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The Midnight Walkers News

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Dev Update #3: Motion Capture Behind the Scenes

Hello, Survivors!
It's been a while since we last greeted you.

Since the end of the closed beta test on May 9th, we have been working hard on development and improvements for the next test and the upcoming Steam Next Fest in October.

Many important tasks are underway, but today we want to introduce the process of improving one of the most crucial aspects: zombie movements and animations.

To create more realistic and dynamic zombie movements and animations, we visited a motion capture studio. And our zombie animation actor is an expert who worked on the zombie motions in the movies "Kingdom" and "Train to Busan"!

Today, we've put together a video of the key scenes from the first day of filming, but this is not the end! More shoots are planned, and we will share the next video as well.
We appreciate your continued interest, survivors :)

You can check out the lively atmosphere of the filming site in the YouTube video below!

[previewyoutube][/previewyoutube]

Major Update Plans

Hello, Survivors! This is Director Ray.
I has some exciting news about our next plans that we promised to share.
First, our first closed pre-alpha test, which ran from May 8th to 11th, has concluded, and we sincerely thank you for your valuable feedback.
Your enthusiasm for The Midnight Walkers, as shown in the survey, has been incredibly encouraging for our dev team!

[h2][Key Survey Results][/h2]
In response to the question, "Are you interested in playing The Midnight Walkers again during its next test or launch?" an impressive 98.9% of users expressed their willingness to participate!
To the question, "Would you recommend The Midnight Walkers to a friend or acquaintance for the next test or launch?" 95.21% of users gave positive feedback!
We are committed to meeting your expectations and delivering a high-quality game.
Now, let's dive into our major update plans!

[h2]#1 Zombie Updates[/h2]
[h3]AI and Action and Motion[/h3]
- Renewing the zombie AI and improving animations to offer a more engaging combat experience with zombies. Hunting zombies alone will be a delightful game experience.
- All zombie animations will be updated by motion capture.

[h3]New Zombies and Powerful Boss Zombies[/h3]
- Howler will be added. This attracts other zombies and immobilizes survivors with its screams.
- Boss zombie will appear in the hidden area of the new underground parking lot. (Need a security card to access this area)
- Runner and Walker zombies will be redesigned.

[h2]#2 Map and Level Design[/h2]
[h3]Addition of New Concept Maps (Floors)[/h3]
- New maps, such as the Lounge Club and Underground Parking Lot, will be added.
- In-progress Shopping Mall map will also be completed.

[h3]Level Design and Distinct Atmosphere[/h3]
- Each floor will have a distinct theme with unique lighting and ambiance.
- Hidden farming points and unique loot specific to each floor's concept.

[h2]#3 Enhanced Farming Experience[/h2]
[h3]Various Farming Boxes[/h3]
- Add a variety of boxes that fit the apocalypse setting, such as toolboxes, weapon boxes, military boxes, and body bags.

[h3]Farming System[/h3]
- Reduce the interaction time with boxes and add item appraisal times.
- Circular icons will appear when interactable boxes or items are nearby, making them easier to spot.
- The background of item icons in the inventory will reflect their rarity.

[h2]#4 Escape System[/h2]
[h3]Extraction System for Escape Pods[/h3]
- When an escape pod appears, you can extract a [Power Cartridge] from it, allowing you to activate a deactivated escape pod and escape at any time.
- Use the extracted [Power Cartridge] on a deactivated escape pod to escape with your squad members immediately.

[h3]Public Escape Elevator[/h3]
- Hidden emergency escape elevator that can accommodate up to three people will be added.
- Essential items will be required to activate it.

[h3]Container System[/h3]
- Even if you can't escape, the container will secure your important items.

[h2]#5 New Weapons and Equipment[/h2]
[h3]Character Appearance Changes[/h3]
- Your character's appearance will now change based on the armor equipped on each part, allowing you to gauge the level of your opponent's armor during encounters.

[h3]New Weapons[/h3]
- New weapons such as the trash spear and dagger will be added.
- Throwable weapons like Molotov cocktails and additional trap items will be added.
- Class-specific weapons will be more detailed.

[h3]Advanced Balancing of Weapons[/h3]
- Rebalance existing weapons in addition to introducing new ones.
- Fix issues where ranged weapons dealt abnormal damage and adjust the overall balance.

[h2]#6 New Class and Balance Updates[/h2]
[h3]New Class: [Bartender][/h3]
- Bartender who makes special drinks using folk remedies and secret recipes will be introduced.
- The special drinks made with the bartender's secret recipes in their exclusive flask will empower squads and inflict pain on enemies.

[h3]Renewal and Advanced Balancing of Existing Classes[/h3]
- The Technician will be renamed.
- Various active skills and perks will be added to all classes.
- Minimize unreasonable gameplay experiences by rebalancing the overall PVE and PVP balance.

[h2]#7 Out Game Content[/h2]
[h3]Marketplace System[/h3]
- Survivors will be able to sell and purchase various equipment and material items through the marketplace.

[h3]Crafting System[/h3]
- The existing crafting system will be improved to become a crafting workshop.
- More diverse equipment and items can be created by collecting unique materials.

[h2]#8 Matchmaking Rule Updates[/h2]
[h3]Improved Solo and Duo/Trio Matching[/h3]
- Solo and duo/trio matchmaking will be separated, but solo players can join duo/trio matches.
- Solo matches will start with fewer players, and the floor range will be smaller accordingly.
- Example: Duo/Trio matches use 10 floors, while solo matches use 5-7 floors (TBD).

[h2]#9 General Gameplay Experience[/h2]
[h3]Sound Play Experience[/h3]
- Fine-tune all elements sound balancing and spatial awareness to enable more detailed sound play.

[h3]UI/UX[/h3]
- Minimize unnecessary operations and redesign the UX for intuitive controls.
- UI improvements will also be made alongside the UX enhancements.

[h3] Bullet Removal Feature[/h3]
- Removal of bullets from loaded guns.

These are the main updates we have prepared. There are also various other improvements not listed here.
We cannot share the exact schedule for the next test yet, as our dev team is still finalizing the dev schedule.
However, we will strive to plan the next test as soon as possible and continue to communicate with you about new content and improvements throughout the dev process.

Pre-alpha testing ended

Hello. Survivors.

I'm Ray, Director of Development for The Midnight Walkers.
I'd like to start by saying a big thank you to all the players who participated in our first pre-alpha test.

We're still in the early stages of development, so there's a lot of things that are still missing, but the fact that you've had so much fun with the game in such a short amount of time has been very encouraging to our development team. So thank you.

We've gotten a lot of hints from this test to make a more complete game.
We also realized our shortcomings, and it was a valuable time for us to get a clearer sense of what direction we need to develop in.

This test was intended to validate the basic game mechanics of The Midnight Walkers, which we developed from August last year to April this year, and as our first field test, it was conducted from the perspective of a technical test to check for technical defects and improve stability.

Therefore, we are truly sorry and grateful for the unfriendly gaming experience, unreasonable balance, frequent errors and checks, and the loss of your valuable time.

Despite the interruption during the previous test period due to an AWS account blocking issue that occurred in the early morning hours of the first day, we were really impressed that you were able to stick around for two more weeks, and that you enjoyed the playtest once again. Your feedback and bug reports helped us to identify various issues that we didn't see during the development process.

All of the feedback and bug reports collected during the test period will be reviewed by the development team.

We'd also like to say a huge thank you to the many streamers who continued to play and stream, even if it was only for a short time, even though many of their favorite titles were released and available to play.

All of our developers watched every single one of the channels and content you streamed and had a good laugh while monitoring them during the testing period.

While this test validated the basic game mechanics and performed technical tests, the next test will bring a lot of polish, new additions, and expanded volume so that you can experience the unique gameplay of The Midnight Walkers in its entirety.

Despite our unresponsiveness and shortcomings during the test period, we'd like to thank you for sticking with us.

We're now hard at work on the next phase of development, and we'll continue to communicate with you as diligently as we have been.

It's been an honor to share our first pre-alpha beta with you!
Keep up the great work and support, and we hope to see you at the next test.

Thank you.

Oneway Ticket Studio Dev Team and Ray.

Pre Alpha Test Resumption

Greetings from The Midnight Walkers.
We are pleased to inform you about the resumption of the Pre Alpha Test.
Please find the detailed information below.

[Pre Alpha Test Resumption Schedule]
â–¶ PDT: 2024.05.08 21:00 ~ 2024.05.11 07:59
â–¶ EDT: 2024.05.09 00:00 ~ 2024.05.11 10:59
â–¶ CEST: 2024.05.09 06:00 ~ 2024.05.11 16:59
â–¶ KST&JST: 2024.05.09 13:00 ~ 2024.05.11 23:59
â–¶ CST: 2024.05.09 12:00 ~ 2024.05.11 22:59

[Test Key Information]
â–¶ You can participate in the test using the key you received previously.
â–¶ Since all keys have been distributed, unfortunately, we are not recruiting additional testers. (This applies to creators and influencers as well)

[Updates]
â–¶ Some content has been fixed based on the feedback you provided.
â–¶ Detailed update information will be announced on May 8th (Wednesday).

[Character and Account Information]
â–¶ The ID and character information you used in the previous test will be retained.
※ If data reset is unavoidable, reset may occur ※
â–¶ Once deleted, character nicknames cannot be reused.

We apologize once again for the delay in the test due to unexpected circumstances in the previous test.
We are preparing for this resuming test to proceed as smoothly as possible, but please understand that unexpected situations may occur.
If there are any updates or additions to the information, we will share them as soon as possible.
Thank you for your patience, and we hope for your active participation in the resumed test.