and 'Silent Zip-Up Jacket' have been added.[/p]
- [p]The purchase cost of the 'Vodka' item has been changed from 765 Coins to 330 Coins.[/p]
[p]Certain weapon categories and options had ranges where efficiency felt low relative to investment, so their performance has been adjusted to diversify overall choices.[p]Shotgun:[/p][p]The attack power of all types of Shotguns (standard Shotguns, quest reward Shotguns, Crafted Shotguns, etc.) has been increased.[/p]
Additionally, starting items have been partially reinforced to increase early survival stability for all Classes.[/p]
- [p]Legendary base: Attack Power +9[/p]
- [p]Legendary base: Attack Power +2[/p]
- [p]Stat values have been increased by approximately 60% overall.[/p]
- [p]2 Bandages are now additionally provided for all Classes.[/p]
[p]Even after the Morning Star was newly added, the usage share of the Wrench was still confirmed to be high.[p]Axe Mastery:[/p]
Accordingly, some Skills and weapon performance have been adjusted to enable more diverse weapon choices,
and mobility-related performance has also been adjusted to allow more stable pressure when chasing opponents.[/p]
- [p]Before: Melee Bonus Damage +4[/p]
- [p]After: Damage +10%, Attack Speed +10%[/p]
- [p]Before: Move Speed +60 (4 seconds, 60-second cooldown)[/p]
- [p]After: Move Speed +40 (8 seconds, 45-second cooldown)[/p]
- [p]Before: Damage +12[/p]
- [p]After: Damage +18[/p]
- [p]Before: Damage +35.0%[/p]
- [p]After: Damage +50.0%[/p]
- [p]Before: +1.5% Debuff Recovery per 1 Melee Attack Power[/p]
- [p]After: +2% Debuff Recovery per 1 Melee Attack Power[/p]
[p]While the Smoke Bomb build's performance appears to have improved, the usage share of Quick Step and Weak Point Strike remains high.[p]Two-Handed Mastery:[/p]
Accordingly, adjustments have been made to increase the value of Smoke Bomb-related gameplay, while also improving Katana utilization.[/p]
- [p]Before: Attack Power +3, Attack Speed +5%[/p]
- [p]After: Attack Speed +20%[/p]
- [p]Before: Armor Penetration +150[/p]
- [p]After: Armor Penetration +200[/p]
- [p]Before: Poison duration 10 seconds[/p]
- [p]After: Poison duration 12 seconds[/p]
[p]Certain Passive Skills and Rifle-focused gameplay showed high usage and win rates, so excessively efficient areas have been adjusted.[p]Starting Weapon Changes:[/p]
Additionally, starting equipment has been changed to expand combat options.[/p]
- [p]Before: Composite Bow, Spear[/p]
- [p]After: Composite Bow, Machete[/p]
- [p]Before: Damage 20.0%[/p]
- [p]After: Damage 16.0%[/p]
The attack power of all types of Rifles (standard Rifles, quest reward Rifles, Crafted Rifles, etc.) has been decreased.[/p]
- [p]Legendary base: Attack Power -3[/p]
- [p]Before: 400 Coins[/p]
- [p]After: 800 Coins[/p]
- [p]Explosive Traps now require a 4-second setup time to deploy.[/p]
[p]Debuff-type drinks had low pick rates due to high material costs relative to their effects after past adjustments, while buff-type drinks maintained high efficiency at low cost, resulting in skewed selection.[p]Material Bag:
Accordingly, the material cost structure has been adjusted, and the overall flow has been improved to make drinks more viable when needed.[/p]
Purchase cost has been changed.[/p]
- [p]Before: 75 Coins[/p]
- [p]After: 250 Coins[/p]
- [p]The types and amounts of materials used for Crafting have been adjusted overall.[/p]
- [p]Fixed an issue where, while spectating, the interaction animation would remain stuck on the spectated target's screen even after they completed the interaction.[/p]
- [p]Fixed an issue where Zombies would not move at certain locations.[/p]
- [p]Fixed an issue where the tooltip description for the 'Car Door Handle' item was not displaying correctly.[/p]
- [p]Some objects in the interval zone may appear abnormally.[/p]
- [p]The client may occasionally crash when changing floors or while spectating.[/p]
- [p]The Smasher slam Skill's hit effects and hit-related HUD are not displaying on affected characters.[/p]
- [p]Items dropped on the ground may occasionally be unable to be picked up.[/p]
- [p]Mouse clicks may become unresponsive in certain situations.[/p]
- [p]This can be resolved by pressing the ESC key twice.[/p]
- [p]If this issue occurs after reconnecting to the game, please report it through the HELP CENTER.[/p]
- [p]The game may occasionally crash during shader compilation.[/p]
- [p]Crouch/Stand inputs can be used while grabbed by a Zombie.[/p]
- [p]If a Zombie grab attack occurs while using a smoking item, the Cigarettes display may appear abnormally.[/p]
- [p]After a player dies from a Zombie grab attack, the Zombie may not transition to normal AI behavior.[/p]
- [p]The game may occasionally freeze when a Zombie grab attack occurs in certain situations.[/p]
- [p]When DLSS Frame Generation is enabled in the graphics options, some UI elements may display abnormally.[/p]
- [p]When wearing the new Armor 'Silent Zip-Up Jacket,' some weapons and the Escape pod tracking device may be obscured by the Armor in third-person view.[/p]
- [p]Matchmaking will be unavailable 30 minutes before maintenance begins.[/p]
- [p]There is a risk of item loss if maintenance begins while you are in a game.[/p]
- [p]Please make sure to safely exit the game before maintenance begins.[/p]