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What is Confidential Killings?

We’ve received some questions about our upcoming detective game, so here’s a post to answer them and share more about its inspirations and creators!

What’s the game about?

Late 1970s: a series of unrelated murders shakes the glamorous world of the stars. Actors, producers, and writers are killed one after another. You take on the role of a detective, investigating these crimes to uncover the hidden secrets behind them. Who is pulling the strings? What lies behind the façade?
Are the cases connected?
[p]Yes! All the murders are part of a larger mystery. We can’t reveal too much (no spoilers!), but each case is a piece of a bigger story. By using your detective skills, you’ll connect the hidden links between people, events, and secrets.



How do you play?
The game is structured around several cases, each centered on one or more murders. You will:
• Explore crime scenes and search for clues
• Talk to suspects and witnesses
• Discover and analyze documents
• Fill your detective notebook, reconstructing what happened and who the suspects are
As you progress, later cases will introduce special puzzles and more complex investigations.

Our Inspirations
Story
We’re long-time fans of detective fiction. From the hardboiled classics of [color]Hammett and Chandler[/color] to the police procedurals of [color]Ed McBain[/color], those books inspired the tone and narrative of Confidential Killings. You’ll also find echoes of real events from the late ‘70s, woven into the cases you’ll investigate.

Graphics
Visually, the game draws from noir cinema—its sharp contrasts of light and shadow, its depictions of glamour mixed with corruption, and its dark atmosphere. We wanted that noir feel, but transported into the [color]late ‘70s setting[/color].

Gameplay
Gameplay inspirations include [color]Spycraft[/color], [color]Return of the Obra Dinn[/color], and [color]The Case of the Golden Idol[/color]. Each of these games pushed the detective genre forward, and we aim to do the same—making players truly feel like detectives, piecing together clues with their own reasoning.



The Creators
BRANE: A veteran developer with years of experience using the Godot Engine. His projects range from narrative experiments to simulations, including the innovative Master of Chess, which has a Very Positive rating on Steam.

Lorenzo: A long-time creator of adventure games, providing the visual style of Confidential Killings. Together, they have explored the detective genre in the past, with their collaboration on We Suspect Foul Play and Lorenzo’s solo game Stranger in Utopia.

When will it release?
We’re aiming for release by the end of this year. However, we’ll take the time we need to deliver a game we’re proud of—even if it means delaying.

Thank you for your patience and support as we work to make Confidential Killings the best detective experience possible!